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Messages - Haspen

Pages: 1 ... 1600 1601 [1602] 1603 1604 ... 2254
24016
So it looks like 12 people are so far interested.

13 if Rolepgeek decides on class already v:

24017
I'm gonna have the only character without a last name, aren't I?  :-\

Be unique~

24018
Quote from: Gregor vs Paladin A
Hit: 114+5+10+10+11-54 = 96
Hit roll: 6, hit!
Damage: 30+2-14 = 18dmg

Spoiler: HP (click to show/hide)

24019
OKAY SO.

I think I should start preparing myself and start making stuff and blah blah. Part of it includes

~~CLASS TALLY~~

Everyone who plans on playing FEF2, shall now post his character's name and choosen Class (Promotion paths included). Those who won't post full info, won't be recognized as potential players. Git it? Gut v:

Quote from: Class Tally
Canna "Candy" Diva (freeformschooler): Performer Trainee -> Dancer -> Lore Master
Julius Orro (Furtuka): Thief Trainee -> Scavenger -> Bounty Hunter
Alec Slyvir (CrimsonEon): Performer Trainee -> Bard -> Lore Master
Grifen (Sirus): Archer Trainee -> Nomad -> Nomad Healer
Efa Llewellyn (Powder Miner): Archer Trainee -> Archer -> Sniper
Sakura Lonia (scapheap): Mage Trainee -> Shaman -> Druid
Sheila Vega (BMM42): Axe Trainee -> Pirate -> Berserker
Leopoldo Belmonte (SeriousConcentrate): Priest Trainee -> Priest -> Saint
Fezz Scordato (Xanmyral): Mage Trainee -> Monk -> Holy Guard
Maible Talruss (wolfchild): Mage Trainee -> Mage -> Sage
Sara (Taricus): Soldier Trainee -> Wyvern Rider -> Wyvern Knight
Roderic Agrippa (Zako): Swordsman Trainee -> Fencer -> Shadow Sword

24020
Also if you play it right, all three houses are perfectly saveable :P

24021
Quote from: Raquel vs Wyvern Rider D
Hit: 106+15-32 = 89
Hit roll: 57, hit!
Damage: 29-6 = 23dmg

Raquel strikes again!
Hit: 106+15-32 = 89
Hit roll: 49, hit!
Damage: 29-6 = 23dmg

Quote from: Charlotte uses Vulnerary on Salvatore
Up to 5HP restored

Spoiler: HP (click to show/hide)

24022
EDIT: Wait, is Wodan poison-immune?

Ernest, Arvis, Wodan are all bosses.

24023
*cough*

DUN DUN DUNNNNN!

* Haspen shivers with anticipation.

24024
I think RNG actually doesn't care who sacrifices to him and trolls at random v:

* Haspen shakes fist at that javelin throw.

24025
Gregor lobbed two javelins, and one struck the wyvern in its head.

Quote from: Gregor vs Wyvern Knight A
Autohit! Crit roll: 3! //say what V: nooooooooooOooOooOooo!
Damage: 30+1-21 = 10x3 = 30dmg

Gregor strikes again!
Autohit!
Damage: 30+1-21 = 10

~~Enemies Turn!~~

First of all, Alexander got smashed by the Meteor.
After that, the Bishop moved closer and blasted Alexander with sacred magic; twice, and Alexander didn't even hit the Bishop in-between. He fell onto his back as uncounscious Tantallos flumped into the deep snow behind.

Quote from: Mage Knight vs Alexander
Hit: 115-2-10-14 = 89
Hit roll: 62, hit!
Damage: 26-2-6 = 18dmg

Quote from: Bishop B vs Alexander
Hit: 133-2-10-14 = 107, autohit!
Damage: 28-2-6 = 20dmg

Alexander counterstrikes!
Hit: 97+10+10+5-48 = 74
Hit roll: 77, miss!

Bishop B attacks again!
Hit: 133-2-10-14 = 107, autohit!
Damage: 28-2-6 = 20dmg

After that, it was even worse; the Paladin in front of Derick simply stabbed him again.

Quote from: Paladin D vs Derick
Hit: 128+15-10-2-58 = 73
Hit roll: 23, hit!
Damage: 30+1-11 = 20dmg

And then, Wodan smashed Salvatore into a pulp with the steel mace.

Quote from: Wodan vs Salvatore
Hit: 103+15-25 = 93
Hit roll: 75, hit!
Damage: 38+1-20 = 19dmg

Right after that, the two wyvern riders swarmed onto Anja. The first of those hit her hard in the stomach, but she managed to avoid the second rider's lance.

Quote from: Wyvern Rider D vs Anja
Hit: 103+15-15-63 = 40
Hit roll: 11, hit!
Damage: 29+1-8 = 22dmg

Anja counters!
Hit: 143-15-32 = 86
Hit roll: 46, hit!
Damage: 18-1-16 = 1dmg

Anja attacks again!
Hit: 143-15-32 = 86
Hit roll: 10, hit!
Damage: 18-1-16 = 1dmg

Quote from: Wyvern Rider E vs Anja
Hit: 103+15-15-63 = 40
Hit roll: 53, miss!

Anja retaliates!
Hit: 143-15-32 = 86
Hit roll: 86, hit!
Damage: 18-1-16 = 1dmg

Anja retaliates!
Hit: 143-15-32 = 86
Hit roll: 12, hit!
Damage: 18-1-16 = 1dmg

Archer C twanged at Raquel, but he missed and got toasted in return.

Quote from: Archer C vs Raquel
Hit: 111-47 = 64
Hit roll: 77, miss!

Raquel counters!
Hit: 106+10+15-40 = 91
Hit roll: 33, hit! Crit roll: 25!
Damage: 29-7 = 22x3 = 66dmg

The wyvern knight quickly swooped toward the chokepoint and quickly grabbed Bishop B, depositing him near the other wyverns. The bishop's place at the chokepoint was taken by one of the Paladins.

Meanwhile, Matilda found herself besieged by a Pillager and a Mage that rushed from her hiding spot, heeding Arvis' command. She did evade the blow from the mean looking axe, but the thunder hit her in the shoulder.

Quote from: Pillager B vs Matilda
Hit: 91-63 = 28
Hit roll: 56, miss!

Matilda counters!
Hit: 125-27 = 98
Hit roll: 15, hit!
Damage: 23-4 = 19dmg

Matilda counters again!
Hit: 125-27 = 98
Hit roll: 72
Damage: 23-4 = 19dmg

Quote from: Mage C vs Matilda
Hit: 112-63 = 49
Hit roll: 44, hit!
Damage: 26-3-17 = 6dmg

Matilda retaliates!
Hit: 125-34 = 91
Hit roll: 4, hit!
Damage: 23-15 = 8dmg

Matilda strikes again!
Hit: 125-34 = 91
Hit roll: 80, hit!
Damage: 23-15 = 8dmg

Arvis turned his head when he shriek of a wyvern coming from the south. He frowned a little.

"Tsk, that's the last team, isn't it." He mumbled to himself. "But they can easily do the job without me."

~~Allies Turn!~~

"Gregor, help!" Anja ran between the trees for protection as the fight looked grim near her.

"Let me go, Menelean bastard!" With those words, Matilda blasted the Pillager away.

Quote from: Matilda vs Pillager B
Hit: 125-27 = 98
Hit roll: 57, hit!
Damage: 23-4 = 19dmg

~~Player Turn 6~~



Spoiler: HP (click to show/hide)

24026
I believe I agreed long ago that trade isn't a post-depleting action v:

24027
I wouldn't mind if you post your action :P

24028
Feedbck after reading:

Is there any reason at all not produce food of types with the highest modifiers? Every food type appears to be equal in utility. Take your example:

Quote
Example: Your province has Food Production lvl.3, and it's main Foodstuffs are Game Meat and Wheat.
This means your province produces: (3x2)x(0.8+1.6) = 6x2.4 = 14.4 units of Food.

Rice has a 2x modifier. What possible reason could there be to choose game meat over rice?

Why does it take four seasons to switch to collecting game meat?

Suggestion: have different collection periods for different food types. The whole reason it takes a year to switch from cabbage to rice is that you're planting a new crop, right? But that implies that it takes a year for the food to become harvestable. So have it take time for food to be harvestable. In this way you can distinguish between the various types. For example, maybe something like:

Game meat: x1 (one season)
Cabbage: x3 (two seasons
Wheat: x6 (three seasons)
Rice: x9.0 (four seasons)

So game meat generates 1 food every season, cabbage generates 3 food every other season, wheat 6 food every 3 seasons and rice 9 food every four seasons. So while rice, for example, is four and a half times as efficient as game meat, somebody farming rice has to go for longer between collections. If you capture a new territory, immediately you can hunt to collect a little bit of food on your following turn. Or, you could, for example, plant rice, to collect nothing at all right away, but then a great big harvest several turns later.

The long term investment of different food types not only crates incentive for each, it also will have implications for the timing of attacks and defense, since players can allow others to own a territory for a while...then capture it the turn before harvest to collect all the food they spent that time growing.

Oh I believe you're missing one vital thing about this - you don't 'harvest'. The food production and output is 'just there'. Same for Crafts and Gold; you don't collect them in numbers, they just simply exist!

Also, there are certain bad events in the game that greatly hamper the crops (from Cabbage to Rice) for several seasons, and that's when Game Meat is more profitable in a pinch.

I was also considering that certain Provinces might be better suited for certain foods; while Game Meat would be allowed everywhere, Rice would be native to coastal/southern Provinces, while Millet and/or Wheat could be available in the drier, northern provinces, what do you think? v:

Quote
Why does it take four seasons to switch to collecting game meat?

Why I didn't think of this on my own eludes me; so yeah, changing that to 'instantly'.

Quote
Formatting issue with your code blocks. I can only see two lines at a time. This makes it tedious to read them without copy and paste.

Huh? All the formatting works perfectly for me o:

Quote
Game needs a map

There is one in Beginning spoiler, it's hyperlink, or whatever you call that :v

Quote
Quote
You cannot support more Armies than there's Population units in the Province.

That might have implications different than what you intend. Two things come to mind, depending on how it is implemented. Either iot implies that a small population territory is more difficult to conquer, because you can bring in fewer armies. or it implies that smll population territories are difficult to defend because it's not possible to station many troops there, therefore anyone with an adjacent territory that is larger can easily bring in more troops than the defender can possibly have.

You might consider either having troop limits by food rather than population, or hve a "total allowable army size" that is determiend by the total population of all ownted territoes, withotu regard for the number of troops in any particular territory.

It's the latter of the first paragraph; for example, if you have 10 Population in your Province, you cannot have more than 10 armies in it.

But I do agree that food limit is better than population limit; I will switch to that.

Quote
How is goods transport handled? For example, let's say I construct "build materials" in one province, but want to move them to another province to be used there.

If you ask about sending goods to other province so said province can benefit from the Special Effect, then you can simply set up a trade agreement where you give 'building materials' and don't get money for it.

However I believe you think that you can own multiple provinces; that's not the case. If you 'Assimilate' another Province, it becomes a part of your 'home' Province, and dissappears from the game map.

Quote
Is it possible to engage in trade while under siege?

I was meant to write that all trade routes are disrupted when the Province is sieged, but seem to have forgotten to do that. Good catch there. So yeah, when there's your Province is Sieged, you cannot trade and current trades are broken.

Quote
Are the effects of ceramics stackable? For example, if I have 4 ceramics can I convert  province from one food type to another instantly?

There's an explanation that Crafts' Effects do not stack in the coded table, but as you pointed before, the coding might show up wrong at you and you might've missed that.

Quote
You might want to introduce the possibility for fortification to be damaged or destroyed.

That's a nice idea; there could be a chance for the Fortification level to be downgraded, maybe (10%) x (number of Siege Engines of the invading force)?

Quote
Without going into tremendous detail or spending too much time engaging in wild mass guessing, I get the impression that the siege rules might play out oddly.

I don't think it will be that bad, but I will look through everything and maybe make up some dry theoretical sieges on paper to test the sieges.

---

Phew, long reply post is long :v

24029
Hmm, yes, success on 5 might be good as well.

I will wait for other suggestions - simply because I want to include Espionage in the game, but I don't know how to make it both simple and properly balanced v:


24030
IC Thread is here!

Spoiler: The Beginning (click to show/hide)
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Spoiler: Economy (click to show/hide)
====
Spoiler: Warfare (click to show/hide)
====
Spoiler: Politics (click to show/hide)

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