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Forum Games and Roleplaying / Re: Fire Emblem on Forums 3 (FEF3) Remake IC thread. Chapter 8: The Lie.
« on: June 02, 2021, 10:00:47 am »
E17
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Armies to deploy: 3

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 6 2 7 3 12+4 - 8/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 17 IND (T7) 0/120 (Military Aircraft)
3.Sol(R) 8 3 11 2 10 - 0/50 (Diesel Engines)
4.Vlosavi(A) 5 2 6 3 4 - 0/? (none)
5.Hibernia(D) 9 6 10 4 12 IND (T7) 12/50 (Modern Chemistry)
6.Reval(R) 7 2 11 2 12 - 12/50 (Modern Chemistry)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
5
Armies to deploy: 1

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 6 2 7 3 12+4 - 8/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 17 IND (T7) 0/120 (Military Aircraft)
3.Sol(R) 8 4 11 2 10 - 0/? (none)
4.Vlosavi(A) 5 2 6 3 4 - 0/? (none)
5.Hibernia(D) 9 6 10 4 12 IND (T7) 12/50 (Modern Chemistry)
6.Reval(R) 7 2 11 2 12 - 12/50 (Modern Chemistry)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
Several corrections: I should have gotten +3 on the combat rolls, because of my For the Motherland modifier (this changes nothing to the outcome, of course). And I should have 8 RP points due to Militaristic by Default modifier.
Reval vs Sordland:
3 vs 2+3
Reval army destroyed!
Reval vs Sordland:
5 vs 1+3
Sordland army destroyed!
Reval vs Sordland:
1 vs 4+3
Reval army destroyed!
Reval vs Sordland:
5 vs 5+3
Reval army destroyed!
Reval vs Sordland:
5 vs 1+3
Sordland army destroyed!
Reval conquers #1! Fortifications destroyed!
Union finishes researching Primitive Aeroplanes!
Sol finishes researching Explosive Shells!
10, 1
Typhus outbreak hits Province #10 in Sordland!

Armies to deploy: 1

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 6 1 7 3 8 - 8/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 11 IND (T7) 0/? (none)
3.Sol(R) 8 4 11 2 10 - 0/? (none)
4.Vlosavi(A) 5 2 6 3 4 - 0/? (none)
5.Hibernia(D) 9 6 10 4 12 IND (T7) 12/50 (Modern Chemistry)
6.Reval(R) 7 2 11 2 12 - 12/50 (Modern Chemistry)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: Primitive Aeroplanes
3.Sol: Explosive Shells
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
2*
Free of desire,
Free of sin,
Tug on bars,
Yelling "Let me in"
Hibernia vs Neutrals:
5 vs 1
Hibernia conquers Province #34!
Armies to deploy: 1

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 7 3 8 3 4 - 0/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 11 IND (T7) 75/80 (Primitive Aeroplanes)
3.Sol(R) 8 4 11 2 10 - 75/80 (Explosive Shells)
4.Vlosavi(A) 5 2 6 3 4 - 0/? (none)
5.Hibernia(D) 9 6 10 4 12 IND (T7) 0/50 (Modern Chemistry)
6.Reval(R) 6 4 10 2 10 - 0/? (none)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: -
3.Sol: -
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
Armies to deploy: 1

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 7 3 8 3 4 - 0/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 11 IND (T7) 75/80 (Primitive Aeroplanes)
3.Sol(R) 8 4 11 2 10 - 75/80 (Explosive Shells)
4.Vlosavi(A) 5 2 6 3 4 - 0/? (none)
5.Hibernia(D) 9 5 10 4 0 IND (T7) 0/? (none)
6.Reval(R) 6 4 10 2 10 - 0/? (none)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: -
3.Sol: -
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
Sol vs Neutrals
6 vs 6
Sol Army retreats to #44!
Sol vs Neutrals
2 vs 4
Sol Army destroyed!
Armies to deploy: 1

Nation #Provinces #Armies Max Armies PI/Turn RP/Turn Party&El Current
1.Sordland(A) 7 3 8 3 4 - 0/80 (Explosive Shells)
2.Tradesmen(D) 7 3 9 3 11 IND (T7) 75/80 (Primitive Aeroplanes)
3.Sol(R) 8 4 11 2 10 - 75/80 (Explosive Shells)
4.Vlosavi(A) 5 3 6 3 2 - 0/? (none)
5.Hibernia(D) 9 5 10 4 0 IND (T7) 0/? (none)
6.Reval(R) 6 4 10 2 10 - 0/? (none)
Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#26 (-)
#28 (-)
#44 (Sol)
Researched Technologies:
1.Sordland: -
2.Tradesmen: -
3.Sol: -
4.Vlosavi: -
5.Hibernia: -
6.Reval: -
And so we don't have to come back to this later: can one build in conquered territory (running, of course, the risk of wasting their build/turn if it does not in fact get conquered?)