Special rolls:
Let the timeliness of my arrival, the shininess of my armor and the largeness of my shield inspire my team.
Inspire roll: 6
All allies inspired!
Inspire my team, again!
Inspire roll: 5
All allies inspired!
Normal rolls:
Send Lord Cinnamon to his grave
Roll for Berry Smiles the wraith: 2, +2, +1, lost!
Roll for Lord Apel Cinnamon: 5, +1
Roll for damage: 4-1 = 3dmg
Berry Smiles the wraith has 1/4HP left!
Keep on at Sir Biff
Roll for Charlton Govier: 3
Roll for Sir Biff: 3
Nothing happens.
With the blood of McGuffin still fresh on his morningstar, Biff moves once more to put an end to Charlton. For change!
Roll for Sir Biff: 6, +1
Roll for Charlton Govier: 1, +1, +1, lost!
Roll for damage: 4-1 = 3dmg
Charlton Govier have 0/4HP left!
Charlton Govier dies!
Aid Smiles in sending Cinnamon to an early grave.
Roll for Tallow Knight: 3
Roll for Lord Apel Cinnamon: 3
Nothing happens.
Murder some Fools
Roll for random enemy: 3, Lord Apel Cinnamon
Roll for Cromwell Jackson: 3, +1, lost!
Roll for Lord Apel Cinnamon: 4, +1
Roll for damage: 1-2 = 1!
Cromwell Jackson have 9/10HP left!
The pimpmeister observes. The pimpmeister waits for someone to target him before striking back.
Dr. Pimpmeister Mc. Bonecarver IDLES!
Retreat to the back and Inspire the Footmen!
Someone was faster.