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Messages - Haspen

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24601
Forum Games and Roleplaying / Re: Fantasy Conquest
« on: July 16, 2013, 04:13:24 pm »
The reptilean swamp-dwellers spread out to south and north frm their cozy swamp, planting the golden banners of NEEVROND in four provinces.

Now active: VUTAR (Rolepgeek)!

Spoiler: Provinces (click to show/hide)

24602
Forum Games and Roleplaying / Re: Fantasy Conquest
« on: July 16, 2013, 03:51:05 pm »
//Fine, no splitting v:

Quote from: Turn Order!
81, 18, 62, 78, 4

//Thusly, turn order of the game is: NEEVROND (scapheap), VUTAR (Rolepgeek), SEIOS (kj1225), LARKA (Kaferian), MAHNYA (GreatWyrmGold)

~~YEAR 1~~

Five new nations arise on the continent, vowing to destroy their enemies and conquer the land for themselves. Thusly starts first year of their toils!

Now active: NEEVROND (scapheap)!



Spoiler: Provinces (click to show/hide)

24603
Forum Games and Roleplaying / Re: Fantasy Conquest
« on: July 16, 2013, 03:35:05 pm »
Hey guys, should I split to OOC and IC thread?

IC thread would be purely game replies, OOC would be talk&error pointing? v:

24604
Forum Games and Roleplaying / Re: Fantasy Conquest
« on: July 16, 2013, 01:10:26 pm »
Oh neat, I was wondering if we will start tomorrow or today. Just one more player and the game will be ready in few minutes :P

24605
Wait, then why is Tenebra flying in her avatar?

I just assumed she glued wings onto him.

But FFS.

scapheap is a guy :P

24606
Also I hope your recruitment talk to Derick and Raquel will be entertaining! :D

We should get Ami to do this, honestly. Not only is she on a flying death horse but also knows Derick from farther back than anyone else.

Someone forgets little things :P

24607
It's more about gesture than actual damage :P

Also I hope your recruitment talk to Derick and Raquel will be entertaining! :D

24608
"You've attacked us first! Forget it!" The voice of one of the people above replied.

24609
PTWing.

* Haspen lurks :3

24610
Forum Games and Roleplaying / Re: Fantasy Conquest
« on: July 16, 2013, 08:10:19 am »
It's linked right above the sheet o:

24611
Forum Games and Roleplaying / Re: Tribal Conquest, game 1 finished~
« on: July 16, 2013, 08:05:36 am »
Well, the desert-human thing stays as it is.

Here is the thread for 2nd game.

24612
//formerly known as 'Tribal Conquest'.

This is turn-based game that keeps economical prospects of strategy game to minimal and concentrates more on conquest and wars with a simple roll system. Think 'Risk', but a little different.

Spoiler: Game Mechanics (click to show/hide)

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Nation sheet is essential to play the game. Please fill out the sheet and click here for Game map!

GOD: One of five Gods - each Player has to take different God!
RACE: You can pick any Race you want, just remember that each God favorites different races.
NATION NAME: 'The Kingdom of the Second Human Dynasty', 'The Confederation of the Scales', etc etc
CAPITAL PROVINCE: Choosen from Provinces appropriate for the Race of the Tribe.

PLAYERLIST OF GAME 2:

Spoiler: MAHNYA (Rolepgeek) (click to show/hide)
Spoiler: SEIOS (Toaster) (click to show/hide)
Spoiler: VUTAR (GreatWyrmGold) (click to show/hide)
Spoiler: LARKA (scapheap) (click to show/hide)
Spoiler: NEEVROND (Lukeinator) (click to show/hide)

24613
Quote from: Edwin poisons Female Sniper C
Staff hit: (30+[{23-7}x5]+20)-(9x2) = 30+80+20-18 = 112, autohit!
Female Sniper C is poisoned!

Spoiler: HP (click to show/hide)

24614
Forum Games and Roleplaying / Re: Tribal Conquest, game 1 finished~
« on: July 16, 2013, 07:28:34 am »
You can always place Capital on the desert, so it's +1 for humans' defense whilst other suffer from -1 to the invasion :P

24615
Forum Games and Roleplaying / Re: Tribal Conquest, game 1 finished~
« on: July 16, 2013, 06:46:43 am »
@up: Okay, what about that all other races get a -1 on Deserts, whilst Humans don't because of adaptability? :P

Okay, my work on diplomacy so far:

Quote
DIPLOMACY:

There are 3 settings of diplomatic relationship between two kingdoms:

WAR: You can attack and conquer your enemy's provinces.
PEACE: You and your neighbour are at peace and cannot enter each other's provinces.
ALLIANCE: Your and your neighbour's are in alliance. You can move through provinces of your ally that are adjacent to your own (and vice versa). You can have 1 ally. You win if sum of allied provinces is 27.

'First Contact' mechanic: When an army takes control of province adjacent to a province of some different kingdom, First Contact occurs and the game is paused until FC is resolved.
The leaders of the two nations pick either WAR or PEACE. If they disagree at the choices, WAR takes precedence. You cannot declare ALLIANCE at First Contact talks.

'Diplomatic Talks' mechanic: During your turn, you might declare a want to conduct Diplomatic Talks with a kingdom you have any kind of relationship with.
If the other player agrees, you then have private talk with him/her (via PM, for example), and both send the result via PM to the GM. At the start of next year, GM will announce the result and the diplomatic setting between the two nations will take effect.

You can attack your neighbour whilst at PEACE or ALLIANCE; it changes the setting to WAR. Be careful - there's 40% chance that Rebellion might occur if your neighbour was at PEACE, and Rebellion occurs right away if there was ALLIANCE between you two!

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