It's a game that's similar to Risk games but not really.
Basically, you have map divided into regions, and your tribe has to expand and conquer in order to survive and win the game.
Rules&Mechanics:GOAL OF THE GAME:
Conquer 3/4 of available provinces (21 out of 28)
OR
Conquer Capital Provinces of the four enemy Tribes
THE BEGINNING:
Each God has to pick a Province on the map that shall become Capital Province of his/her tribe.
That Province must be the one favorited by the controlled race:
Damloks - Swamp or Forest
Gor'tuhn - Mountains
Fae - Forest or Grassland
Escardo - Swamp
Humans are special in this regard; they can start anywhere they want (with one exception).
Desert is special terrain; no Race, even Humans, can create Capital Province on a Desert.
Also, you cannot make Capital Province that's adjacent to a Capital Province of another player.
When Capital Province is choosen, three Armies are created in it.
MAP COMPOSITION AND REGION COLORS:
8 Grasslands: Light Green
2 Deserts: Yellow (cannot be choosen for Capital Province)
6 Forests: Dark Green
6 Swamps: Teal
6 Mountains: Dark Grey
At least 10 coastal provinces
TURN ORDER OF GODS:
At the very beginning, the Turn Order is choosen by GM with random rolls.
Next turn, the God at the beginning of Turn Order moves to it's end.
Example: Turn Order at 1st Turn is Mahnya, Seios, Larka, Vutar and Neevrond
At the 2nd Turn, it becomes Seios, Larka, Vutar, Neevrond and Mahnya
TURN PROGRESSION:
The GM announces start of New Year (game turn).
Each God can start creating armies and send them to conquer Neutral or Enemy Provinces.
GM then performs all necessary work, rolls the dice (in case of Invasions), and then the next God can post his actions.
When GM finishes the work on the actions of the last God in the Turn, the Turn ends and next
DISASTERS:
At the beginning of every turn that can be divided by 3, a Disaster occurs in a randomly choosen province.
The Disasters are:
Plague - 40% that an Army stationed in this province will be destroyed; every Army has a separate roll.
Earthquake - Earthquake turns fortifications into dust, giving the Armies in Province -2 to Defense rolls in this turn.
Tsunami - Combines Plague and Earthquake, but can affect only those Provinces adjacent to the sea. Tsunami cannot occur in Mountain provinces.
ARMY CREATION:
Provinces can create Armies - amount of turns required depends on Race and God.
Up to 5 Provinces can be creating Armies in the same moment.
Capital Province can hold up to 5 Armies, every other Province up to 3.
INVASION AND DEFENSE:
An Army that enters an adjacent neutral/enemy Province conquers it unless there's an Army protecting it.
Invading Army gets Invasion bonus to its roll, whilst defending Army gets Defense bonus.
For each Army, a six-sided dice is rolled, and bonuses are added. Army that loses the roll is destroyed.
In event of equal result, the roll is repeated.
Province that is either Neutral or has no Armies defending it is automatically conquered.
OTHER THINGS:
Favored Races get +1 to their Invasion/Defense rolls when controlled by appropriate God.
Capital Province provides +1 Defense Bonus to Armies stationed in it.
When Capital Province is conquered by enemy forces, the Tribe is officially defeated and its former Provinces become neutral.
Also, Capital Province of the defeated Tribe becomes a normal Province under control of the victorious tribe.
MAHNYA, Goddess of Life
Flag Color: Pink
Army Creation takes 1 turn less
Prevents Plague from happening in provinces controlled by MAHNYA
Favored Races:
-Fae
-Escardo
VUTAR, God of Conquest
Flag Color: Red
Armies of VUTAR get +1 to rolls when invading provinces
Favored Races:
-Humans
-Gor'Tuhn
SEIOS, God of the Ancient Magic
Flag Color: Blue
Once per Turn, an Army from one province can be instanteously moved to any other province controlled by SEIOS.
Favored Races:
-Damloks
-Fae
LARKA, Goddess of Stone
Flag Color: Silver
+1 to Defense rolls, defense bonus of Capital Province becomes +2
Prevents Earthquake from happening in provinces controlled by LARKA
Favored Races:
-Gor'Tuhn
-Escardo
NEEVROND, Guardian God
Flag Color: Gold
Whenever an Army of NEEVROND is about to be destroyed in combat, there's 10% chance it won't happen.
If a disaster strikes a province controlled by NEEVROND, there's 25% chance nothing will happen.
Favored Races:
-Humans
-Damloks
HUMANS:
The fairest of all races, they are very adaptable and cunning, and their population grows quickly.
Army Creation Time: 3 turns
Invasion bonus: 0
Defense bonus: 0
DAMLOKS:
Big black eyes and rugged green scales are the characteristics of these reptilean people.
Army Creation Time: 4 turns
Invasion bonus: 0
Defense bonus: 0
+1 to rolls when on Swamp or Forest terrain
GOR'TUHN:
The four-armed humanoids with dense red fur, mighty dwellers of cold mountains.
Army Creation Time: 5 turns
Invasion bonus: +1
Defense bonus: 0
+1 to rolls when on Mountain terrain
FAE:
Tall and beautiful, these ancient elves vow to re-establish their long-lost empire.
Army Creation Time: 5 turns
Invasion bonus: 0
Defense bonus: 0
+1 to rolls when on Forest and Grassland terrain
ESCARDO:
Stout and brave snail-men with sensitive antennae instead of ears; skilled builders and architects.
Army Creation Time: 4 turns
Invasion bonus: 0
Defense bonus: +1
+1 to rolls when on Swamp terrain
The game is for 5 players.
Below you have standard application sheet.
World Map is here!GOD: One of five Gods - each Player has to take different God!
RACE: You can pick any Race you want, just remember that each God favorites different races.
TRIBE NAME: 'The Kingdom of the Second Human Dynasty', 'The Confederation of the Scales', etc etc
CAPITAL PROVINCE: Choosen from Provinces appropriate for the Race of the Tribe.
Playerlist:God: Mahnya, Goddess of Life
Race: Escardo
Tribe Name: Slowmarchers
Capital Province: 26
GOD: SEIOS, God of Ancient Magic
RACE: Fae
TRIBE NAME: The Twilight Court
CAPITAL PROVINCE: 1!
GOD: NEEVROND, Guardian God
RACE: Human
TRIBE NAME: The Shieldlands.
CAPITAL PROVINCE: 19
God: LARKA, Goddess of Stone
RACE: Escardo
TRIBE NAME: The Kingdom of Stone.
CAPITAL PROVINCE: 6
GOD: VUTAR
RACE: GOR'TUHN.
TRIBE NAME: The Empire of Ferrania
CAPITAL PROVINCE: 12