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Messages - Haspen

Pages: 1 ... 1672 1673 [1674] 1675 1676 ... 2254
25096
Waitlist meee

Why not activelist? There's one slot left :P

25097
'T' for taking off equipped clothes/weapons.

25098
Quote from: Ami heals Gregor
20+10 = Up to 30HP restored

Spoiler: HP (click to show/hide)

25099
Roll To Dodge / Roll to Settle the New World!! Timber Coast it is!
« on: June 26, 2013, 11:41:17 am »
~~Welcome in Roll to Settle the New World!~~

In this particular RTD, you will land with your fellow men at the coast of brave new world, and try to settle it for the fame and wealth of your overlords in Uropia, the whole thing set in world setting of 'late 1700s'. But be wary! The coast of South Murriga is filled with treacherous native scums, wild animals not seen in Uropia before, fruits and plants as delicious as potentially deadly they can be.

All you need is short character sheet:

Name: John McGulley
Age/Gender: 29/Male
Specialist/Peasant: Specialist: Carpenter (+3)
Specialist gets +3 in one skill of your choosing, while Peasant gets +1 in three skills of your choosing. These pluses shall be added to your rolls.
What would be considered low-tech: Farming, Fishing, Woodcutting, Brewing, Foraging, Mining, Smelting, Metalsmithing, Sailing... and such everyday things.
What would be considered hi-tech (Specialists only): Mechanics, Chemistry, Biology, Gunmaking... and other learned crafts and arts.

Only Specialists can possess knowledge about New World stuff (languages, plants, animals, etc)

Equipment of the settlers will be based on skills of the player characters as well as the landing point they will choose (look lower).

Player list: 6/infinity?
-Welling Dewston, 20/Male, Specialist Mechanic (dewboy)
-Eldridge Copperhawk, 23/Male, Peasant Miner/Fisherman/Metalsmith (wwolin)
-Edgar Wellingtonne, 47/Male, Specialist Pharmacist (TopHat)
-George "Warden" Georgeson, 17/Male, Peasant Scout/Farmer/Diplomat-of-sorts (GreatWyrmGold)
-Sabin Cooper, 34/Male, Peasant Woodcutter/Carpenter/Brewer (Ochita)
-Agnus Alighieri, 35/Male, Specialist Tailor (Errol)

Waitlist:
-Shelley Contio, 23/Female, Specialist Gunsmith (TCM)
-Ann Rosara, 17/Female, Peasant Sailor/Trader/Appraiser (IronyOwl)
-Lisbeth James, 43/Female, Specialist Civil Engineer (Harry Baldman)

Considering how dangerous the New World is, this might be very quick-changing list!

----

Also, the 'original settlers' need to pick one of the spots for future colony site:



The Grey Bay is adjacent to ore-bearing rocks. The scholars that arrived here with captain Masco da Fama did geological survey. The hills are rich in coal, silver, emeralds. With the close proximity of the jungle, lumber shouldn't be hard to get. Unfortunately, the soil of the hills is rather dry and rocky, so growing crops might be a problem.
Furthermore, the uncivilized natives of Capajaga tribe live at the base of the mountains to north-west, and whilst they are often interested in goods from Old World, most of the time they're only trouble.

The Timber Coast refers to a coast bordering a vast jungle. The few explorers who landed there speak of wondrous, sweet fruits, of wild sugarcane that grows here, which could be excellent source of sugar and rum, not to mention wild spices which could offer a hefty price for Uropian traders.
Unfortunately, there's little space for early expansion; heavy deforesting would be needed to make space for even smallest of villages.

The Bay of Fangs is a rocky part of the coastline. The meadows of the riverside promise good yield of crops, and a good place to forage for exotic plants and herbs, and maybe even spices - and even fresh water won't be a problem, thanks to the close proximity of water source. No one checked the hills for mineral deposits, though, so a mining expedition might be a goal.
There was an effort to colonize the place, but one year ago, a raid of the native warriors (as far as investigation went, Capajaga aren't the likely culprits) killed all of 11 inhabitants. Whilst most of equipment is gone, two houses are still standing, offering an excellent early accomodation for the new settlers.
The rocks sticking out of water and general unsavory weather will definitely be of disadvantage that might disrupt the trade and influx of new settlers, though.

VOTE SO FAR:
The Grey Bay: 2
The Timber Coast: 4!
The Bay of Fangs: 0

25100
My current adventurer is cursed when it comes to starting fires.

When I need a fire for cooking/crafting, I need 10-20 try to get it.
When I just want to warm the house, fire starts at first try I:

25101
My current cellar-the-trap layout:

Code: [Select]
XXX-XXXXX
XXXcXXXXX
XXX XXXXX
XXX XXXXX
-   XXXXX
- -t-   -
-     --S
-t- -t-

X is house tiles. The building on the left is my cooking/smoking shed, the one on the right is my sleeping place and storage.
c is cellar
- is fence
t is trap
S is Mr.Hardy, the giant boulder that was there so I decided to incorporate him into by fence, why not.

For the animals, shortest way to cellar is to cut it diagonally, via two traps in the way :3

Also whilst I was on trading run north-east to different culture (yellow), I met an adventurer. I remorselessly killed him for his meat and equipment. He had masterwork battleaxe, good thing I waited until he went to sleep!

25102
Today, in middle of grinding bowls (to buy some clothes, winter is looming over horizon), I went out of food, so I thought 'turnip soup time!'

I grab the pot, the bowl to get water, open the door and leave to the cellar.... Bear in a spike pit. No prior game announcment, no sounds or noise indicator. Bear in a spike trap, for who knows how long, is sitting there.

So naturally I put down the heavy things, run back to house, grab the axe, and go at the bear with a glee. Another set of smoked food, yay <3

I made the soup anyway.

25103
BTW added Critzalcoatl-related stuff to fanart spoiler.

25104
Bluh, forgot to erase her from stairs.

25105
~~Enemy Turn!~~

The soldiers gathered around the Sage, who yet again decided to bid his time.

~~Allies Turn!~~

Mannan moved over to Edwin and healed him.

Quote from: Mannan mends Edwin
20+14 /2 = Up to 17HP healed

~~Player Turn 10~~



Spoiler: HP (click to show/hide)

25106
Yeah, a decent trap line can give you absolutely ridiculous amounts of meat.

That wasn't trap line. It was single pit-with-stakes trap in front of my cellar :P

25107
After adding the same and same personal skill numbers for past three four months - trust me, it's easy to memorize :P

I only look at characters sheets for base hit/eva and so on because I never remember those numbers.

EDIT: FFS doesn't seem to be around, so - g'night!

25108
...Charlotte can stop this! FFS needs to move Charlotte on the pillars(which no one moved to), initiate a trade with Alex, and take his iron lance.

Silly solution, but it will prevent a berserked Alex from doing harm.

EDIT: Yah forgot his +2 due to personal skill, should still work due to being near allies.

Oh right. 85% chance, then.

25109
(30+[{19-6}x5]+18)-(9x2) = (30+65+18)-(18) = 95%

TREMBEL MORTALS YER DOOMT.

25110
If I'm not mistaken, there's around 85-90% chance that Alexander will get berserked.

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