48, -, 64, 12, 95, 81, 8, 31
76, -, 63, 57, 57, 5, 73, 15
91, -, 17, 24, 96, 31, 91, 59
53, -, 50, 13, 89, 20, 16, 38
46, -, 83, 54, 20, 42, 77, 62
73, -, 84, 96, 100, 85, 2, 47
81, -, 63, 38, 79, 14, 55, 58
18, -, 94, 12, 75, 90, 4, 68
17, -, 88, 49, 91, 89, 29, 69
43, -, 69, 44, 13, 37, 35, 2
77, -, 23, 84, 100, 66, 9, 60
24, -, 14, 48, 16, 79, 28, 43
2nd lvl: +1 HP, MAG, SKL, RES, SPD
3rd lvl: +1 MAG, SKL, RES, SPD
4th lvl: +1 MAG, SKL, DEF
5th lvl: +1 MAG, SKL, DEF, RES, SPD
6th lvl: +1 HP, SKL, LCK
7th lvl: +1 DEF from rolls, +1 MAG from pref.stats
8th lvl: +1 MAG, SKL, DEF
9th lvl: +1 HP, SKL, RES
10th lvl: +1 HP, SKL, RES
11th lvl: +1 HP, MAG, SKL, LCK, DEF, RES, SPD, congratz on full stat up, you're third to get that, IIRC

12th lvl: +1 MAG, RES
13th lvl: +1 HP, MAG, SKL, LCK, RES
7 levels before max level and you almost capped both MAG and SKL, neat. That speed and luck, though... you almost look like 'Magical Alexander', imho

Trainees have a personal Fault and Skill, First Class gets 2nd Skill, and Promoted gets 3rd Skill, that's why.
Sheet done, adding to first post now. I will introduce you 'at the morning', game-time wise.