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Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread. Recruitment open? Recruitment open.
« on: June 06, 2013, 09:33:39 am »
As far as I know, high-range magic doesn't allow countering.
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Well, it's 3:00 AM and I have obligations to meet tomorrow, so... good night, and take care, as Aavak would say. ^^^

Spoiler: Portrait (click to show/hide)
Is it possible to flee the map if we cross the broken bridge?
...Can wagons cross ford tiles?
+10 RES for 3 turns
Hit: 109-2-17 = 90
Hit roll: 11, hit!
Damage: 24-10-2-5 = 7dmg
Hit: 109-2-17 = 90
Hit roll: 47, hit!
Damage: 24-10-2-5 = 7dmg
"Gehehahah! Must be our riders. With them attacking form one side and our men from south, these traitors won't stand a chance!"
Question, how the hell do I calculate some of this stuff? >_____> the book doesn't go into much detail on how to calculate battle stats.
RNG: Weapon Range. Same as in regular inventory.
AT: Base attack power of the weapon. This amount is equal to (STR + MT) for Swords, Lances, Axes
and Bows, or (MAG + MT) for Anima, Light, Dark Spells, or Staffs.
Hit: The Weapon's Hit Rate. This is your chance to hit your target, which is reduced by the enemy's
Evasion (so a 100% to hit does not mean that you'll hit your target 100% of the time!). The value is
calculated by the following formula:
(Weapon Hit + [SKL x 2] + [LUK / 2] + Weapon Triangle Bonus)
AS: Attack Skill. If you have 4 or more in this value than your opponent's AS, you will score two hits
against them instead of one. Under normal circumstances, 2 hits is the maximum number of attacks you
can launch in one combat round. The second hit will always occur after your opponent's counter attack.
The value is calculated by the following formula:
(SPD - [Weapon Weight - {CON + Proficiency Bonus}]). Any Negative counts as 0.
Proficiency Bonus: Based on your Weapon Rank, you can take a certain number out of your Weapon
Weight, allowing for a higher Attack Skill. The following scale shows the number taken out per rank:
E = 0, D = 1, C = 2, B = 3, A = 5, S = 8
Eva: Your Evasion Rate. This is your chance to avoid your enemy attacks. This value is calculated by
the following formula:
(AS x 2 + LUK)
Crt: Your Critical Rate. This is your chance to land a critical hit against an enemy with your attack.
This value is calculated by the following formula:
(SKL / 2 + Weapon Critical Rate)
DG: Your Dodge. This number is directly reduced from your enemy's Critical Rate. It is equal to your
Luck Stat
Wait a minute. HASPEN ISN'T TRACKING THE METEOR QL EVEN THOUGH THEY WOULD LAST FOR ONLY FOUR TURNS
AAAAAAAAAARGH, THAT WAS METEOR'S ONLY WEAK POINT.
I want to know if the plague situation in Vilno (was that the name of the town? Something like that...) will ever be resolved.

The TANK-A-THON going on here.
Is it still Ask Haspen Stuff time?
Did you expect this turn of events?