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Forum Games and Roleplaying / NOTATA PER REGIBUS: An Ancient Fantasy Kitchen Sink Adventure, OOC Thread
« on: March 02, 2021, 03:10:46 pm »A Roman, and a Celt, square off in the wilds...
An Assyrian, a Jew, and an Egyptian, walk into a tavern...
An oracle proclaims a certain Greek the son of heroes...
Or was it a Greek and a Roman teaming against a demon?
Something about magical Jews and Assyrian assassins?
Whatever people they are, something binds their fates forever:
They all suddenly find themselves in the same, dark dungeon.
WELCOME MORTAL, TO THE REALMS OF THE FAE.
QUEEN GLORANTHA AND KING CARRYX WILL BE WITH YOU SOON.
...says a hastily scribbled note on the wall.
An Assyrian, a Jew, and an Egyptian, walk into a tavern...
An oracle proclaims a certain Greek the son of heroes...
Or was it a Greek and a Roman teaming against a demon?
Something about magical Jews and Assyrian assassins?
Whatever people they are, something binds their fates forever:
They all suddenly find themselves in the same, dark dungeon.
WELCOME MORTAL, TO THE REALMS OF THE FAE.
QUEEN GLORANTHA AND KING CARRYX WILL BE WITH YOU SOON.
...says a hastily scribbled note on the wall.
Spoiler: Combat and Character Creation Rules (click to show/hide)
CHARACTER CREATION:
Name: Appropriate for the race. Check Name Generators for inspiration and/or to find one.
Race: Choose one from the list below. Please keep the format as "Race (Trait)"
Skills: Choose two from the list below. Please keep the formar as "Trait 1, Trait 2"
Starting Inventory: You start with 10 Denarii (usually), and to have a 'valid' starting inventory, you need an Armor and a Weapon at the very least.
Irrelevant Backstory: No more than 256 characters.
EQUIPMENT:
It is structured as thus:
Weapon:
Shield: (or 2nd Weapon for Ambidextrous)
Armor:
Accessory A:
Accessory B:
Inventory: 4 slots of currently non-equipped Items, Throwables and Utilities.
COMBAT MECHANICS:
Scoring a hit: 1d10 + your Hit bonuses, VS 1d6 + enemy Evasion bonuses; if Hit is higher than Evasion, you score a hit
Damage dealt: (Your Weapon damage range + your flat Damage bonuses - enemy flat Damage reduction bonuses), then multiplied by enemy Resistance value (if present, rounded down).
RESISTANCES:
There are Physical [PHS], Fire [FIR], Magical [MAG] and Poison [PSN] resistances. The first 3 provide a reduction to incoming Damage of the same type: [+] is 25% damage reduction, [++] is 50%, and [+++] is 75%.
Poison [PSN] reduction instead reduces the maximum level of Poison that can affect you. [+] restricts Poison to lvl 3, [++] to lvl 2, and [+++] to lvl 1.
Resistances do NOT stack; in case of multiple items providing a Resistance value of the same type, only the 'strongest' applies.
POISON:
There are 4 levels of Poison that can affect a character. Poison lasts until cured or end of Combat.
I: -1 Hit and Evasion penalty.
II: same as above + -1 Health at end of every Turn.
III: same as above + 1 extra Damage from all sources.
IV: all above effects doubled.
RACES: Pick a race and 1 of the two Racial perks.
Assyrian: 20 Health, +1 Evasion.
Untouchable: +1 Evasion.
Vicious: +1 Hit and Damage with Knives
Celt: 25 Health.
Mountain: -1 Damage from all sources and -1 Evasion.
Virile: [++PSN], +6 max Health.
Greek: 20 Health, +3 starting Denarii.
Chtonic: [+MAG]
Heroic: +1 Damage with all [PHS] Weapons.
Egyptian: 22 Health.
Brood of Seth: [+FIR]
Desert Viper: Once per Combat can apply Poison II to Weapon/Throwable until next succesful Hit.
Fae: 18 Health.
High-born: +2 Damage with all [MAG] weapons and Scrolls.
Mist-born: [+FIR], [+MAG]. Increases incoming [PHS] damage by 1.
Jew: 15 Health, [+MAG].
Mystic: +1 Damage with all [MAG] weapons and Scrolls. Reduces incoming [MAG] damage by 1.
Shrewd: +5 starting Denarii. When selling items, gain +1 Denarii extra.
Roman: 27 Health.
Army Veteran: +1 Hit and Damage with Polearms and Swords, +1 Evasion when using Shields.
Orator: +2 Denarii from surviving Combat (Arena). +2 Reputation when dealing with important personas (Quest).
SKILLS: Pick two at character creation; each survived Arena/Chapter lets you pick 1 more.
Ambidextrous: Can wield 2 1-Handed Weapons at once, each rolling for Hit separately against same Target with -1 Hit penalty.
Axe Mastery: +1 Hit and Damage with Axes.
Bludgeon Mastery: +1 Hit and Damage with Bludgeons.
Famous: +2 Denarii from surviving Combat (Arena). +2 Reputation when dealing with important personas (Quest).
Fleet-footed: +1 Evasion.
Healthy: +5 Health.
Knife Mastery: +1 Hit and Damage with Knives.
Pole Mastery: +1 Hit and Damage with Polearms.
Quick Thinking: Can use Throwables or Utilities without spending an Action.
Shield Mastery: +1 Evasion when using Shields.
Strong: +1 Damage with all [PHS] Weapons.
Sword Mastery: +1 Hit and Damage with Swords.
Throw Mastery: +2 Damage with all Throwables.
Two-handed Mastery: +1 Hit and Evasion with 2-Handed Weapons.
Name: Appropriate for the race. Check Name Generators for inspiration and/or to find one.
Race: Choose one from the list below. Please keep the format as "Race (Trait)"
Skills: Choose two from the list below. Please keep the formar as "Trait 1, Trait 2"
Starting Inventory: You start with 10 Denarii (usually), and to have a 'valid' starting inventory, you need an Armor and a Weapon at the very least.
Irrelevant Backstory: No more than 256 characters.
EQUIPMENT:
It is structured as thus:
Weapon:
Shield: (or 2nd Weapon for Ambidextrous)
Armor:
Accessory A:
Accessory B:
Inventory: 4 slots of currently non-equipped Items, Throwables and Utilities.
COMBAT MECHANICS:
Scoring a hit: 1d10 + your Hit bonuses, VS 1d6 + enemy Evasion bonuses; if Hit is higher than Evasion, you score a hit
Damage dealt: (Your Weapon damage range + your flat Damage bonuses - enemy flat Damage reduction bonuses), then multiplied by enemy Resistance value (if present, rounded down).
RESISTANCES:
There are Physical [PHS], Fire [FIR], Magical [MAG] and Poison [PSN] resistances. The first 3 provide a reduction to incoming Damage of the same type: [+] is 25% damage reduction, [++] is 50%, and [+++] is 75%.
Poison [PSN] reduction instead reduces the maximum level of Poison that can affect you. [+] restricts Poison to lvl 3, [++] to lvl 2, and [+++] to lvl 1.
Resistances do NOT stack; in case of multiple items providing a Resistance value of the same type, only the 'strongest' applies.
POISON:
There are 4 levels of Poison that can affect a character. Poison lasts until cured or end of Combat.
I: -1 Hit and Evasion penalty.
II: same as above + -1 Health at end of every Turn.
III: same as above + 1 extra Damage from all sources.
IV: all above effects doubled.
RACES: Pick a race and 1 of the two Racial perks.
Assyrian: 20 Health, +1 Evasion.
Untouchable: +1 Evasion.
Vicious: +1 Hit and Damage with Knives
Celt: 25 Health.
Mountain: -1 Damage from all sources and -1 Evasion.
Virile: [++PSN], +6 max Health.
Greek: 20 Health, +3 starting Denarii.
Chtonic: [+MAG]
Heroic: +1 Damage with all [PHS] Weapons.
Egyptian: 22 Health.
Brood of Seth: [+FIR]
Desert Viper: Once per Combat can apply Poison II to Weapon/Throwable until next succesful Hit.
Fae: 18 Health.
High-born: +2 Damage with all [MAG] weapons and Scrolls.
Mist-born: [+FIR], [+MAG]. Increases incoming [PHS] damage by 1.
Jew: 15 Health, [+MAG].
Mystic: +1 Damage with all [MAG] weapons and Scrolls. Reduces incoming [MAG] damage by 1.
Shrewd: +5 starting Denarii. When selling items, gain +1 Denarii extra.
Roman: 27 Health.
Army Veteran: +1 Hit and Damage with Polearms and Swords, +1 Evasion when using Shields.
Orator: +2 Denarii from surviving Combat (Arena). +2 Reputation when dealing with important personas (Quest).
SKILLS: Pick two at character creation; each survived Arena/Chapter lets you pick 1 more.
Ambidextrous: Can wield 2 1-Handed Weapons at once, each rolling for Hit separately against same Target with -1 Hit penalty.
Axe Mastery: +1 Hit and Damage with Axes.
Bludgeon Mastery: +1 Hit and Damage with Bludgeons.
Famous: +2 Denarii from surviving Combat (Arena). +2 Reputation when dealing with important personas (Quest).
Fleet-footed: +1 Evasion.
Healthy: +5 Health.
Knife Mastery: +1 Hit and Damage with Knives.
Pole Mastery: +1 Hit and Damage with Polearms.
Quick Thinking: Can use Throwables or Utilities without spending an Action.
Shield Mastery: +1 Evasion when using Shields.
Strong: +1 Damage with all [PHS] Weapons.
Sword Mastery: +1 Hit and Damage with Swords.
Throw Mastery: +2 Damage with all Throwables.
Two-handed Mastery: +1 Hit and Evasion with 2-Handed Weapons.
Spoiler: Items and Starting Inventory Costs (click to show/hide)
SERVILE TIER: All items cost 1 Denarii.
Accessories:
Brass Bracelet: Reduces incoming [MAG] damage by 1.
Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Pendant of the Eagle: +1 Hit.
Pendant of the Zephyr: +1 Evasion.
Ring of Seth: Egyptians only. +1 Damage dealt and received.
Armors:
Cloak: +1 Evasion.
Thick Furs: [+PHS], -1 Evasion.
Tunica: Romans only. Reduces incoming [PHS] damage by 1.
Axes:
Stone-Ax: 2-Handed. 1-6 [PHS] damage, -1 Hit.
Pickaxe: 2-Handed. 2-4 [PHS] damage.
Woodcutter's Axe: 1-4 [PHS] damage.
Bludgeons:
Cudgel: 1-2 [PHS] damage, +1 Hit.
Torch: 1-3 [FIR] damage.
Knives:
Breadcutter: 1-2 [PHS] damage, +2 Hit.
Pugio: Romans only. 1-3 [PHS] damage, +1 Hit.
Polearms:
Scythe: 2-Handed. 1-5 [PHS] damage.
Staff: 2-Handed. 1-2 [PHS] damage, +1 Hit and Evasion.
Spear: 2-3 [PHS] damage.
Shields:
Buckler: +1 Evasion.
Swords:
Bronze Sword: 1-4 [PHS] damage.
Throwables:
Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
Javelin (2): Polearm-type. 2-3 [PHS] damage.
Net (1): On Hit, Opponent must roll 5 or more to free themselves from net; otherwise their Action is skipped.
Utilities:
Bottle of Posca (1): Romans only. +1 Hit until end of the Round. If Poisoned, remove 1 Poison level instead.
Minor Salve (1): Regain 3 Health.
Myrrh (1): Remove 2 Poison levels.
Poison Jar (1): Next successful Hit with your Weapon or Throwable applies 1 Poison on target.
Scroll of Fire (1): Deals 1-3 [FIR] damage to one Enemy.
Wine Jug (1): +1 Damage, -1 Hit and Evasion until end of the Round.
Woad (1): Celts only. +1 Damage until end of the Round.
====
FREEMAN TIER: All items cost 3 Denarii.
Accessories:
Belt w/Pockets: Provides separate 4 Inventory Slots for Utilities.
Bronze Mirror: 1 in 3 chance to reflect Scroll effect(s) against their User.
Caligulae: Lowers incoming [PHS] damage by 1. +1 Evasion.
Charm of Ceres: Romans and Greeks only. +2 Health, +1 Evasion.
Charm of Gorgon: Romans and Greeks only. [+MAG], +2 Health.
Charm of Mars: Romans and Greeks only. +1 Damage dealt, +1 Hit.
Charm of Priapus: Romans and Greeks only. +1 Damage dealt, +2 Health.
Charm of Vulcan: Romans and Greeks only. [+FIR], +1 Damage dealt.
Eye Amulet: [+MAG].
Loop Amulet: Jews and Assyrians only. Lowers all incoming damage by 1.
Ornate Kylix: Doubles effects of Aged Wine, Bottle of Posca, Wine Bottle, and all Salves.
Ring of Black Gold: [++FIR], -3 Health.
Ring of Life: At start of each Turn, recover 1 Health.
Ring of White Gold: [++MAG], -3 Health.
Scarab Amulet: Egyptians only. 1 in 3 chance to reflect Scroll effect(s) against their User. +1 Damage dealt.
Silver Ring with Cut Glass: +1 Denarii for surviving a Fight (Arena). +2 Reputation when dealing with important personas (Quest).
Torc: Celts only. [+MAG], [+FIR].
Wadj Amulet: Egyptians only. [+MAG], [++PSN].
Armors:
Desert Garb: Egyptians and Assyrians only. Lowers incoming [PHS] damage by 2. +1 Damage with Knives and Swords.
Hooded Cloak: Lowers incoming [PHS] damage by 1. +1 Evasion.
Linothorax: Lowers all incoming damage by 1.
Mail Shirt: [+PHS].
Axes:
Broad Axe: 1-7 [PHS] damage.
Obsidian Axe: 2-5 [MAG] damage.
Iron Axe: 2-6 [PHS] damage.
Bludgeons:
Mace: 2-5 [PHS] damage, +1 Hit.
Knives:
Ceremonial Dagger: 2-3 [PHS] damage. Increases damage dealt by Scrolls by 2.
Poison Blade: 1-3 [PHS] damage. On Hit, applies 1 Poison on target.
Polearms:
Sun Spear: 1-4 [FIR] damage.
Trident: 2-Handed. 2-6 [PHS] damage. +1 Hit and Evasion.
Shield:
Round Shield: +2 Evasion.
Swords:
Gladius: Romans only. 2-4 [PHS] damage, +1 Hit.
Iron Sword: 3-5 [PHS] damage.
Obsidian Sword: 3-4 [MAG] damage.
Throwables:
Throwing Knife (3): Knife-type. 2-4 [PHS] damage, +1 Hit.
Utilities:
Aged Wine (1): +1 Damage until end of the Round.
Medium Salve (1): Regain 9 Health.
Viper Venom Jar (1): Next successful Hit with your Weapon or Throwable applies 2 Poison on target.
Scroll of Lightning (1): Deals 2-5 [MAG] damage to one Enemy.
White Salve (1): Regain 5 Health and remove 1 Poison level.
====
PLEBEIAN TIER: All items cost 7 Denarii.
Accesories:
Ankh: Egyptians only. +5 Health, [++PSN].
Ba'al Pendant: Assyrians only. +2 Hit, +1 Damage dealt.
Charm of Isis: All but Celts and Fae. [+MAG], +1 Evasion.
Golden Ring with Lapis: +2 Denarii for scoring a Kill and +2 Denarii for surviving a Fight (Arena). +4 Reputation when dealing with important personas (Quest).
Hand of Miriam: Jews and Assyrians only. +5 Health, [+MAG].
Necklace with Falcon: +2 Hit.
Necklace with Serpent: +2 Evasion.
Seal of Solomon: Jews only. +2 Damage with [MAG] weapons and all Scrolls.
Silver Mirror: [+MAG]. 1 in 3 chance to reflect Scroll effect(s) against their User.
Warm Metal Bracelet: [+FIR], [+MAG], [+PHS]. -2 Health.
Armors:
Lion's Skin: Greeks and Assyrians only. [+PHS], +2 Damage dealt.
Lorica Squamata: Romans only. [+PHS], [+MAG]. +1 Damage with Polearms and Swords.
Scale Mail: [++PHS], -1 Evasion.
Axes:
Labrys: 2-7 [PHS] damage.
Bludgeons:
Crystal Wand: Fae only. 2-6 [MAG] damage. +2 Damage with all Scrolls.
Fire Hammer: 1-7 [FIR] damage.
Large Hammer: 1-8 [PHS] damage.
Knives:
Orichalcum Knife: 3-5 [MAG] damage.
Polearms:
Druidic Staff: Celts only. 2-Handed. 2-4 [PHS] damage. +1 Hit and Evasion, +2 Damage with all Scrolls.
Phalanx: 1-8 [PHS] damage.
Shields:
Oval Shield: +3 Evasion.
Spiked Shield: +2 Evasion, +1 Damage dealt.
Swords:
Falx: Celts only. 3-5 [PHS] damage, +1 Hit.
Khopesh: Egyptians only. 3-7 [PHS] damage.
Orichalcum Blade: 2-6 [MAG] damage.
Waveblade: Fae only. 2-Handed. 4-7 [PHS] damage, +1 Hit and Evasion.
Throwables:
Pilum (2): Romans only. Polearm-type. 3-5 [PHS] damage. If target has successfully Evaded and wears a Shield, that Shield is unequipped until end of Combat.
Razordisk (3): Fae only. 2-5 [PHS] damage, +2 Hit.
Throwing Axe (2): Celts only. Axe-type. 2-6 [PHS] damage. If target has successfully Evaded and wears a Shield, that Shield is unequipped until end of Combat.
Utilities:
Scorpion Venom Jar (1): Egyptians and Assyrians only. Next successful Hit with your Weapon or Throwable applies 4 Poison on target.
Major Salve (1): Regain 13 health, remove 2 Poison levels.
Scroll of Serpentbreath (1): Deals 4-7 [FIR] damage to one Enemy.
Scroll of Thunderbolt (1): Deals 4-7 [MAG] damage to one Enemy.
Scroll of Viper's Fang (1): Inflicts 3 Poison to one Enemy.
====
PATRICIAN TIER: All items cost 12 Denarii.
Accessories:
Bloodstone Bracelet: [+++FIR].
Chi-Ro Pendant: All but Fae. [+++MAG], +2 Evasion. 1 in 3 chance to reflect Scroll effect(s) against their User. Wearer cannot use other Race-restricted Accessories and all Scrolls.
Emerald Bracelet: [+++PSN].
Opal Bracelet: [+++MAG].
Star Iron Bracelet: Reduces incoming [PHS] and [MAG] damage by 3. -2 Health.
Soldier's Crown: +2 Hit and Evasion.
Winged Helmet: Romans and Greeks only. +3 Evasion.
Armors:
Dragonscale Armor: [++PHS], [++FIR].
Lorica Plumata: Romans only. [++PHS], [+MAG]. +1 Evasion.
Mithril Mail: [+PHS], lowers all incoming damage by 2.
Titan's Skin: [+PHS], +7 Health, +2 Damage with Bludgeons.
Axes:
Damascus Axe: 3-8 [PHS] damage, +1 Evasion.
Thunder Axe: 3-9 [MAG] damage.
Bludgeons:
Giant's Club: 2-Handed. 6-14 [PHS] damage.
Knives:
Damascus Knife: 5-6 [PHS] damage, +1 Evasion.
Serpent Knife: 2-4 [PHS] damage, 2 attacks each.
Polearms:
Thunderbolt: 2-Handed. 5-10 [MAG] damage.
Shields:
Aegis: Greeks only. +3 Evasion. 1 in 3 chance to reflect Scrolls' effect against their User.
Crystal Shield: [+MAG], [+FIR], +3 Evasion.
Scutum: Romans only. +4 Evasion.
Swords:
Damascus Sword: 4-7 [PHS] damage, +1 Evasion.
Flaming Sword: 3-9 [FIR] damage.
Greatsword: 2-Handed. 8-12 [PHS] damage.
Accessories:
Brass Bracelet: Reduces incoming [MAG] damage by 1.
Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Pendant of the Eagle: +1 Hit.
Pendant of the Zephyr: +1 Evasion.
Ring of Seth: Egyptians only. +1 Damage dealt and received.
Armors:
Cloak: +1 Evasion.
Thick Furs: [+PHS], -1 Evasion.
Tunica: Romans only. Reduces incoming [PHS] damage by 1.
Axes:
Stone-Ax: 2-Handed. 1-6 [PHS] damage, -1 Hit.
Pickaxe: 2-Handed. 2-4 [PHS] damage.
Woodcutter's Axe: 1-4 [PHS] damage.
Bludgeons:
Cudgel: 1-2 [PHS] damage, +1 Hit.
Torch: 1-3 [FIR] damage.
Knives:
Breadcutter: 1-2 [PHS] damage, +2 Hit.
Pugio: Romans only. 1-3 [PHS] damage, +1 Hit.
Polearms:
Scythe: 2-Handed. 1-5 [PHS] damage.
Staff: 2-Handed. 1-2 [PHS] damage, +1 Hit and Evasion.
Spear: 2-3 [PHS] damage.
Shields:
Buckler: +1 Evasion.
Swords:
Bronze Sword: 1-4 [PHS] damage.
Throwables:
Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
Javelin (2): Polearm-type. 2-3 [PHS] damage.
Net (1): On Hit, Opponent must roll 5 or more to free themselves from net; otherwise their Action is skipped.
Utilities:
Bottle of Posca (1): Romans only. +1 Hit until end of the Round. If Poisoned, remove 1 Poison level instead.
Minor Salve (1): Regain 3 Health.
Myrrh (1): Remove 2 Poison levels.
Poison Jar (1): Next successful Hit with your Weapon or Throwable applies 1 Poison on target.
Scroll of Fire (1): Deals 1-3 [FIR] damage to one Enemy.
Wine Jug (1): +1 Damage, -1 Hit and Evasion until end of the Round.
Woad (1): Celts only. +1 Damage until end of the Round.
====
FREEMAN TIER: All items cost 3 Denarii.
Accessories:
Belt w/Pockets: Provides separate 4 Inventory Slots for Utilities.
Bronze Mirror: 1 in 3 chance to reflect Scroll effect(s) against their User.
Caligulae: Lowers incoming [PHS] damage by 1. +1 Evasion.
Charm of Ceres: Romans and Greeks only. +2 Health, +1 Evasion.
Charm of Gorgon: Romans and Greeks only. [+MAG], +2 Health.
Charm of Mars: Romans and Greeks only. +1 Damage dealt, +1 Hit.
Charm of Priapus: Romans and Greeks only. +1 Damage dealt, +2 Health.
Charm of Vulcan: Romans and Greeks only. [+FIR], +1 Damage dealt.
Eye Amulet: [+MAG].
Loop Amulet: Jews and Assyrians only. Lowers all incoming damage by 1.
Ornate Kylix: Doubles effects of Aged Wine, Bottle of Posca, Wine Bottle, and all Salves.
Ring of Black Gold: [++FIR], -3 Health.
Ring of Life: At start of each Turn, recover 1 Health.
Ring of White Gold: [++MAG], -3 Health.
Scarab Amulet: Egyptians only. 1 in 3 chance to reflect Scroll effect(s) against their User. +1 Damage dealt.
Silver Ring with Cut Glass: +1 Denarii for surviving a Fight (Arena). +2 Reputation when dealing with important personas (Quest).
Torc: Celts only. [+MAG], [+FIR].
Wadj Amulet: Egyptians only. [+MAG], [++PSN].
Armors:
Desert Garb: Egyptians and Assyrians only. Lowers incoming [PHS] damage by 2. +1 Damage with Knives and Swords.
Hooded Cloak: Lowers incoming [PHS] damage by 1. +1 Evasion.
Linothorax: Lowers all incoming damage by 1.
Mail Shirt: [+PHS].
Axes:
Broad Axe: 1-7 [PHS] damage.
Obsidian Axe: 2-5 [MAG] damage.
Iron Axe: 2-6 [PHS] damage.
Bludgeons:
Mace: 2-5 [PHS] damage, +1 Hit.
Knives:
Ceremonial Dagger: 2-3 [PHS] damage. Increases damage dealt by Scrolls by 2.
Poison Blade: 1-3 [PHS] damage. On Hit, applies 1 Poison on target.
Polearms:
Sun Spear: 1-4 [FIR] damage.
Trident: 2-Handed. 2-6 [PHS] damage. +1 Hit and Evasion.
Shield:
Round Shield: +2 Evasion.
Swords:
Gladius: Romans only. 2-4 [PHS] damage, +1 Hit.
Iron Sword: 3-5 [PHS] damage.
Obsidian Sword: 3-4 [MAG] damage.
Throwables:
Throwing Knife (3): Knife-type. 2-4 [PHS] damage, +1 Hit.
Utilities:
Aged Wine (1): +1 Damage until end of the Round.
Medium Salve (1): Regain 9 Health.
Viper Venom Jar (1): Next successful Hit with your Weapon or Throwable applies 2 Poison on target.
Scroll of Lightning (1): Deals 2-5 [MAG] damage to one Enemy.
White Salve (1): Regain 5 Health and remove 1 Poison level.
====
PLEBEIAN TIER: All items cost 7 Denarii.
Accesories:
Ankh: Egyptians only. +5 Health, [++PSN].
Ba'al Pendant: Assyrians only. +2 Hit, +1 Damage dealt.
Charm of Isis: All but Celts and Fae. [+MAG], +1 Evasion.
Golden Ring with Lapis: +2 Denarii for scoring a Kill and +2 Denarii for surviving a Fight (Arena). +4 Reputation when dealing with important personas (Quest).
Hand of Miriam: Jews and Assyrians only. +5 Health, [+MAG].
Necklace with Falcon: +2 Hit.
Necklace with Serpent: +2 Evasion.
Seal of Solomon: Jews only. +2 Damage with [MAG] weapons and all Scrolls.
Silver Mirror: [+MAG]. 1 in 3 chance to reflect Scroll effect(s) against their User.
Warm Metal Bracelet: [+FIR], [+MAG], [+PHS]. -2 Health.
Armors:
Lion's Skin: Greeks and Assyrians only. [+PHS], +2 Damage dealt.
Lorica Squamata: Romans only. [+PHS], [+MAG]. +1 Damage with Polearms and Swords.
Scale Mail: [++PHS], -1 Evasion.
Axes:
Labrys: 2-7 [PHS] damage.
Bludgeons:
Crystal Wand: Fae only. 2-6 [MAG] damage. +2 Damage with all Scrolls.
Fire Hammer: 1-7 [FIR] damage.
Large Hammer: 1-8 [PHS] damage.
Knives:
Orichalcum Knife: 3-5 [MAG] damage.
Polearms:
Druidic Staff: Celts only. 2-Handed. 2-4 [PHS] damage. +1 Hit and Evasion, +2 Damage with all Scrolls.
Phalanx: 1-8 [PHS] damage.
Shields:
Oval Shield: +3 Evasion.
Spiked Shield: +2 Evasion, +1 Damage dealt.
Swords:
Falx: Celts only. 3-5 [PHS] damage, +1 Hit.
Khopesh: Egyptians only. 3-7 [PHS] damage.
Orichalcum Blade: 2-6 [MAG] damage.
Waveblade: Fae only. 2-Handed. 4-7 [PHS] damage, +1 Hit and Evasion.
Throwables:
Pilum (2): Romans only. Polearm-type. 3-5 [PHS] damage. If target has successfully Evaded and wears a Shield, that Shield is unequipped until end of Combat.
Razordisk (3): Fae only. 2-5 [PHS] damage, +2 Hit.
Throwing Axe (2): Celts only. Axe-type. 2-6 [PHS] damage. If target has successfully Evaded and wears a Shield, that Shield is unequipped until end of Combat.
Utilities:
Scorpion Venom Jar (1): Egyptians and Assyrians only. Next successful Hit with your Weapon or Throwable applies 4 Poison on target.
Major Salve (1): Regain 13 health, remove 2 Poison levels.
Scroll of Serpentbreath (1): Deals 4-7 [FIR] damage to one Enemy.
Scroll of Thunderbolt (1): Deals 4-7 [MAG] damage to one Enemy.
Scroll of Viper's Fang (1): Inflicts 3 Poison to one Enemy.
====
PATRICIAN TIER: All items cost 12 Denarii.
Accessories:
Bloodstone Bracelet: [+++FIR].
Chi-Ro Pendant: All but Fae. [+++MAG], +2 Evasion. 1 in 3 chance to reflect Scroll effect(s) against their User. Wearer cannot use other Race-restricted Accessories and all Scrolls.
Emerald Bracelet: [+++PSN].
Opal Bracelet: [+++MAG].
Star Iron Bracelet: Reduces incoming [PHS] and [MAG] damage by 3. -2 Health.
Soldier's Crown: +2 Hit and Evasion.
Winged Helmet: Romans and Greeks only. +3 Evasion.
Armors:
Dragonscale Armor: [++PHS], [++FIR].
Lorica Plumata: Romans only. [++PHS], [+MAG]. +1 Evasion.
Mithril Mail: [+PHS], lowers all incoming damage by 2.
Titan's Skin: [+PHS], +7 Health, +2 Damage with Bludgeons.
Axes:
Damascus Axe: 3-8 [PHS] damage, +1 Evasion.
Thunder Axe: 3-9 [MAG] damage.
Bludgeons:
Giant's Club: 2-Handed. 6-14 [PHS] damage.
Knives:
Damascus Knife: 5-6 [PHS] damage, +1 Evasion.
Serpent Knife: 2-4 [PHS] damage, 2 attacks each.
Polearms:
Thunderbolt: 2-Handed. 5-10 [MAG] damage.
Shields:
Aegis: Greeks only. +3 Evasion. 1 in 3 chance to reflect Scrolls' effect against their User.
Crystal Shield: [+MAG], [+FIR], +3 Evasion.
Scutum: Romans only. +4 Evasion.
Swords:
Damascus Sword: 4-7 [PHS] damage, +1 Evasion.
Flaming Sword: 3-9 [FIR] damage.
Greatsword: 2-Handed. 8-12 [PHS] damage.
Spoiler: Maket-Aten (IronyOwl) (click to show/hide)
Name: Maket-Aten (IronyOwl)
Race: Egyptian (Desert Viper)
Skills: Famous, Ambidextrous
Health: 22/22
Denarii: 0
Irrelevant Backstory: snek.
Weapon: Iron Sword: 3-5 [PHS] damage.
Shield/2nd Weapon: Iron Sword: 3-5 [PHS] damage.
Armor: Desert Garb: Egyptians and Assyrians only. Lowers incoming [PHS] damage by 2. +1 Damage with Knives and Swords.
Accessory A: Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Accessory B:
Inventory:
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Race: Egyptian (Desert Viper)
Skills: Famous, Ambidextrous
Health: 22/22
Denarii: 0
Irrelevant Backstory: snek.
Weapon: Iron Sword: 3-5 [PHS] damage.
Shield/2nd Weapon: Iron Sword: 3-5 [PHS] damage.
Armor: Desert Garb: Egyptians and Assyrians only. Lowers incoming [PHS] damage by 2. +1 Damage with Knives and Swords.
Accessory A: Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Accessory B:
Inventory:
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Spoiler: Octavianus Aemilius Flavianus (crazyabe) (click to show/hide)
Name: Octavianus Aemilius Flavianus (crazyabe)
Race: Roman (Orator)
Skills: Famous, Strong
Health: 27/27
Denarii: 0
Irrelevant Backstory: Important Characters: Vopiscus Arsinius Tertullian - Octavianus's Butler, Albania Scapula - The Vengeful lover (input 254 more characters).
Weapon: Pugio: Romans only. 1-3 [PHS] damage, +1 Hit.
Shield:
Armor: Tunica: Romans only. Reduces incoming [PHS] damage by 1.
Accessory A: Golden Ring with Lapis: +2 Denarii for scoring a Kill and +2 Denarii for surviving a Fight (Arena). +4 Reputation when dealing with important personas (Quest).
Accessory B:
Inventory:
-Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
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Race: Roman (Orator)
Skills: Famous, Strong
Health: 27/27
Denarii: 0
Irrelevant Backstory: Important Characters: Vopiscus Arsinius Tertullian - Octavianus's Butler, Albania Scapula - The Vengeful lover (input 254 more characters).
Weapon: Pugio: Romans only. 1-3 [PHS] damage, +1 Hit.
Shield:
Armor: Tunica: Romans only. Reduces incoming [PHS] damage by 1.
Accessory A: Golden Ring with Lapis: +2 Denarii for scoring a Kill and +2 Denarii for surviving a Fight (Arena). +4 Reputation when dealing with important personas (Quest).
Accessory B:
Inventory:
-Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
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Spoiler: Tautibocios the Undefeatable (Secretdorf) (click to show/hide)
Name: Tautibocios the Undefeatable (Secretdorf)
Race: Celt (Virile)
Skills: Axe Mastery, Healthy
Health: 36/36
Denarii: 0
Irrelevant Backstory: Tautibocios was a warrior of the bocios clan. His father Colibocios the dangerous was the chief of the clan when his clan was invaded by jews. His clan was no match for their magic. He ran away leaving his family and all. Now he seeks revenge.
Weapon: Broad Axe: 1-7 [PHS] damage.
Shield: Buckler: +1 Evasion.
Armor: Thick Furs: [+PHS], -1 Evasion.
Accessory A: Ring of Life: At start of each Turn, recover 1 Health.
Accessory B: Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Inventory:
-Pendant of the Eagle: +1 Hit.
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Race: Celt (Virile)
Skills: Axe Mastery, Healthy
Health: 36/36
Denarii: 0
Irrelevant Backstory: Tautibocios was a warrior of the bocios clan. His father Colibocios the dangerous was the chief of the clan when his clan was invaded by jews. His clan was no match for their magic. He ran away leaving his family and all. Now he seeks revenge.
Weapon: Broad Axe: 1-7 [PHS] damage.
Shield: Buckler: +1 Evasion.
Armor: Thick Furs: [+PHS], -1 Evasion.
Accessory A: Ring of Life: At start of each Turn, recover 1 Health.
Accessory B: Copper Ring with Beads: +2 Denarii for scoring a Kill (Arena). +1 Reputation when dealing with important personas (Quest).
Inventory:
-Pendant of the Eagle: +1 Hit.
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Spoiler: Yehezkel (King Zultan) (click to show/hide)
Name: Yehezkel (King Zultan)
Race: Jew (Shrewd)
Skills: Quick Thinking, Sword Mastery
Health: 15/15
Denarii: 1
Irrelevant Backstory: Regular man doing regular things.
Weapon: Iron Sword: 3-5 [PHS] damage.
Shield: Round Shield: +2 Evasion.
Armor: Linothorax: Lowers all incoming damage by 1.
Accessory A: Belt w/Pockets: Provides separate 4 Inventory Slots for Utilities.
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Accessory B: Pendant of the Eagle: +1 Hit.
Inventory:
-Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
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Race: Jew (Shrewd)
Skills: Quick Thinking, Sword Mastery
Health: 15/15
Denarii: 1
Irrelevant Backstory: Regular man doing regular things.
Weapon: Iron Sword: 3-5 [PHS] damage.
Shield: Round Shield: +2 Evasion.
Armor: Linothorax: Lowers all incoming damage by 1.
Accessory A: Belt w/Pockets: Provides separate 4 Inventory Slots for Utilities.
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Accessory B: Pendant of the Eagle: +1 Hit.
Inventory:
-Small Knife (3): Knife-type. 1-3 [PHS] damage, +1 Hit.
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