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Messages - Haspen

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27436
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 01:14:46 pm »
Fire it is!

Moved the progression points from Con and Aid to HP and Luck, and added the vulnerary.

Good. Now you only need to make one more Personal Skill :P

Ok, added a new personal skill.

Good, that's fine. Now you just only have to pick:

Quote from: Affinity roll for Tantallos
4, 3

Ice or Wind?

EDIT:

I'm also working on rewrite of Class skills for First Classes. Most get cut them away, or pushed to Promoted Class. I will post a whole list in few hours and then we will vote on it.

27437
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 12:26:43 pm »
No for Venomoly. I refuse to acknowledge any skill that will make me count that with every attack :P

As for Skill Points: Please read the damn character creation section. It clearly says:

Quote from: Player's Handbook
Players start at Level 1, in either their First Class, or their Trainee Class, depending on the sort of campaign the GM wishes to run. When the class is chosen, the player then takes on that class's base stats, and then adds 4 points to them. This can also increase Constitution, but it cannot increase Movement. You can put a maximum of 2 bonus points into one stat.

Do you have room for a mercenary class?
Mercenary here.

Didn't this happen when we played that one maptools game I foolishly attempted to join?

Anyway, I think this is all in order now.

You forgot a free Vulnerary in your inventory, but that's a quickfix. Accepted.

EDIT: I just noticed: You cannot put a progression rate on CON and AID.

EDIT:
Quote from: Affinity roll for Valor Inara
1, 3

You can pick Fire or Wind.

27438
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 11:51:00 am »
Skill points =/= Progression rate

27439
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 11:48:28 am »
It was the same skill on Mystic Plague, keep in mind his HP is not that huge and dark magic accuracy is bad. Also damm you, so I will use shaman's base stats now and ignore the promotion bonuses, or should I add them too?

Hmmm, fine, PS can stay :v

Shaman base stats + 4 free points, as stated somewhere in character creation section of the playerbook.

Also:
Quote
- Personal Fault: Testing Limits.
   If a ranged unit attacks the character, it will keep attacking this same enemy until one of them reaches zero HP or the enemy exits the attack range.

Honestly, combine that with your Personal Skill. You could go on fighting endlessly if you only get enough skill.

Can't you make a normal +10/-10 skill/fault for simplicity? :v

Do you have room for a mercenary class? My sheets done except I don't know if I'm supposed to put that class specific skill for mercs on.

Well, the maker o the playerbook made the unfortunate decision to slap class specific skills everywhere. There's always place for a mercenary, you would be buddies with Sterling :P

If I were to check all te classes, I would possibly toss away half of Class Specific Skills, cuz that stuff sounds more like Promoted Class bonuses...

27440
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 11:43:20 am »
Pfff. I will miss levels if I start as first class. ;-;

That's the point ;D

And uhh.. it is pretty simple, if Tantallos is low on HP (Below 40%), his attacks will grant him lifesteal (50% of the damage dealt), if he is going to do deal 8 damage on someone, it will recover 4, and if he misses the attack, well, he missed the attack. And once he reaches 50% HP or more, it will stop working.

Conditional Nosferatu tome? Not sure if OP or not; quite possibly on higher levels v:

27441
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 11:06:11 am »
Good. Now, you start as First Class not as Trainee.

Also, explain Personal Skill to me because I don't understand it :P

27442
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 10:50:57 am »
So the sheet looks like here :P

Of course I can do that myself but it will take some time.

27443
Sterling rushed at the Mage and sliced his arm open - in gratitude, Mage A zapped Sterling's face anew.

Quote from: Sterling vs Mage A
Hit: 105-10 = 95
Hit roll: 39, hit!
Damage: 11-1 = 10dmg

Mage A counters!
Hit: 97-15-16 = 66
Hit roll: 3, hit!
Damage: 11-0 = 11dmg

In the next second, Ami used her healing staff and healed Charlotte, bringing her back into counsciousness.

Quote from: Ami heals Charlotte
10+6 /2 = Up to 8HP restored

Spoiler: HP (click to show/hide)

27444
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 09:20:28 am »
You still have 11 EXP before you get to Lvl5 Trainee...

Oh and let's not forget that because it's top level for Trainees, you won't be gaining anymore EXP in this Chapter c:

Also, check this sick tiles out!

27445
Adrien's wounds further healed as he moved closer and swung his hatchet at the archer, killing him with one hit.

Quote from: Adrien vs Archer B
Hit: 92+5-14 = 83
Hit roll: 15, hit!
Damage: 12-6 = 6dmg

Spoiler: HP (click to show/hide)

27446
FWOOSH! went Bandit D's face when the fireball engulfed and scorched his head. He was dead before his body slumped to the ground.

Quote from: Henry vs Bandit D
Hit: 105+5+10-6 = 114, autohit!
Damage: 13-0 = 13dmg

~~Enemy Turn!~~

With the fall of his bandit comrade, Archer B moved away to launch an arrow at Daniel; the thief barely managed to dodge.

Quote from: Archer B vs Daniel
Hit: 99-5-18 = 76
Hit roll: 77

In the meanwhile, Mage A moved closer to Gregor and cast Thunder at him, with success. If that wasn't enough, Soldier A stabbed at Gregor, further wounding him - the squire replied by stabbing the bandit in the face, ending his criminal career.

Quote from: Mage A vs Gregor
Hit: 97-10-14 = 73
Hit roll: 62, hit!
Damage: 11-0 = 11dmg

Quote from: Soldier A vs Gregor
Hit: 93-10-14 = 69
Hit roll: 52, hit!
Damage: 12-6 = 6dmg

Gregor counters!
Hit: 96+10-12 = 94
Hit roll: 21, hit!
Damage: 11-5 = 6dmg

~~Player Turn 11~~



Spoiler: HP (click to show/hide)

27447
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 07:35:28 am »
Have a new poll on ye v:

Also, added affinity and first class rule to the firstpost.

27448
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 25, 2013, 06:29:56 am »
Hi Praefectus. Please format your sheet like all other sheets are, and you will be in. Personal Skills are unacceptable to me. Affinity is rolled by me, by the way :P And you start as First Class

Gameboyr4Life will be joining as well, provided he can appear more often on forums :P

Thus in Ch.2, Prixima shall reinforce the mercs with a Spy, Shaman, Cavalier and presumably Pegasus Rider/another Cavalier.

This be small army at the moment, at least in Fire Emblem specifications :v

27449
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 24, 2013, 04:46:45 pm »
Shops: Yes. You will be issued money after Chapter 1 and you will be able to stock up on weapons before start of Chapter 2. Or rather, before the 'battle' part of the Chapter begins :P

Coliseums: You think I would pass a chance to murder you horribly? Dunno when it will happen, though, I've only thought up general story direction up to Chapter 5 :P

27450
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 24, 2013, 04:39:20 pm »
I have this vague feeling that you guys might get more than 2 levels out of this chapter.

Fortunately when you do get to First Class I will at last use 'roughly equal' EXP gains so you will level slowly c:

Also after this chapter I'm gonna count the qualities on your weapons, because they are possibly getting low by now, at least on Adrien, Ami, Henry and Gregor.

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