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Messages - Haspen

Pages: 1 ... 1915 1916 [1917] 1918 1919 ... 2254
28741
General Discussion / Re: MSPA Hiatustuck: [S] ACT 6 INTERMISSION 3
« on: August 31, 2012, 01:57:23 pm »
The game kills my firefox with lag and crashes D:

First time I had such serious problems with Homestuck flash :I

28742
The leader has spoken and thus there shant be no opposition.

-Please keep a journal about your progress. I will be sending a messenger once or twice per week to check on you.

Then, the robed man turned around and went back into the city.

The travel down the cobblestone path was a dull one. Minutes passed as the seven migrants, with one in the lead of the horses pulling the wagon, went up north.

THey could see how the Kuppelbernian farm fields gave away to the grassy, undeveloped grasslands and flat fields. They were often passing silent and gloom looking peasants - some going south by foot, some on animals. Occassional wagon there and there.

It will be a long, boring journey it seems.

The first hour also brought them to a recent battlefield - vast field, with some skeletons and mounds and heaps of dirt that didn't swayed the horde of ravens from picking on the remains.

Few hours of this boring trip later, they could at last notice the Torgajo forest far to the north. Few minutes after that, they arrived at the crossroads - an old dirt path with a ruined signpost: 'efls ->'

By now, there was absolutely no one alive in the vicinity besides the migrants. From this place, they could see the small building of the inn, right under first trees of the Forest, further north via cobblestone road.

But cozy inns weren't for them, no. They now went east, by an old dirt path that was possibly older than parents of any of the migrants. It was slightly overgrown but nothing that the sturdy wagon couldn't pass through. On the other hand, the grass was tall and bushes thick - it was a wise choice to go by roads, otherwise they could've got stuck.

The sun was halfway behind the forest to the east when they have arrived - a flatland, devoide of rocks and trees, surrounded by the swamp from three sides. When they've arrived, a dead silence welcomed them - not even flies buzzed at their arrival.

There isn't much to do now than unpack, check the goods and start settling down.

It is now early evening.

28743
Forum Games and Roleplaying / Re: Fire Emblem: Mystic Plague. (OPEN)
« on: August 31, 2012, 01:25:15 pm »
I do too :3

28744
Forum Games and Roleplaying / Re: Ye Are Migrants! And so they embarked!
« on: August 31, 2012, 01:14:14 pm »
As they were leaving, a black, agile-looking dog jumped onto the wagon, presumably trying to get out of the city.

After a check-up at the gate, they have left the city without problems.

Will the brave migrants follow the cobblestone road to the north and then the elven dirt path, for a plesant but lengthened journey, or will they trudge through the local farm fields and then, the grassy flatlands?

28745
Forum Games and Roleplaying / Re: Ye Are Migrants! And so they embarked!
« on: August 31, 2012, 12:44:21 pm »
-Allright.

The man looks through the papers and grumbles.

-I thought I had a proper map of the surroundings. Must've been in my other office... no matter! Johann is a talented cartographer anyways, here, take this parchment.



-It's a map. Quite accurate if you ask me, ah? If you leave by now, you should be at the Field by evening, or maybe even sunset. Get on the wagon, folks, and then drive it behind me.

With these words, he began walking away from the plaza to the main street connected to the northern city gate.

28746
I just finished TNG series of Star Trek.

I started in late April and watched one/two episodes per day. Damn, been ages since I finished series of anything. But it was worth it :)

Now to find a good and fast download of DS9 and I can trekkify myself even more c:

28747
Forum Games and Roleplaying / Re: Ye Are Migrants!
« on: August 31, 2012, 05:33:35 am »
The man in robes scratches his head.

-Well if you want, ah? The leader lad can decide, ultimately. But the things are already packed for six of you people, just saying!

28748
Forum Games and Roleplaying / Re: Ye Are Migrants!
« on: August 31, 2012, 05:25:38 am »
((Please tell me it's not too late)

I can get you to the next batch of migrants :P

28749
Forum Games and Roleplaying / Re: Ye Are Migrants!
« on: August 31, 2012, 04:53:07 am »
//I'm actually waiting for Caellath's vote :P And how Lorbam can write a journal if she cannot write? :P

28750
Forum Games and Roleplaying / Re: Ye Are Migrants!
« on: August 31, 2012, 04:26:42 am »
Plaza:
The man in purple robe snorted at what he have written down in his papers.

-Allright. Pity there's no real leader amongst you folks, but I think this cook lad will do nicely! Now, whoever haven't cast a vote for the location of your new home, go do that.

28751
Forum Games and Roleplaying / Re: Fire Emblem: Mystic Plague. (OPEN)
« on: August 31, 2012, 02:43:21 am »
Then it is precisely midnight. Given connection sehaningans and mandatory 'start up' chaos, I assume we would be starting around 1am my time.

Ah hell, I'm gonna be there anyways :P

28752
Forum Games and Roleplaying / Re: Fire Emblem: Mystic Plague. (OPEN)
« on: August 31, 2012, 02:36:31 am »
I just noticed you guys start at 6pm PST... Midnight or so for me D:

My poor sleep pattern :P

28753
Forum Games and Roleplaying / Re: Fire Emblem: Mystic Plague. (OPEN)
« on: August 31, 2012, 02:27:05 am »
WHY I MISS SUCH THINGS UNTIL IT'S PAST X PAGES!?

Hurr. Posting to watch. I might even dig up my elderly amnesiac priest guy (if I find him).

28754
Forum Games and Roleplaying / Re: Ye Are Migrants! 5 migrants needed!
« on: August 31, 2012, 02:23:10 am »
Migrants, where are you? :c

28755
Abra

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