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Messages - Haspen

Pages: 1 ... 2006 2007 [2008] 2009 2010 ... 2254
30106
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 17, 2012, 06:39:20 am »
I shall now depict most of my encounters with humans who are claimed to be night beasts.

Spoiler (click to show/hide)

SWEDISH STYLE!?

Oooh, yes. Swedish! :D

30107
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: February 17, 2012, 06:29:08 am »
I know you.

3/5

30108
Good luck on the exam, or whatever you have.

For 95%, I will be available at the evening (or rather, my night).

30109
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2012, 01:05:12 pm »
Decided to somehow deal with the extremely unfriendly military system and started playing new version of DF fort mode after what, 2 years?

So far so good, Konosathel got a scenic, snowy cliffside as it's settling ground.

30110
DF Modding / Re: Haspen's Minimod for 0.34
« on: February 16, 2012, 11:43:51 am »
Haven't learned how to make/use/apply them, but I will consider it.

30111
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2012, 10:54:22 am »
"Oreme Omerethi Imerioreme Reya, Law-giver"

That actually sounds like an elven name, you know...

30112
DF Modding / Re: Community Mods and utilities list.
« on: February 16, 2012, 10:44:04 am »
Profit, I think it's good time to make a thread for 34.01 version.

30113
DF Modding / Haspen's Minimod for 0.34.08
« on: February 16, 2012, 10:38:52 am »
***Click here for download! =D***

It is a small mod. It just expands the vanilla game with few more toys, instruments, plants, alcohols, dyes. It also lets your dwarves 'hate' humans, elves, goblins or kobolds for some racial flavor :3

HOW TO INSTALL:

Put the files in raws/objects/ folder.
Agree to replace the entity_default (it adds toys&instruments to the dwarves and others) and creature_standard (it adds one tag to four races).

WHAT IT ADDS:

-Three undeground plants:

*Abyssal Berries: They make Dwarven Liquor. (Value: 2).
*Toad Roots: Growing only wildly in underground. Eaten raw and nothing else.
*Cave Vines: They make fine Royal [purple] dye (Value: 20).
===

-Eight aboveground plants:

*Baskali Berries: Tropical, they make Pearl dye (Value: 10).
*Crow Berries: Arctic, they make Winter Wine. (Value: 3).
*Star Berries: They make Azure wine (Value: 2) and Sky [azure] dye (Value: 20).
*Blood Weeds: Growing only wildly. Evil, they make Blood Ale (Value: 2).
*Bronze Flowers: Growing only wildly. Not edible, they make Sand Beer (Value: 1) and Bronze [bronze] dye (Value: 20).
*Ice Grass: Growing only wildly. Arctic, not edible, they make Icy Spirit (Value: 3) and Winter [teal] dye (Value: 20).
*Royal Peaches: They make Royal Liquor (Value: 4).
*Sun Pods: Good, tropical, they make Sun Syrup (Value: 25).
===

-Five gemstones:

*Amazonite, found in Microcline (Value: 2).
*Clinohumite, found in Limestone (Value: 3).
*Oceanis, found in sedimentary rocks (Value: 10).
*Vermarine, found everywhere (Value: 15).
*Blue Topaz, rarely found in Granite and Topaz clusters (Value: 30).
===

-2 toys (dice, gameboard) and instruments (lute, horn).
===

------

Comments, bug reports and all others are welcome! :3

PS: Also, if someone checked - yes, it is part of my very old mod adjusted for 0.34 version.

30114
Other Games / Re: How did you last die?
« on: February 16, 2012, 08:57:33 am »
The 'Reader' skill is on the second page of skills, as in, scroll to the bottom to access it.

30115
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: February 15, 2012, 04:02:09 pm »
I think I saw you around couple of times.

1/2

30116
Forum Games and Roleplaying / Re: Kave Rayder! Turn 19
« on: February 15, 2012, 10:59:53 am »
Well, I have assumed that Edio went south :v

Turn 19:

Edio:

After going south, Edio found yet another intersection. Tunnel goes straight south, but also branches to the right, toward West.

Nora:

After going north and passing the intersection, Nora quickly found rows upon rows of small holes on both sides of the tunnel.

Lebuarts:

The chest had no traps on it.

Inside, Lebuarts found... [loot roll: 83]

Medium-sized gem!

Lebuarts: +60 gold!

30117
DF Announcements / Re: Dwarf Fortress 0.34.01 Released
« on: February 14, 2012, 05:25:22 pm »
Protip: Don't gen large/medium worlds cuz they lag epicly, unless you are masochis-

Oh, wait.

30118
DF Adventure Mode Discussion / Re: New Release, New Questions!
« on: February 14, 2012, 05:22:19 pm »
The red-green sun thing is indicator where you can move next.

Green = passable
Red = not passable

30119
DF Adventure Mode Discussion / Re: New Release, New Questions!
« on: February 14, 2012, 11:31:55 am »
Figured it out. You tend to start in a hamlet, and to see shops you have to go into a full-fledged city. Silly me.

I actually started once right in a city, at the door of bone carver shop ;o

30120
DF Adventure Mode Discussion / Re: New Release, New Questions!
« on: February 14, 2012, 11:08:36 am »
I can't seem to find any shops, and there are only a few houses in the town, the rest is fields.
...250 years not enough for cities to grow?

On my first try I got a city with huge open air bazaar and several strees worth of normal shops.

Also: You can access catacombs via main pool/hole in the city temples.

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