Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 2009 2010 [2011] 2012 2013 ... 2254
30151
Hehe. If I let other people enter now, after some time, all monsters would be slain and all one-time traps sprung. Getting the Diamond out would be piece of cake.

I can't allow that c:

30152
Oh, no. The game ends when all 4 die/leave the catacombs.

Then I make new catacomb layout and let next batch enter.

30153
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: February 11, 2012, 06:31:08 am »
Black guy with chicken wings. I think I'm not getting some hidden joke or whatever here...

3/5

30154
Added. If no one new gets on, you will be in 2nd raiding.

Also, pick some other name.

30155
I just learned that thanks to condensed classes-plan, I will have free mondays whole second semester :D

30156
Bay12's do quite well anyway. On other forums, by Turn 15 there was already one or two dead adventurers. Most common death reason: arrows from the walls :3

30157
Forum Games and Roleplaying / Re: Kave Rayder! Turn 18
« on: February 11, 2012, 06:02:23 am »
I make maps for all four players as well so I can keep track of where you are and what you do. But I think you already suspected that~~

Turn 18:

Terkiey:

The boulder promptly de-lodges itself from the ceiling as Terkiey passed under it! Whole catacombs shake and rumble whilst the huge boulder rolls after Terkiey.

And smears him on the floor - his legs where too weak to let him escape the wrath of the rock.

Terkiey dies.

Edio:

Suddenly whole catacombs rumble and shake!

Edio stumbles upon turn to the South.

Nora:

Suddenly whole catacombs rumble and shake!

[trap roll: 96] Nora finds a trap, although she easily disarms it. [loot roll: 45]

She finds a small, pretty gem inside.

Nora: +10 gold

Lebuarts:

Suddenly whole catacombs rumble and shake!

Lebuarts attempts to pass the trap, although all this heavy shaking totally botches his chances [-20]

[roll: 76>(50-20=30)] He emerges on the other side, looking like a pincushion, small arrows sticking from his arms, legs and butt.

Lebuarts: -2HP!

It is a dead end. There's a medium-sized wooden chest in the corner.

All:

After a while, there's a loud SLAM and catacombs stop shaking.

30158
Play With Your Buddies / Re: Let's Play Sword of the Samurai!
« on: February 10, 2012, 01:28:48 pm »
Actually playing as well. It is old, wonderful game. Tried 4 times, became a Shogun once, died all other times :P Damn nightly assasins...

30159
Other Games / Re: How did you last die?
« on: February 10, 2012, 11:51:18 am »
It was Sword of the Samurai, Darvi.

Sorry. Darvuji :P

30160
Forum Games and Roleplaying / Re: Kave Rayder! Turn 17
« on: February 10, 2012, 11:41:25 am »
Duh. South, passing under that ball, or go back to previous intersection and choose one of other directions. Check the earlier turns.

30161
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: February 10, 2012, 10:30:42 am »
5/10

I recognized you only because of Vader avatar :P

30162
Forum Games and Roleplaying / Re: Kave Rayder! Turn 17
« on: February 10, 2012, 10:29:26 am »
It also fried the medium sized gem from the eye socket!
Magic Whip of Geologic Immolation!

> Edio: Continue on mapless way.

There's no way before you - you look at south and tunnels lead east and west.

30163
Forum Games and Roleplaying / Re: Kave Rayder! Turn 17
« on: February 10, 2012, 05:54:35 am »
Turn 17:

Terkiey:

Terkiey is unable to take the spherical object, given it's at least four times larger than him, and lodged in the ceiling.

Edio:

The third whipslash detached the head from the rest of the golem. It also fried the medium sized gem from the eye socket!

Edio: +60 gold!

Nora:

The southern tunnel ends quickly. There's a small, decorated chest in one of the corners.

Lebuarts:

Lebuarts quickly discovers that he is standing at the beginning of a field of loose tiles that would produce a loud click if stepped on. And possibly trigger something potentially deadly.

30164
Other Games / Re: Terraria - 1.1 released!
« on: February 10, 2012, 04:32:28 am »
Use one of those world viewer programs to show the whole tower at once.
Seconded.
Here's a really good one.

I think he meant the one that shows in-game things, not juse pixelized paint map. I used one such program to show my skybase, but forgot the name of it, eh.

30165
Other Games / Re: Terraria - 1.1 released!
« on: February 09, 2012, 04:58:22 pm »
Take it to the Terraria forums. Win all the contests ever.

Already did that at the morning :P

Pages: 1 ... 2009 2010 [2011] 2012 2013 ... 2254