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Messages - Haspen

Pages: 1 ... 2106 2107 [2108] 2109 2110 ... 2254
31606
General Discussion / Re: Holy shit Japan....
« on: March 12, 2011, 07:48:08 am »
...Is it bad that I snickered at all those '...aaaaaAAaaa...' sounds there?

I'm sorry.

31607
General Discussion / Re: Holy shit Japan....
« on: March 12, 2011, 04:56:51 am »
Rad is quite obsolete radiation unit todays. We now are using Grays :P

100 rads is 1 gray, and 5 grays leads to death in 14 days.

And here we have... oh.

31609
General Discussion / Re: Holy shit Japan....
« on: March 12, 2011, 04:27:02 am »
Hydrogen, or rather it's two heavier isotopes, are used as coolants and moderators.

Coolant explosion from excess pressure/heat?

Anyway, this looks bad.

31610
Oh gods yes. Normal, no-highlight-need, read-able pesterlog.

31611
General Discussion / Re: Holy shit Japan....
« on: March 11, 2011, 08:28:17 am »
The most disturbing things are the nuclear power plant(s?) having troubles.

But on other hand, look how Japan is prepared. I will use word barely 50 deaths.

Any other country would already count their dead in hundreds, if not thousands.

31612
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 10, 2011, 05:30:32 am »
Phoenixuk, it is stories like yours that make me think that Dwarf Fortress is actually triple-distilled cruelty absorbed transdermally through our fingertips whenever we play. It simultaneously inspires and terrifies me. I feel very sorry for any goblinoid alien race that attempts to attack Earth, knowing that there may be DF players in strategic positions worldwide.
sigged!  8)
... or maybe not(damn 500 letter space.)

Erase date and link code from quote, saves around 50 letters.

31613
Forum Games and Roleplaying / Re: Adventure Guy! - Epilogue
« on: March 09, 2011, 03:24:53 am »
*Haspen sheds a tear*

Goddammit, best forum adventure I have ever seen.

Now go make a real game from it :P

31614
DF Gameplay Questions / Re: Caverns
« on: March 08, 2011, 02:04:35 pm »
I can buy silk. Thank you.

Well :P

I was relating to the fact that without caverns, your civ won't trade silk with you because they won't be able to get it from anywhere.

Dunno if it's really true but I'm just going with logic there.

Also, you might want to mess with options below the bracket I posted about.

EDIT: Aw, goddamn forum ninjas.

31615
DF Gameplay Questions / Re: Caverns
« on: March 08, 2011, 01:55:37 pm »
Caverns also allow your dwarf civ to acquire and then trade with you:

-Underground plants
-Silk

Code: [Select]
[CAVERN_LAYER_COUNT:3]
Worldgen init file. Try changing to 0 or 1.

31616
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: March 07, 2011, 06:56:55 am »
I will ask one simple question:

How can I make wax from plants? Or is it hardcoded for honeycombs only?
wax is a glob-like material. You can define your own glob-like objects or just refer to wax on your plant processing reaction.
EDIT: Also, how should building material lines look to make a workshop with 'wooden grate' and 'clay jug'?
read up on item type tokens. Grates and tools are both there.

Wax: I don't ask how to make new wax material, I want to know what to write to turn a plant into wax in a reaction :P
Building: I know the token names - I don't know into which NONE to put them :P Solved, found building token page.

EDIT: New problem!

So I made this reaction:

Code: [Select]
[REACTION:DRY_TOAD_ROOT]
[NAME:dry toad root]
[BUILDING:HERBALIST_SHOP:CUSTOM_T]
[REAGENT:toad root:1:PLANT:ROOT_TOAD:NONE:NONE]
[PRODUCT:dry toad root:1:PLANT:ROOT_TOAD_DRY:NONE:NONE]

Workshop is fine, the 'toad root' plant shows in underground, but:
-Dwarves pick random plants for the reaction,
-Nothing is produced.

How to fix that?

31617
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: March 07, 2011, 05:55:27 am »
I will ask one simple question:

How can I make wax from plants? Or is it hardcoded for honeycombs only?

EDIT: Also, how should building material lines look to make a workshop with 'wooden grate' and 'clay jug'?

31618
DF Announcements / Re: Dwarf Fortress 0.31.20 Released
« on: March 06, 2011, 06:49:19 am »
   (*) Added world-wide mineral availability parameter

Haspen has been ecstatic lately.

31619
I found and played Super Castlevania IV, Castlevania Bloodlines, and Contra.

I felt like 10 years ago - happy.

31620
Ahh, Ein. Always helpful.

9/11

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