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Messages - Haspen

Pages: 1 ... 2118 2119 [2120] 2121 2122 ... 2254
31786
Shiny @.@

1/7

31787
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 01, 2011, 01:34:26 pm »

31788
Okay, now:

-MM must pick a mecha
-blackmagechill has spent 31 points :P

Fix this, people, and we're moving on.

31789
License: Melee

Artillery Prowess: 0
Force Input: 1
Gymnastics: 2
Initiative: 2
Melee Prowess: 1
Shooting Prowess: 0

Skill points left over: 4

You must also pick a mecha, as you choosen Mecha-less license ;)

Happy New Year, guys! I now retreat to sleep.

31790
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 31, 2010, 07:13:15 pm »
So my rag-tag militia of 34 dwarves in one group, armed with leather and iron, was sent to face two small groups of elite sword-and-spear gobbos.

Result?

1 dwarf killed,
1 permament invalid,
15 goblins killed, including some badass goblin marksman who was leading the civ.

For comparison, previous siege;

10 dwarves killed,
10 goblins killed.

Major(al) improvement, oh great leader Kivish! :D He started as expedition leader and now, after almost 8 years, still is the mayor.

Melbilonshen lives on!

Oh, and remember Reg, wife of legendary weaponsmith Litast?

Four kids already :P

31791
Gosh, triple post.

All skills are 0 at start.

You have 30 EXP. Getting 1 skill up from 0 is 4 EXP.

All six skills to Level 1 = 24 EXP.

EDIT: So yeah, your skills won't be so great at start :P But you can specialize, duuh~!

31792
Okay, I will be generous. 30 EXP.

31793
Guuuuys, you have 30 EXP.

Getting skill up is X+4, where X is actual level of the skill.

31794
After the long, tiring mission in the sand came to the end, you were transported back to Cambridge Base with rather lack of ceremony or cheerfulness. Only after you have arrived at your base, Weissritter welcomed you back personally, in the hangar.

"Well done, rookies... I shouldn't call you that, I think. Well done, pilots! I'm quite happy with the results of the training mission and Razimov noted that your performace was a notch above average. I also want to thank you for dealing with the berserk AI. And about that old man - he had a heart attack and thus he was expelled, and now is resting in Londol Central Hospital. Now, before you will go to your room for a rest, I will tell you the schedule of next day. It will consist of shooting test, artillery handling test, weightlifting test, tactical prowess test, and general armament and mecha knowledge test. All of them will be coordinated by Dr.Simon and Dr.Hakuba, as well as by my aide Razimov." The Commander took a brief pause here and looked to the side of the hangar, where stood, fairly new, specialized mecha, not the PS-1 crap.

"The outcome of those tests will determine which kind of equipment license you will get, and thus, which one of the mecha you will be allowed to pilot. Good luck, pilots! Dismissed!"

===

The tests begun fairly early at the morning, the test at the shooting range being the first. And then, artillery handling, where both aim and mathematical skills were tested. And the weightlifting, with the game of chess - as tactical prowess test - going on just after the previous test.

They did allowed you an hour-long break before the main test would commence.

And actually it was a lot of paperwork. Questions of many different kinds - from mecha specifics, through decision-making questions, to the psychological questions of 'What a good Mecha should have' kind. And many, many others. Filling all five pages took a long time but at late afternoon, everyone was free to get some rest, while the results of the intense testing were processed by humans and computers together.

And in meantime...

Mrs.Aida Hakuda unlocked the mecha armament database for you!

A woman joined your group of brave pilots. (Sanya [Metal Militia] joins the game!)


===

Pick the License you want to get:

Melee:
-Allows a full range of Melee weapons.
-Is one of three Licenses needed to be able to pilot:
**CDS Dragonknight series
**CDS Nachtmare

You also have to pick a Mecha (PS-1, Cloister 1 or Sharpshooter A).

Shooter:
-Allows a full range of Rifles and Aimed Rifles.
-Allows piloting of Sharpshooters A+, P, H and M.
-Is one of three Licenses needed to be able to pilot:
**CDS Albion series
**CDS Nachtmare

Your Mecha will be Sharpshooter A+.

Cannoneer:
-Allows a full range of Cannons and Howitzers.
-Allows piloting of Cloister 5 and 10.
-Allows using 'Reach' Howitzer Range Extension Module (Advanced license also needed).
-Is one of three Licenses needed to be able to pilot:
**CDS Centaur series
**CDS Dragonknight series

Your Mecha will be Cloister 5.

Rocketeer:
-Allows a full range of Missile Launchers.
-Allows piloting of Standard Missile Mecha.
-Is one of three Licenses needed to be able to pilot:
**CDS Albion series
**CDS Centaur series

Your Mecha will be Standard Missile Mecha.

Heavy:
-Allows the use of heavy (weight>10) weapons.
-Allows piloting of Standard Heavy Mecha.
-Is one of three Licenses needed to be able to pilot:
**

Your Mecha will be Standard Heavy Mecha.
===

Also, fill out Skills form (Skills and their cost are in 'Licenses, Rating and Skills' spoiler).
You have with 20 EXP.

Artillery Prowess:
Force Input:
Gymnastics:
Initiative:
Melee Prowess:
Shooting Prowess:

Also, all 'waiting' players, please fill those too so I can add now ;)

31795
what sort of linkage?

Up to 3 weapons at once.

Also, Intermission soon.

31796
Goddamn internet dying on me.

Any luck on the multiple weapon usage?

Yes, there's a 'module' that allows linkage of weapons.

31797
There have been changes to base Evade aaand facing evade penalties.

Presumably, this means no more side-rape :P

31798
...Why am I losing ammo whenever someone else fires?

Don't know what you're speaking about :P

31799
Players:

1. Twi:
"Move west 2, face north, FIRE LIONHEART AT THE ONLY REMAINING ENEMY."

Boom!

Hit chance: Auto-hit!

Damage roll: 1d10
Damage dealt: 10-1=9

Twi: -1 ammo, Lionheart
Kaiser: -9 HP

3. Furtuka:
"Move north 1 and fire lionheart"

Boom! x2

Hit chance: Auto-hit!

Damage roll: 1d10
Damage dealt: 5-1=4

Furtuka: -1 ammo, Lionheart
Kaiser: -4 HP

4. John Doe:
"Wait?"

Sunbathing is nice, yo.

5. Derek Faust:
"Move to A-8 fire lionheart cannon at the kaiser before Twi."

Sadly, Derek haven't managed to do that.

Hit chance: Auto-hit!

Damage roll: 1d10
Damage dealt: 6-1=5

Boom x3!

Derek: -1 ammo, Lionheart
Kaiser: -5 HP

6. Alan Cartago:
"move to F6 Fire cannon at kaiser"

Boom x4!!!

Hit chance: Auto-hit!

Damage roll: 1d10
Damage dealt: 8-1=7

Alan: -1 ammo, Lionheart
Kaiser: -7 HP

Ka-Blam! The artillery explodes in flames!

Kaiser Stationary has been destroyed!

Mission accomplished!

Gotta do stuff now, intermission+licence/mecha picking and updating front page stuff - later!

31800
Play With Your Buddies / Re: Let's Play X-COM: Apocalypse!
« on: December 31, 2010, 09:34:28 am »
Azzuro, why I be peachy if androids are steel?

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