Players:1. Twi:"Move to H6, face west."
H6 is a bit too far for now, but Twi manages to traverse half of the distance.
3. Furtuka:"north 2 fire gigas at ps1"
Furtuka intercepts enemy mecha and shoots!
Hit chance: 75+5+0-11-0=69
Hit roll: 29 [Hit!]
Damage roll: 1d8
Damage dealt: 8-1=7
The bullets pierce the armor of PS-1, wounding it rather severely!
Furtuka: -8 ammo, Gigas
PS-1: -7 HP
4. John Doe:"Remain in my position and turn west."
John: I turn west!
His mecha: But John, you ARE facing west!
And then John was west.
5. Derek Faust:"Move to B11"
Derek steps on the marker! The holographic device beeps a bit.
6. Alan Cartago:"move to F6"
Alan sneaks to the west, given the occasion that apparently AI isn't looking.
Enemies:PS-1:"Receiving input...
...
...
!!ERROR ERROR ERROR DOES NOT COMPUTE L33THAX.EXE ERROR!!"
The AI-controlled mecha moves closer to Derek... and shoots at him! Impossible!
Hit chance: 75+10+10-(-14)-0=109
Hit roll: Auto-hit!
Damage roll: 1d10
Damage dealt: 5-1=4
The shell hits Derek's right shoulder!
PS-1: -1 ammo, Lionheart
Derek: -4 HP
Kaiser Stationary:"
!!ERROR L33THAX.EXE ERROR!!Loading ammo..."
Kaiser seemingly goes berserk too, but re-loading has to be done first.
Kaiser: +6 ammo, Kaiser. Used: Ammo Replenishing Module.
Radios buzzed again. Before anyone would speak to you, you could easily hear panicked voices, shouting and general chaos on the other side.
"Rookies! AI went berserk!" Razimov shouted. "It seems that a virus has been uploaded earlier today! AI doesn't respond to marker's data, so we have only one choice! Destroy them, especially PS-1! I don't want to imagine what would happen if it escapes the training area and attack one of surrounding settlements!"Your new orders seem to be very clear.
***Mission objectives have changed***
Objectives:
1. Destroy all enemies.
TURN 10!1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:3/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:60/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 7 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:5/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 14 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 24 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:5/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: -3 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:88/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: -1 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 17 (35)
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:4/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 31 (34)
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:6/6 W:12]
-Ammo Replenishing Module [A:- W:4] (USED!)
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard