Players:1. Twi:"Move to I6, fire Lionheart at Mare 3."
Twi moves to the side and shoots at enemy!
Hit chance: 75+10+0-16-0=69
Hit roll: 13 [Hit!]
Damage roll: 1d10
Damage dealt: 7-1=6
Mare 3 fidgets, sparkles and explodes!
Twi: -1 ammo, Lionheart
Mare 3: -6 HP
Mare 3 has been destroyed.3. Furtuka:"Move to H11 and fire gigas at mare 4"
Hit chance: 75+5+0-16-5=64
Hit roll: 88 [Miss!]
The bullets fly past left side of the vehicle.
Furtuka: -8 ammo, Gigas
4. John Doe:"Move east two spaces and fire Lionheart at Mare 4. I'LL BE BACK!"
John retreats, before bumping onto Twi. He shoots a shell at Mare 4!
Hit chance: 75+10+0-(-9)-5=89
Hit roll: 29 [Hit!]
Damage roll: 1d10
Damage dealt: 5-1=4
It hits the opponent and dents it's armor! Mare 4 looks annoyed.
John: -1 ammo, Lionheart
Mare 4: -4 HP
5. Derek Faust:"Move to G10, use the gladius to make a contemporary post modernistic scrap sculpture our Mare 4 through an attack."
Derek runs toward Mare 4 and slashes with artistic finesse!
Hit chance: 75+0+0-16-0=59
Hit roll: 57 [Hit!]
Damage roll: 3d3
Damage dealt: 7-1=6
It seems to be working - Mare 4 gets a deep cut in it's armor.
Mare 4: -6 HP
6. Alan Cartago:"Move to H6 and fire on the mare with the cannon"
Alan cannot move to desired position - and thus the range is too large for his Lionheart!
Enemies:Mare 4:"Retreat, shoot."
Mare 4 runs away, and then shoots at Derek from relatively safe position.
Hit chance: 75+5+0-9-10=61
Hit roll: 78 [Miss!]
Bullets hit the sand at his feet.
Mare 4: -8 ammo, Gigas
PS-1:"Run and shoot the meatbag, destroy destroy destroy!"
The mecha runs closer and shoots with it's cannon!
Hit chance: 75+10+10-(-16)-0=111
Hit roll: Auto-hit!
Damage roll: 1d10
Damage dealt: 5-1=4
The mecha is shaken with the hit! And it shakes afterwards as well, the monitor screen in the cockpit tossing red errors at John.
PS-1: -1 ammo, Lionheart
John: -4 HP
Kaiser Stationary:"Shoot at meatbag."
The cannon shoots at Alan!
Hit chance: 75+10+0-9-5=71
Hit roll: 2 [Hit!]
Damage roll: 1d12
Damage dealt: 2-1=1
The asian's mecha barely gets a scratch.
Kaiser: -1 ammo, Kaiser
Alan: -1 HP
[Fun fact: It's Turn 6, Enemy 6 shoots at Player 6, who is 6 tiles away. C-C-C-Combo!]
[Fun fact 2: I have been using damage roll of Lionheart for Kaiser cannon all the time *sigh* Oh well, lucky you.]
TURN 7!1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:5/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:84/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 10 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:5/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 34 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:6/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: -3 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:88/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: 6 (20)
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:7/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 34
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:2/6 W:12]
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard