Players:1. Twi:"Face west, fire at Mare 3 with Lionheart. No movement, though."
Twi turns to the west and shoots at the enemy!
Hit chance: 75+10+0-16-0=69
Hit roll: 6 [Hit!]
Damage roll: 1d10
Damage dealt: 1-1=0 (lol

)
The shell hits Mare 3!... and nothing happens. Must have been a dud!
Twi: -1 ammo, Lionheart
(Ladies and gentlemen, our first 'natural 1'

)
2. Sarge Jacksmith:"Just move to j6"
Sarge goes west.
3. Furtuka:"move to K10 and fire submachinegun at mare1"
Furtuka goes to the side of Mare, and shoots lead at it!
Hit chance: 75+5+0-(-9)-0=84
Hit roll: 53 [Hit!]
Damage roll: 1d8
Damage dealt: 6-1=5
Mare 1 is miserable. It's armor has been pierced by bullets lately. It sustained major injuries lately.
Furtuka: -8 ammo, Gigas
Mare 1: -5 HP
4. John Doe:"Move to I6 and fire the Lionheart at Mare 1."
Hit chance: 75+10+0-16-0=69
Hit roll: 33 [Hit!]
Damage roll: 1d10
Damage dealt: 7-1=6
The shell hits Mare 1, which explodes violently second later! Flaming oily bits are hurled around!
John: -1 ammo, Lionheart
Mare 1: -6 HP
Mare 1 (enemy) has been destroyed!5. Derek Faust:"Move to I8, fire lionheart at mare 1."
Derek moves south, but his kill has been stolen!
6. Alan Cartago:"move to H5 and fire cannon on mare 3"
Alan goes closer to the Mare 3, and shoots at it with a shell!
Hit chance: 75+10+0-16-0=69
Hit roll: 78 [Miss!]
The shell misses the enemy, and strikes desert instead.
Alan: -1 ammo, Lionheart
Enemies:Mare 3:"RETREAT: Invalid command!"
Mare goes a bit south, only to stop at the side of John's mecha and send him a gift of bullets!
Hit chance: 75+5+0-(-16)-5=79
Hit roll: 41 [Hit!]
Damage roll: 1d8
Damage dealt: 3-1=2
Only few bullets arrive at John's shoulder.
Mare 3: -8 ammo, Gigas
John: -2 HP
Mare 4 & PS-1"*yawn*"
They seem bored.
Kaiser Stationary"Shoot."
The stationary cannon shoots at Alan!
Hit chance: 75+10+0-9-0=76
Hit roll: 94 [Miss!]
The shell digs itself into sand quite far from Alan's mecha.
Kaiser Stationary: -1 ammo, Lionheart
TURN 5!
1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:7/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:96/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 24 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:6/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:7/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: -3 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:96/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:120/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 34
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:4/6 W:12]
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard