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« on: July 26, 2010, 08:36:18 am »
I have three forts in 40d to which I have returned after messing with newest 0.31 version:
Emenshorast, 'Strengthwire'
Just ended cleaning up around 2k articles of goblin clothing and some various stones as well (around 2k as well) from deeper levels. Atomsmashed that all (FPS went from 16-20 to 20-25. Yay!), and at last I started the project I wanted to do last time: building rock salt block roads to the west and east from the fortress gate.
And Champion Marksdwarf Cilob just gave brith to her thirteenth kid. That is her fifth daughter, and she have eight sons already there. She is one of the oldest citizens of the town as well as powerful warrior who defended the place from shruk and goblin ambushes and sieges for almost one year before I got working military. I just can imagine the rest of the Emenshorast calling her "Momma McBadass" or something. Also, the treacherous Domas Cerolducim, wife of the late Athel (previous mayor, whom she sentenced to beating (which gone lethal)) started with her project; R-PMS-WTF, or Randomly Placed Menacing Spike Weapon Traps Fields in the surroundings of the town. Why?
For lulz, of course.
Astakath, 'Sabrewinters'
Despite cruel, water-less tundra and dangerous foes: azure golems, goblin ambushers and occasional polar bear, no one needed the water. The booze is running the fort. Mastabas all around, but because the goblins that are to be pitted into Ziggurat of Blood and Screams are instead freed from cages (dunno why. Previously it worked, now it's not *it's a mystery*), I has no fun there. Pity.
Other than that, and seasonal goblin ambushes, it's quite peaceful place to live.
Shemoslan, 'Plankwound'
Sturdy dwarves of the coastal village of Shemoslan are currently engaging in trade with Centaurs - barrels of prepared fish, some wooden and bone trinkets are exchanged for aboveground booze, metals and cheese. There was just one shruk siege so far and no other hostilities, but will a pack of war dogs, few traps and wooden palisade defend the thriving village from whatever foe might appear on the map? Besides leather armor and some old, siege-left weapons and shields, they don't have much, so next battle will be surely bloody. And as they don't dig for ores and stones, the very first strange mood that will surely happen soon might be a little problematic...
Oh, look, +3 to puppies amount. Yay war dogs~!