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Messages - Haspen

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32536
I thought I will wake after the squarrels and arguments will end.

Descend upon Hoz-Tar, to the place of Hozlings, and teach them how to melt metals and how to reinforce tentacles with them for better diging and defense. Teach them again in case they won't get it at first time. Also, increase amount of Hozlings underground.

32537
Ooh! Ooh!

Earth! Can I has? :D

6/10

32538
Equius and Aradia.

Uh.

Huh.

*gets some coffee*

32539
Mod Releases / Re: *Wizard Tower* (.20) [for DF 31.08]
« on: July 14, 2010, 01:32:13 am »
>woodworker's log
>facepalm.jpg

Who let /v/ in here?
Spoiler (click to show/hide)

Anyway, I hope that future adventurer updates make this mod even more fabulous. It'd be great to wield the power of fireballs.

On a secondary note, what do you guys think about Moving Fortresses + Wizard Tower mod? Should be very ... wizardly.

Moving fortresses? Do go on...

Thanks to you I'm imagining warmech made from microcline, controlled by an adventurer and using sorcerers as primary offensive weapons >.<

32540
Mod Releases / Re: *Wizard Tower* (.20) [for DF 31.08]
« on: July 13, 2010, 01:38:18 pm »
okay. that's totally sigged

Ah, I'm honored <3

32541
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2010, 01:30:55 pm »
New fort. Water-less tundra was fun but is soooo last Granite. This time...

FISHERY VILLAGE UP THE COAST :D

I have plans for few workshops, an inn, trade post, rows of longhouses, wall and some defense systems.

I just hope that the critters from my mod won't siege in the middle of first summer...

Also, I build aboveground. With wood only :D Like hummies~~

I know how to desalinate water via pump. Any tips or warnings so I won't wake up at Limestone and see dwarves dying? Are those lovely waves crashing on the beach deadly for bypassing dwarves? Also, I only see vermin fish.

32542
Blue and yellow flamez? ;o

3/5

32543
Detective?

7/10

32544
K-ON!

Never watched the series.

4/5

32545
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 12, 2010, 04:26:04 pm »
That's severely hillarious. Care to share the raws? :3

32546
Mod Releases / Re: *Wizard Tower* (.20) [for DF 31.08]
« on: July 12, 2010, 04:15:03 pm »
Huh wonder if that's a version side effect or just a really weird glitch.   the only wizard city/tower on my map... some how... managed to build the mead hall over the ocean,  which promptly fell in once I started adventure mode, lost one wizard, but I made a new one, that decided to start ontop of the keep, with LOTS of dead Wizards everywhere, I'm wondering how many houses/apartments were built over the water...

(What makes it weird, is that this was over an ocean on the warmer half of the map, not like they built on ice, and then it melted.)

Wizard McBuilder: Ahhh, another of levitating cities our society managed to buil-
*Adventurer appears and everything f-king sinks into ocean*
Wizard McBuilder: Argh, damn thee, adventurers, you and your Laws of Physics-! *blub blub*

32547
Eh I went for Terezi.

"Coin? What coin?

Surely you jest, Mr. Senator. The prosecution sees no coin."

SHE'S BLIND, REMEMBER?


That's why.

32548
Mod Releases / Re: *Wizard Tower* (.20) [for DF 31.08]
« on: July 12, 2010, 03:06:26 pm »
Reading for fun leads to "satisfied at work" positive thoughts for good readers, and it keeps idlers busy.  Other than that, it's just for flavor at this point, until Toady One makes the Reading skill more useful.

Thanks for verifying the mod works for 31.10.  Unfortunately, the [FIREIMMUNE_SUPER] tag doesn't make red wizards magma-safe by itself, and I'm still tinkering a work-around.

Wasn't [FIREIMMUNE_SUPER] protecting from Dragonfire?

32549
Damn thee. I'm torn between Vriska, Terezi and Nepeta :P

32550
Other Games / Re: DoomRL: Hell just froze over
« on: July 12, 2010, 02:27:57 pm »
Trigun also permamently takes away 5 HP with each nuke-use.

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