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DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 14, 2010, 02:23:30 am »A caste for each rock type, perhaps?
*imagines Realgar Troll marrying a Saltpeter Troll*
DO ET.
And each tooth a different type of diamond!
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A caste for each rock type, perhaps?
$250 on drinks?!?!
Did they place a spoonful of caviar in each shot?
If each shot alone was $5, did you have 50 shots?!

wait, now the random combat system is now THAT fucked?
Oh crap
I thought I had posted; my bad.
Anyway.
>Point the ROY-ALA-TEE at the puppies and mumble something mystical-sounding.
[awesome pic goes there]
Have to agree.Don't be an ol' timer jerk, having new fans is fine.But they aren't new fans! They will be playing a totally unrelated game, convinced that it's an X-com/FF/Fallout game! Which encourages the publishers to make MORE games of the inferior new version! [/nerd rage]
I seem to always be asking this, and I hope I'm not asking in the wrong place, but has anyone managed to get Reveal working in the new version? I hate starting a new fort without "checking."
If you have enough wood, you can melt the hammerdwarf's gear to make a pick.The problem is, I had a choice:

Yeah, I'm playing Apoc right now, and it barely feels like an X-COM game. It doesn't really have that "Oh shit it's Chrysalid's. Oh shit this is a night mission, oh shit I'm doomed it's only the second turn and that was my favorite dude! NOOOOOOOOOOO" feeling that Enemy Unknown did.