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Messages - Haspen

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451
"Likewise, thank you for your help."

"Of course. Captain, Mister Schmidt." Holders' Steward shakes your hand, then the Gunner's, and gets on board the Lion. You and the Gunner return to your ship.

The Purser is checking his ledger, siting on mooring stone right next to the board leading up to Santa Julia's deck.

"Ah, Captain!" He slides off the mooring and wipes his backside whilst the Gunner returns to the ship. "Shall we go then? The local company man is a decent fellow, but I understand if you wish to get to the market first."

A) "To the Company Man!"
B) "To the Market!"

452
"Tell Captain Holders his offer is appreciated, and my crew could use some help repairing the woodwork and replacing the torn sail."

"Kapitein Finley is dankbaar voor hulp. We zouden zijn timmerlieden en matrozen kunnen helpen met het repareren van het hout en de zeilen van Santa Julia."

"Akkoord. Ian, zeg tegen onze eerste stuurman dat hij een tiental matrozen moet zoeken die Lusitaans spreken, of in ieder geval de bevelen begrijpen, en laat ze de bemanning van Kapitein Finley's schip helpen met reparaties."

"Natuurlijk meneer. Captain Finley, Mister Schmidt, we will have to find a dozen or so sailors that speak Lusitanian, and our First Mate will accompany them to your ship shortly and help with repairs."

"Much appreciated. Hopefully one day we will be able to repay this favor."

"Kapitein Finley is dankbaar en hoopt de gunst ooit terug te betalen." Captain Holders smiles and then lifts his hat and shakes your hand before turning to return to his ship.

"Captain, we must return to our duties now. I hope one day we can have such a fortuitous meeting again."

A) "Likewise, thank you for your help."
B) "Actually, if you don't mind, I have a question about... (insert topic here)"

453
Shintoist Shimōsa
Shimosa warriors defend Noto, Shinano, Iga, Yamato and Echigo, but no enemy comes.
Shimosa warriors attack Etchu, and are met with no resistance.
Shimosa conquers Etchu! Etchu pillaged for 1.
Shimosa warriors attack Kaga, and are met with no resistance.
Shimosa conquers Kaga! Kaga pillaged for 2.
Shimosa warriors swarm over defenses of Izumi manned by Hoki warriors! (40 > 19 Rice)
Shimosa conquers Izumi! Izumi pillaged for 3.
Shimosa warriors attack Mino, and are met with no resistance.
Shimosa conquers Mino! Mino pillaged for 1.
Shimosa warriors attack Hida, and are met with no resistance.
Shimosa conquers Hida! Hida pillaged for 1.

Buddhist Higo
Higo warriors attack Awa, and are met with no resistance!
Higo conquers Awa! Only 2 Rice is pillaged in Awa.
Higo invests 70 in Hyuga and 115 in Hizen.

Shintoist Noto
Noto warriors attack Ise, and are met with no resistance!
Noto conquers Ise! Ise pillaged 1.
Noto warriors are ambushed and slaughtered by Shimosa warriors defending Owari! (18 < 40 Rice)
Noto fails to conquer Owari!

Buddist Hōki
Hoki warriors attack Kii, and are met with no resistance!
Hoki conquers Kii! Only 1 Rice is pillaged in Kii.
Hoki warriors attack Echizen, and are met with no resistance!
Hoki conquers Echizen! Only 1 Rice is pillaged in Echizen.
Hoki invests 50 in Inaba, 120 in Tajima, and 30 in Tango.

TURN 14



Moves Needed: TricMagic, notquitethere, The Canadian Kitten, a1s

Spoiler: The Rice Scroll (click to show/hide)

454
Shintoist Mino
Mino warriors attack Omi, and Wakasa warriors attempt to stop them! 14+4 vs 2+7+5 = 18 > 14
Mino conquers Omi! Omi pillaged for 3.

Shintoist Noto
Noto warriors attempt to conquer Etchū! 15+8 vs 10+1 = 23 > 11
Noto conquers Etchū! Etchū pillaged for 5.
Noto warriors attempt to conquer Kaga! 15+3 vs 10+4 = 18 > 14
Noto conquers Kaga! Kaga pillaged for 5.

Shintoist Bungo
Bungo invests 4 in Bungo.
Lord of Bungo sends gifts to the distant lands of Tang and Silla!

Buddhist Wakasa
Wakasa warriors swarm over defenses of Mino manned by Mino warriors! (35 vs 1+10 Rice)
Wakasa conquers Mino! Only 6 Rice is pillaged in Mino.

Shintoist Echigo
Echigo warriors attempt to conquer Musashi! 15+7 vs 10+8 = 22 > 18
Echigo conquers Musashi! Musashi pillaged for 5.
Echigo invests 4 in Shimotsuke.
Lord of Echigo sends gifts to the distant lands of Silla!

Shintoist Nagato
Nagato warriors attempt to conquer Izumo! 10+7 vs 10+4 = 17 > 14
Nagato conquers Izumo! Izumo pillaged for 5.
Nagato warriors attempt to conquer Aki! 10+1 vs 10+3 = 11 < 13
Nagato fails to conquer Aki!
Nagato invests 4 in Suo.

TURN 4

Quote from: Foreign Trade Missions
Bungo: 8, 3
Echigo: 7

Bungo merchants open trade with Tang and Silla for equivalents of 8 and 3 Rice, respectively, while Echigo merchants establish trade with Silla for equivalent of 7 Rice!



Moves needed: notquitethere, a1s, The Canadian Kitten, TricMagic, zemaj, Magmacube_tr

Spoiler: Rice Scroll (click to show/hide)

455
"Mister Rio, we will talk about your supplies later. Mister de Panama, go find some sailors to supplement our crew."

"Aye, sir!" The First Mate goes forth while the Surgeon returns below deck for now.

"Mister Schmidt, you will accompany me to the Lion, I wish to speak and thank the good Captain Holders and his crew for helping us out."

"Right, sir."

You quickly disembark Santa Julia and cross the pier to the shore and onto the other pier, where the Lion is anchored. Some of its crew are busy taking out the cargo to the shore - barrels and sacks of some goods, provisions perhaps. Some officers you don't know are talking with the Captain Holders, and you raise your hand.

"Captain Holders!" The Zeelander officer looks in your direction and raises his hat.

"Kapitein Finley!" He quickly dismisses his officers and walks down the boarding plank. He takes off his hat and shakes your hand.

"Goed u te zien, kapitein." Captain Holders turns to his ship.

"Ian!" It takes few seconds before his Steward perks his head from behind the rails. "Ian, kom hierheen! Ik wil dat je voor mij met de kapitein praat!" Captain's Steward quickly disembarks from the ship.

"Captain Finley, good morning." He shakes your hand, then your Gunner's.

"It was a wonderful battle. Your gun crew did well."

"So did yours."

"Of course, I want to thank your Captain and the entire crew of the Lion for this joint venture. We would be at the bottom of the sea if not you." The Steward turns to his Captain.

"Kapitein Finley betuigt zijn dank aan u en uw bemanning voor uw hulp tijdens het gevecht. Hij zegt dat we de levens van hem en zijn bemanning hebben gered."

"Hij hoeft nergens voor te bedanken." Captain Holders smiles. "Als hij het niet was geweest, hadden wij het kunnen zijn die aangevallen en gedood zouden worden door de piraten, dus dat was eigenlijk niet nodig. Vraag hem ook of hij ergens hulp bij nodig heeft. Ik zag de schade aan zijn schip. Onze matrozen en timmerlieden zouden zijn bemanning kunnen helpen."

"My Captain says you don't need to thank for anything, it could've been very well us if we were sailing alone. He saw the damage done to your ship, and asks whether we can help in any way, especially with repairing the sails or timberwork." The Gunner turns to you.

"Well, our carpenters need a day at the port to replace some boards and the main sail needs to be replaced with a fresh one, Captain. Some extra hands could speed up the repairs, at the very least."

A) "Tell Captain Holders his offer is appreciated, and my crew could use some help repairing the woodwork and replacing the torn sail."
B) "Tell Captain Holders that our main sail needs replacement. Could he spare some cloth and men to replace it?"
C) "The good Captain have already helped enough. His offer of help is appreciated, but not needed."

456
You agree to lower the taxes back to where they were.

509 AD, Summer

The group of prospectors sent earlier to the eastern mountains have sent a delegation.

"Greetings, my liege! We have great news!"

"What would they be?"

"Copper and lead! In natural forms of ore, that's what we've found in the eastern mountains." The courtiers in the audience hall gasp and murmur at the news. "These deposits run through mountain sides and in the few caves we've prospected that didn't have bears or any other vicious animal dwelling in there. But yes, the mountains in the east do have precious ores!"

A) "Great! We shall then mine these metals! Send men and supplies to begin mining at once!"
B) "Something to think about in the future, thank you."

457
"Yes. She visited this outpost to refuel her ship and have some drinks on the 2nd of this month, in the evening. Her ship came through Eta Coridanii Jump Gate and then headed for Poseidonis. I haven't seen her since." The android's irises blink with red and white lights and then she smiles.

"Thank you for the information. I'm on the right track then." She pushes the shot glass towards you.

"Please prepare a Fake Brandy for me." You're going to learn so many recipes today, it seems!

Tappitytaptap...

Quote
Connecting...

Done!

Queries: fake brandy

>1 result found:

FAKE BRANDY: 35c

2 Shots of Skinjuice
Shot of Grenadiere
Shot of Wóda

Serve in a cocktail glass.

You mix two parts Skinjuice with one part Grenadiere and Wóda, and the resultant mix has this clear shade of caramel brown. You pass the mix to Mayako, who gently sniffs at it, causing her irises to blink twice. Her credchip is made available for scanning once again. (+35c)

Today Earnings: 610c
Monthly Earnings: 5960.5c


Mayako takes a sip, with Duchess sprawls her arms on the counter, looking the android over.

"You don't happen to be in a rush right now, yes?"

"Why do you ask?"

"I mean, such a hardworking but cute bounty hunter has to unwind, no? I could help~"

"I require no sexual intimacy nor am I interested in any."

"Hmph. Rejected." Arma hides her face between her hands while Mayako sips her Fake Brandy some more.

A) To Mayako: "What's the bounty on the Commissar?"
B) To Mayako: CHATTY: "You obviously don't require human-like stuff to survive, but why synthol, then?"
C) To Arma: CHATTY: "Duchess, have you ever considered creating a harem so that you do not have to find a new partner at every place you stop by?"

458
"Madness indeed! We shall leave these pirates and these waters with as much haste as the sails allow. The topmen and carpenters need to fix the damage, and fast."

"Aye, sir!"

"Right away, sir!" Both the Gunner and the First Mate return to their work, with the Gunner taking few sailors to collect the unused weapons and supplies while the First Mate starts yelling at the sailors and topmen alike.

You return to your cabin, take off your hat, put away your pistol, and sit at your desk. You quickly pull out a bottle of ale and take a sip to calm your nerves.

7th Midwinter
Late Afternoon
Karib Sea, Far Southeast of Costas

The officers enter your cabin and get themselves seated as you look at the Surgeon, who looks especially tired.

"How's the ship, the crew, and the cargo below?"

"Fortunately, no damage to the cargo, sir." The Purser quickly speaks up. "We've been lucky at this front."

"Top and second middle sails were torn. The topmen tried to sew them shut but its hard." Explains the First Mate, and continues with the bad news. "We lost one cannon, and there's quite a lot timberwork to be done. Again, luck blessed us, and the carpenters haven't found any damage below the waterline. They say that they will need a day or two to fix the damage above and below deck, though. I've checked the mast that got hit, but it's secuer and steady."

"Eleven dead, thirteen wounded amongst the sailors, none amongst the officers." The Surgeon says, grimly. "Two sailors were hit quite bad and I am not sure they will survive to port, or even through the night."

"All in all, we were very lucky. Bless the Goddess and all the sea lords."

"Aye." Your officers agree in a chorus.

"And what of the Lion?"

"His crew communicated to us that all is well on board and they had few dead amongst the sailors."

"They got off easy, like I said."

"Hopefully that's the only time during this voyage we stumble upon pirates. Return to your posts. Mister Rio, notify me if any of the sailors under your care pass away of their wounds."

"Of course, Captain." The gathered officers leave your cabin one by one.

7th Midwinter
Before Midnight
Karib Sea, Far Southeast of Costas

Deep in the night, there's knocking on your door, waking you up.

"Yesh?" You stumble from your bed, sitting on the edge.

"It's me, Captain, Surgeon Rio."

"Bad news?"

"Aye, both of the sailors that had the worst wounds have perished."

"Right. Keep the others in good care."

"Of course, sir."

Thirteen dead by the pirates, four missing on the shore, two dead of whatever sickness it was and one perished in a freak accident. That's twenty sailors less on board Santa Julia, and you're not even halfway through.

9th Midwinter
Late Afternoon
Costas, Isle of Costas

Quote from: Damage
Torn Sails:
Some sails on the ship are damaged and the ship was slower than usual, extending the trip by 1 day.

Quote from: Purser's Ledger
Wages:
2 Ducats per Sailor a Day for 130 Sailors over 5 Days from Copana to Costas: 1.300 Ducats



The crew of the Lion is already disembarking on Costas' pier when Santa Julia drops her anchor and the the ropes are thrown for the men at the pier, your officers meet with you.

"Trade, Captain, or the Company Man?" Asks the First Mate.

"It would be gentlemantly to go visit Captain Holders and thank him for the assistance he and his ship provided during the pirate attack. Otherwise, we wouldn't be even here, I think." Says the Gunner.

"We ought to sell the leftover Company Cargo, Captain, for better financial maneuvering." Says the Purser.

"I would like to speak with you, Captain." The Surgeon speaks next. "I've spent quite a lot of herbs and tinctures on the wounded, and I'm wary to set sail with the supplies I have. I would like to buy more at the local market."

"For how much?"

"I wager... four hundred Ducats would be enough to replenish my stores." The First Mate sighs.

"I would also like to check the local taverns and other places for sailors... we've lost twenty crew during this voyage already, Captain. The operations and work on board the ship might suffer for it, especially if some other misfortune takes away more sailors." You scratch your beard at all this.

As for the Surgeon's request...

A) "You can have four hundred."
B) "You can have only two hundred, make the best of them."
C) "You will have to do without extra supplies, I'm sorry to say that."
D) "We will take about this later."

As for the First Mate's recruitment idea...

A) "No, I'm sure we can succeed in our journey despite the losses, at least for now."
B) "Alright, find some men to replenish our losses."

As for the next course of action...

A) "We will pay a visit to the good Captain Holder and his valiant crew. They deserve all the thanks."
B) "Let us visit the Company Man and tell him of our recent misadventure, and to learn from him what Costas has to offer."
C) "To the market! Once we have more money, then we can talk about all your requests."

459
Forum Games and Roleplaying / Re: SQUIRE 2.0
« on: August 22, 2023, 03:52:32 pm »
The two guards look at you and then burst into laughter, the one with apple choking a little on his fruit.

"What, a scrawny wee lad like you?" The maceman chuckles and then waves his hand dismissively at you.

"Get lost, o noble Squire, find somewhere else to chase skirts and fight duels at!" The two share another laugh between themselves, but while the swordsman is very amused about this whole situation, the thug eyes you, his hand on the mace at his belt. You have a feeling that he is someone who doesn't like to repeat himself.

Whatever shall you do, o noble Squre?

460
Maybe I do need better glasses these years ::)

Fixed.

461
Forum Games and Roleplaying / Re: SQUIRE 2.0
« on: August 22, 2023, 03:41:37 pm »
You therefore go forth to find Sir Andaron. The helpful passerbies tell you some words about him; besides that he a shady character, they do point out that he, unlike the Baron, varies in his comings and goings to the city's hall. They point you to his house, a three-story brickhouse between trade and scholar districts, at the corner of Gilding and Whitestone roads.

You reach his house, indeed a tall building with glass windows, a luxury of architecture! The heavy door leading inside is guarded by two men. One is swordsman, wearing chainmail with the coat of arms you saw on the Keep - three golden lions on blue and green field. But the other has a leather armor and a cap and a nasty looking mace. More of a thug than soldier, this one.

The maceman is seated on a stool to the left of the door, the swordsman is standing to the right of it, currently idly chewing through an apple. They do take notice when you approach with your horse.

"What do you want, kid?" Says the maceman, as the swordsman is more interested in his snack than a conversation with you.

462
Shintoist Mino
Mino invests 12 in Mino.

Shintoist Noto
Noto warriors attempt to conquer Etchū! 14+3 vs 10+8 = 17 < 18
Noto fails to conquer Etchū!
Lord of Noto sends gifts to the distant lands of Tang.

Shintoist Bungo
Bungo warriors attempt to conquer Sanuki! 10+7 vs 10+8 = 17 < 18
Bungo fails to conquer Sanuki!
Bungo warriors attempt to conquer Chikuzen! 10+10 vs 10+5 = 20 > 15
Bungo conquers Chikuzen! Chikuzen pillaged for 5.

Buddhist Wakasa
Wakasa warriors attempt to conquer Ōmi! 14+6 vs 10+9 = 20 > 19
Wakasa conquers Ōmi! Only 4 Rice is pillaged in Ōmi.
Lord of Wakasa sends gifts to the distant lands of Tang.

Shintoist Echigo
Echigo warriors attempt to conquer Shimotsuke! 14+9 vs 10+10 = 23 > 20
Echigo conquers Shimotsuke! Shimotsuke pillaged for 5.
Echigo invests 8 in Echigo.

Shintoist Nagato
Nagato warriors attempt to conquer Izumo! 10+3 vs 10+8 = 13 < 18
Nagato fails to conquer Izumo!
Nagato warriors attempt to conquer Suō! 10+9 vs 10+4 = 19 > 14
Nagato conquers Suō! Suō pillaged for 5.

TURN 3

Quote from: Foreign Trade Missions
Noto: 6
Wakasa: 5+2 = 7

Noto merchants open trade with Tang for equivalent of 6 Rice, while Wakasa merchants do the same but for equivalent of 7 Rice!



Moves needed: notquitethere, a1s, The Canadian Kitten, TricMagic, zemaj, Magmacube_tr

Spoiler: Rice Scroll (click to show/hide)

463
Forum Games and Roleplaying / Re: SQUIRE 2.0
« on: August 22, 2023, 02:43:25 pm »
"I am Griff Let, a Squire, and I wish to meet Sir Elmhead, and enquire about swearing to his Service." The officer nods at your explanation.

"You're third this year to ask, and the previous two are already serving Sir Elmhead, but I shall go and ask whether he is willing to take on a third one. Wait here." The officer leaves and enters the keep, leaving the two swordsmen to watch over you as you patiently wait for the officer's return.

It feels like eternity before the officer returns.

"Sir Elmhead has no time for you today, unless you have a letter of recommendation from someone of status or rank." You explain that you do not have such a letter.

"Then I'm to tell you that Sir Elmhead will meet you tomorrow morning. When the church bell calls for morning prayer, come here and I will take you to Sir Elmhead." He then looks you over. "You seem to be of some status and wealth, no? 'The Golden Cup', down the Gilding Road, is the best inn in the city that will surely accomodate you and your horse until morrow. All other inns are cheaper but don't expect much service, except those that have girls to offer to strangers." The officer returns to his post and talks with the other two swordmen, possibly about you.

It seems luck isn't on your side - whatever shall you do, Squire?

464
You agree to the Treasurer's proposal.

In the coming weeks, preparations are done to launch an expedition of prospectors, miners and sturdy folk to search the mountains for ores. In the same time, the old cellar of your keep is sealed up and artisans have dug out a new one, where provisions and other supplies are transferred with haste.

508 AD, Late Winter

The palace healers have great news. Despite the loss of one life, another is growing inside Dugda's belly.

Your newest child ought to arrive next Autumn.

508 AD, End of the Year

You are a bit worried. There's been profits, then expenses, then profits and expenses again all over this year.

When the Advisor comes, you don't wait and take the Scrolls of Kingdom Status from his hand to check the numbers with haste.

Happiness: 4
Population: 3
Economy: 1
Army: 3

"The Treasurer believes that we need to extend the harsh taxation for yet another year, my liege." The Advisor says, pacing behind you as you return to your seat.

"But I must protest this idea; we've been taxing our people harsh for two years already. One more and they will definitely turn against you. With the profits of the raw lumber, and, Creator bless, the expedition to the east being succesful, we will have enough wealth in few years' time."

A) "Agreed, the people have given and suffered enough. No more extra taxes!"
B) "The economy needs the money, and the peasants have it. Tax'em for another year!"

465
"And we do the same! Navigator! Change heading, north-northwest! Quick!"

"Changing heading, north-northwest, aye sir!" The Navigator turns the steering wheel and the sailors and topmen begin working the decks. Perhaps there's a chance to avoid the pirates.

Quote
2

Unfortunately, the winds and the sea work against you, and the pirates, once small dots upon the horizon, quickly catch up with you. The First Mate scampers from the forecastle.

"Message from the Lion! They're preparing for battle!"

"We can't run anymore! We do the same! Prepare for battle!"

"Aye, sir!!" The First Mate rings the alarm bell to the proper beat. Soon you hear the gun ports being pulled open and cannons pushed into the position as some of the sailors arrive at the top deck with muskets, bullets and gunpowder. You briefly return to your quarters to get your pistol and some gunpowder too. You watch as the Lion shortens the distance to Santa Julia to better provide assistance.

The pirate ships steadily get closer until you hear the dreaded sound:

Quote
3 vs 1

Cannons.

The bombardment from the ship in the lead is very ineffective, but some of the cannoballs do splash magnificently very close to Santa Julia's port board.

You hear Gunner Schmidt yell to open fire, and Santa Julia's cannons also send their fiery gifts to the lead pirate ship. These however fail to even get close.

Quote
1+1 vs 4+1

The distance is short enough that both pirate ships can shoot against Santa Julia and the Lion.

The pirates' cannons fail once again to reach any of the merchant ships, but your crew scores an early success with their second salvo. You see as the planks, ropes and men alike are exploded into the air after several cannonballs land on the top deck of the first pirate vessel!

Quote
1+1 vs 5+1, 4+1 vs 4+1

The exchange of cannon fire continues, and the succesful scores against the first pirate ship keeps it and the other at bay. It's only by the fourth exchange that some balls strike the railings of Santa Julia, graze one of the masts, and smash somewhere below deck, the metallic clang possibly coming from down there. Others fly past, and you see a few sailors being hit and wounded as others hide behind the woodwork and hardened parts of the masts, their muskets and pistols and swords ready for the enemy to come close enough. However, similar damage occurs on the enemy ship as Santa Julia's salvo explodes some of the woodwork.

Quote
5+1 vs 2+1, 2+1 vs 6+1

The terrible sound of ripping cloth above you announces the worst news; the pirates' shots, which you barely notice being chained, are damaging the sails. An unlucky topmen yells and crashes onto the top deck near you. Soon your ship will start to slow down and the dreaded aboardage might take place!

But the cannons of Santa Julia and The Lion work fiercely in tandem, and one cannoball from either of the ships scores the biggest hit - it smashes right into the middle mast of the pirate Ship in front, and your crew yells in jubilation as the aforementioned mast tilts and crashes into the fore mast, tangling ropes, pulleys, sails and wooden beams alike, causing that particular ship to rapidly lose speed on the waves.

Quote
2 vs 2+1, 3 vs 4+1

As the pirate ship in lead inevitably starts slowing down, the other circles it from the port side and tries to catch up with you.

But the exchange of cannon fire is in your favor - the Lion and Santa Julia having advantage over just one ship of the same draught and load. There are misses and splashes of water.

Then the newest salvo from Santa Julia crashes against the top deck of the second ship now up front, grazing and wounding its crew and damaging its precious rigging and woodwork.

Quote
2 vs 1+1

There is less cannonfire now that the other ship is trying to maneuver. You wish for the last salvo to hit the enemy and the enemy suredly wishes for their last cannonballs to hit your deck, but neither wish comes true.

Quote
6+1-1

The very last salvo by Santa Julia hits the top deck and the starboard of the ship, further damaging it. Few tense minutes later, that one ship then abandons pursuit of Santa Julia and the Lion and turns to port, no doubt going to approach his equally damaged companion, which is now quite far behind.

The First Mate appears by your side as sailors try to contain their joy and relief at having scared the pirates away, and begin to help the wounded, assess the damage, and clean the mess of the topdecks.

"Captain, communication from the Lion. They're disengaging from the fight, and continuing north-northwest for now." After a moment, the Gunner climbs from the lower deck and wipes some sweat from his brow.

"Herr Kapitan, this was tense. I have some wounded below deck, the surgeon's there. But the pirates! Their ships are damaged and one of them is crippled. By my reckon, if they are truly brothers, they won't abandon each other. We could have a chance! A chance to rid the zee of that scum."

"Bloodlust has gotten to you! Our's a merchantship. We have wounded, our woodwork's pierced. Sails are ripped, look!" The First Mate waves his hand at the most important damage on Santa Julia right now.

"But still! The Zeelanders' ship have suffered the least. With it at our side, we have clear advantage!"

"Madness!" The First Mate yells. "Madness, and bloodlust!"

A) "Madness indeed! We shall leave these pirates and these waters with as much haste as the sails allow. The topmen and carpenters need to fix the damage, and fast."
B) "The Gunner is right! Communicate to the Lion that they're asked to join us in the noble task of sending these pirate ships and their crews to the bottom of the Karib Sea!"

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