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Messages - Haspen

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5146
Forum Games and Roleplaying / Re: Lords of STARS!
« on: March 23, 2019, 02:39:03 pm »
Fwshoom, but less of it.

Kashyyk's Turn



Spoiler: SCs and Fleets (click to show/hide)

5147
Forum Games and Roleplaying / Re: Lords of STARS!
« on: March 23, 2019, 02:19:32 pm »
Fwshoom.

a1s's Turn



Spoiler: SCs and Fleets (click to show/hide)

5148
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: March 23, 2019, 02:08:38 pm »
The Helliste used Autumn Charge!
It's super-effective!


Quote from: Combat in NRT
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187)
4, 4 vs 6
Parsian army destroyed!
Helliste army moves from WEP to NRT
Quote from: Combat in ETF
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187)
5 vs 2
Parsian army destroyed!
Helliste army moves from WLD to ETF
Quote from: Combat in TIF
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187)
3 vs 1
Parsian army destroyed!
Helliste army moves from CYD to TIF
Quote from: Combat in LTH
Helliste (Unlurking Sentinel) vs Independents
2 vs 2
5 vs 5
2 vs 1
Independent army destroyed!
Helliste army moves from TVE to LTH

Winter Phase, Year 8



TankKit: 8 SCs, 4 Armies = 4 Armies to build
Doomblade187: 5 SCs, 2 Armies = 3 Armies to build
melkor: 8 SCs, 5 Armies = 3 Armies to build
Unlurking Sentinel: 13 SCs, 7 Armies = 6 Armies to build

Spoiler: SCs and Armies (click to show/hide)

5149
You decide to poke another siege force deployed by Caius Cuscus.

Quote
9!*

Your Army moves under cover of the night. The scouts and spies keep your officers updated.

The fighting begins when most of the enemy camp is asleep. Damdamian soldiers and auxiliaries are slaughtered, and only a handful of your soldiers were killed, the losses on Methiantese side even smaller than previously.

By the morning, sentries report that a lone Damdamian cavalier is approaching fast. Soon its made clear that he is carrying with himself a flag of truce.

The Damdamian, with his tan-skin and pitch black hair, looks unnatural amongst your mostly white and bright-haired men.

"Greetings, Emperor Houlandin of Methiant. Our wise leader, Caius Cuscus, is inviting you to talk about this conflict and maybe even negotiate terms of peace."

A) "Oh really? When and where, may I ask?"
B) "The only thing I'm willing to negotiate is Damdamian surrender! Begone!"

5150
Although the full name is MAD: Global Thermonuclear Warfare, it's exactly what I was thinking about, thanks!

5151
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: March 23, 2019, 04:45:30 am »
//After some check-ups and re-reading, it turns out Hood A was supposed to drop Door Key for Albrecht. It's now added to his inventory.

"Behind this room? A corridor that leads to guest chambers in the eastern wing."

~~Enemies Turn!~~

Meanwhile...

"Hmph. The cloak will soak in the blood and the stains will be hard to remove... The mage in bright blue cloak grumbled.

"Henrik, I'm telling you. I've heard metal clanking coming from the room we've cleared earlier. And horses, too!"

"Horses, Moritz?"

"Yes."

"Inside the manor."

"Yes?"

"..."

"..." The mage in fiery red cloak rubbed his temples.

"Alright, fine. If that slows the onset of that paranoia of yours, we can go check. But only for a while, I'm sure miss Dermaut is done with the barracks by now, so we ought prepare to leave this place."

~~Allies Turn!~~

Priscilla moved through the doorway while Albrecht picked up Venza and moved with him deep inside the council room.

"Do you hear that? I think its footsteps..."

~~Player Turn 12~~

EXP: 234/100

Enemies' stats updated!
Pyro- and Cryomancer are considered Elite units (5xp hit, 10xp kill).



Spoiler: HP (click to show/hide)

5152
A very early 2000s game, with rather bright and colorful graphics.

You were controlling a nation (state?) on Earth, and your goals were:

1. Research all kinds of nukes.
2. Launch space stations as research/defense platforms.
3. Launch nukes to wipe out the enemy.

You could leave launches and defense to AI, but at any given time you could hop behind space stations' weapons and blast the incoming missiles to bit.

I only played the game's demo, which ended after you researched 2nd type of missile and new satellite defenses.

5153
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: March 23, 2019, 03:14:17 am »
After initial stalemate, a simple tactical trick (Kiwis hate those!) allowed Ceodwell to swiftly win the battle.

Quote from: Combat in FLF
Ceodwell (melkor) vs Kiwi (TankKit):
2 vs 2
6 vs 1
Kiwi army destroyed!
Ceodwell army moves from LUA to FLF

Unlurking Sentinel's Turn



Spoiler: SCs and Armies (click to show/hide)

5154
You leave the keep and its garrison behind to lead Caius on an untamed ornithoid pursuit!

By the morning, however, you learn that the Damdamians did not pick up the bait; instead, they've started vicious bombardment of the keep you recently recaptured! The amount of ordnance and firepower used suggest that Caius Cuscus is dealing out a 'punishment' to the garrison.

A) A good moment to turn back and atttack!
B) Let's bait them once more, perhaps?

5155
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: March 22, 2019, 01:44:00 pm »
The depleted Parsian forces moved to protect the Tiftit valley, but will that be enough to stop the Helliste counterinvasion??

melkor's Turn



Spoiler: SCs and Armies (click to show/hide)

5156
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: March 22, 2019, 01:29:58 pm »
It seems that not all is well with Kiwi's warsnake after all.

Quote from: Combat in STT
Kiwi (TankKit) vs Ceodwell (melkor):
1, 4 vs 6
Kiwi army destroyed!
Quote from: Combat in FLF
Kiwi (TankKit) vs Ceodwell (melkor):
2, 5 vs 4
Ceodwell army destroyed!
Kiwi army moevs from DON to FLF

Doomblade187's Turn



Spoiler: SCs and Armies (click to show/hide)

5157
Forum Games and Roleplaying / Re: Lords of STARS!
« on: March 22, 2019, 01:22:59 pm »
The victory at Iota Orionis was swift and decisive for the New Confederation!

Quote from: Combat at iOR
Cyan (TankKit) vs Red (TopHat):
6 vs 2
Red fleet destroyed!
Cyan fleet moves from RYN to iOR

Doomblade187's Turn



Spoiler: SCs and Fleets (click to show/hide)

5158
Play With Your Buddies / Re: I don't want to believe - X-Com Files
« on: March 22, 2019, 01:15:03 am »
Two organizations in one update? Niiiice.

5159
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: March 21, 2019, 05:12:11 pm »
The Hellistes fought bravely, decimating Parsian cavalry hordes!

Quote from: Combat in CYD
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187):
5, 1 vs 2
Parsian army destroyed!
Helliste moves from DAH to CYD
Quote from: Combat in WLD
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187):
2, 3 vs 3
Parsian army destroyed!
Helliste moves from HEL to WLD

Autumn Phase, Year 8

TankKit's Turn



Spoiler: SCs and Armies (click to show/hide)

5160
You decide to move your forces against the nearest besieging Damdamian force.

Quote
8!*

Your Army moves swiftly and decisively, maintaing a steady pace. Like a mudslide, your soldiers attack the unsuspecting Damdamians. Combined with hail of arrows and fireshots from the walls of the defenders of the keep, many hundred Damdamians are killled and few dozens captured alive. Losses on your side can be counted up as fifty or so men.

The keep is liberated and the garrison officers promise some fresh supplies and bolts for your men, when the scouts arrive; Caius Cuscus learned of your assault (and will surely soon learn of your victory), and is moving the main troop toward your position! They will be here by nightfall.

A) Let's get all defensive like with the keep at our back.
B) Why wait until nightfall when we can march forth and defeat them by sunrise?
C) Time for us to move away and have them follow us like fools they are!

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