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Messages - Haspen

Pages: 1 ... 351 352 [353] 354 355 ... 2254
5282
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Adopt Fireblood Skirmisher Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but smoke and thunder they make alone can shatter morale. Some believe that if the hand-held Fireblood weapons are given to highly mobile units (cavalry), they could strike terror into enemy's ranks, allowing massed spear-and-sword infantry to advance afterwards and decimate the demoralized enemy troops.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Passage Tax: (once in effect: 1142 - 1169 AD)
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

Introduce Fireblood Tariffs:
Fireblood, as well as its components, are both valuable, important, and traded in large quantities. While a royal tariff on the mineral and Fireblood traders would surely hamper our trade and possibly lower amount of the precious black substance available for the Army, it could bring invaluable yearly profits to the Treasury.

Establish Imperial Trade Commission: (once in effect: 1167 AD - 1186 AD)
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

CULTURAL EDICTS:

Matters of religion, culture and art.

Endorse State Patronage of Arts: (once in effect: 1174 - 1215 AD)
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

Proclaim Religious Equality: (once in effect: 1135 - 1172 AD)
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

Enforce Religious Unity:
Strengthen the nation and culture of the Empire by disallowing foreign faiths to preach freely in the Empire, as well as prevent rise of sects, zealots and fanatical schismatics amongst the clergy by declaring heresy a crime against the Empire, the Emperor, and his subjects.

Promote Missionary Orders:
Promote our faith outside the Imperial borders with monetary and political support from the Crown for the preachers and missionary groups. This will surely strengthen our state religion, on the other hand, it will probably upset religious minorities within the borders and our 'heathen' neighbours outside them.

---

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Spoiler (click to show/hide)

5283
Also Haspen, did we start repaying our loan to the dwarves this year?

Knew I was forgetting something.

Fixed!

5284
You decide to keep it in the royal vault. Maybe it will cure your people of ill, maybe it will simply look lovely on the shelf - but you're keeping it.

1216 AD, Late Winter

The Treasurer drones about how the Scaling Tax has brought less profits to the Treasury than expected; it seems that your craftsmen aren't particularily wealthy and after the recent incident there's not much of aristocracy to pay extra taxation.

Still, money is money. Maybe in future decades this will change.

1216 AD, End of the Year

How does the Treasury fare after this year? The leaves sold nicely, the dig paid off, but the expenses aren't small and the mines in the north aren't working yet. On other hand, first profits from Scaling Tax were made...

You snap from your musings as the door creaks - as expected of him, the Advisor walks in, his hands occupied by Scrolls of Kingdom Status.

Quote
5to6*, 1to4(1to4), 3to6

Happiness: 6
Population: 8
Economy: 5
Army: 11!
Imp.Authority: +1

"Your Majesty, the state of affairs of the Empire are as follows; the authority of the throne has been strengthened by prosperity of the land and influence of the council and the Crown."

"As expected, the dig, the trade of horses and Scaling Tax brought some nice money. The overseers of Vaults also report that initial profits from their operations were good. Coupled with wealth gained from the Meric's tomb, our Treasury has moderate reserves of cash at the moment."

"The Marshal proudly reports that the Imperial Army is at its maximum capacity and efficiency. He and his commanders both clamor for the prowess and strength of Methiant to be tested! It's been ages since last war for profit, they say, and whilst they love their usual guard duties and protection of internal stability in the Empire, the men have this itch that can be only scratched by properly organized battling outside Methiantese borders."

A) "But Methiant is friend to all living beings! We can't go to war simply because our soldiers are bored!"
B) "A perfect opportunity to settle some family grudges with the Kingdom of Eldrican!"
C) "Emperor Mahjar Sim is old and probably does not expect an attack! Time to grab some Gubtan riches!"
D) "Lametania has too close ties to the south, and we ought to change that!"
E) "We will ride against Kingdom of Helliste, as to expand north and seize the coastline!"
F) "Kingdom of Rucus seems to be a link between south and north - let's break that link apart!"

"Besides matters of war, there's also matters of Imperial administration. Do you wish to issue an Edict?"

A) "Sure, I'm always eager to stamp some papers!"
B) "Nah, I think I've issued everything I wanted so far."

The Advisor brings the royal map for your review, but with few quick glances you can see that nothing has changed.

5285
You decide to fund archeological dig with help of House of Learning; it will take longer due to their methodical approach, but will be much cheaper in the long run.

1216 AD, Midwinter

Quote
6

Success! Just few days into the dig, the diggers broke through the roof (and the one with the pickaxe fell in) into a spacious, rectangular chamber lined with flat stones!

Immediately, the scholars began to catalog the whole inventory, of which there was not as much as one could expect from ancient tales. They've accounted several hundred gold and silver coins, some old clothes (many being green and red, typical for dynasties before Houlandines), clay and stone pottery, remains of a horse and a dog, as well as a stone sarcophagus. Some bone dust and skull fragments were found inside, suggesting that it wasn't sealed properly. Besides the dusty remains, a collection of small blades in protective clothing was found. Their blades are dull and rusty, but gem-encrusted handles are made of precious metals.

The money has been cleaned and restored - its net worth has unfortunately more or less equaled the payment for House's scholars. The blades were cleaned as well, and sold to collectors for another bunch of money as well. All in all, the Treasury profited from this years' trade of t'chai more than from the dig.

The most exquisite item found inside the sarcophagus, however, was a heavy, gold-cast goblet, adorned with amethysts, onyxes and sards. The scholars are pretty sure that this must be the legendary 'Jewelled Cup of Stars', an item which King Meric (supposedly) used to cure his kingdom of plague in 650s, as well as saved two of his children from the dreaded swamp fever. The runic inscriptions are faded, and only with help of some dwarven Vaulters your archeologists manage to ascertain that some faint trace of magic is embedded within this heavy piece of solid gold and dark jewels.

"What do we do with the goblet, my liege?" The Advisor says, staring down along with you at the golden vessel in question. It sure is pretty, but as you lift it, you doubt it could be even used for ceremonial purposes, or even drinking. It's too heavy for that. "Do we sell it?"

A) "We've been strapped for cash lately, and such a beautiful piece of goldwork will surely be priced well. Let's sell it!"
B) "No, we will keep it in the artifact vault as Crown Jewel of Methiant! Nothing wrong with having a robust collection, you know."

5286
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You decide to let her marry whom she wishes. Apparently Deathan didn't object either and gave Duach permission, too.

Just two weeks later they marry in traditional Pantheonist ceremony.

1216 AD, Winter

Quote
1

In the rush to begin mining of silver, the northern overseers have forego safety and caution; a major tunnel collapse and then landslide killed dozens of overly enthusiastic miners and damaging many buildings. Basically, this sets the silver works back to the beginning.

Hopefully next year the Treasury will see some fresh silver bullion delivered...

Quote
5to6

From more fortunate news, the t'chai leaves sold in the west for hefty profits!

Gold and gemstones fill the treasury, as well as Gubtan coinage, for the eastern traders brought the agreed-upon money for the horses you're selling to Mahjar Sim's stables.

Quote
6*

After you've finished an old tale about King Meric of Luathbas and his fabled, riches-filled tomb, its location lost to people's memory, a persistent thought remains. What if it the tomb, and its riches are real?

So over the course of few nights, you dug into ancient books, histories and religious reports pertaining King Meric's passing and funeral. You compare writings with more recent essays and literary works on the subject. You look into the old maps and sketches, and compare them to the images composed by scholars at House of Learning. You even seek help of few of their brightest cartographers and historians.

As the nights pass, more and more evidence points to an astounding conclusion - King Meric has been buried in the hills outside Methe! Back then, the hills in question were far beyond Methe's walls, the area covered in thick forest. Nowadays, they're right beyond the outer walls, covered in grass that cows munch for breakfast, their owners blissfully unaware of riches underneath.

Then again, would farmers and governors simply let cows graze over dead king's tomb?

The hills are currently not even used, for a layer of snow has covered the old grass. Maybe it's the perfect time and opportunity to see if King's Meric tomb really exists?

A) I'm not a tomb-defiler, though. King Meric deserves his rest and his riches.
B) I will send money to the Royal House of Learning so that they can begin archeological excavations right away.
C) I will entice some lvl20+ adventurers to dig up the treasure, even if one can be sure they will help themselves to a part of it.

5287
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: February 10, 2019, 12:55:32 pm »
Quote from: Johannes vs Huntsman A
Hit: 114+10+3-15 = 112, autohit!
Crit roll: 13, no crit
Damage: 11+1+2-3 = 12dmg

Quote from: Venza vs Thug B
Hit: 101-12 = 89
Hit roll: 92, miss!

Spoiler: HP (click to show/hide)

5288
Forum Games and Roleplaying / Re: Lords of STARS!
« on: February 10, 2019, 07:13:41 am »
The battle of Alpha Draconis was a complete success, with Ocean's losses being at least ten times larger than the Empire's.

Quote from: Combat in aDR
Crimson (melkor) vs Blue (TricMagic):
5, 5, vs 1
Blue fleet destroyed!
Crimson fleet moves from SHE to aDR

TopHat's Turn



Spoiler: SCs and Fleets (click to show/hide)

5289
Forum Games and Roleplaying / Re: Lords of STARS!
« on: February 10, 2019, 05:35:13 am »
Menacingly, Ocean fleets move toward the Empire.

melkor's Turn



Spoiler: SCs and Fleets (click to show/hide)

5290
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: February 10, 2019, 05:27:41 am »
Maybe there is some reason in that thinking.

Quote from: Combat in HLC
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187):
1 vs 3
Helliste army destroyed!
Quote from: Combat in WLD
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187):
4 vs 1
Parsian army destroyed!
Helliste army moves from ION to WLD
Quote from: Combat in RUZ
Helliste (Unlurking Sentinel) vs Kiwi (TankKit):
6 vs 3
Kiwi army destroyed!
Helliste army moves from TVE to RUZ

Taricus's Turn



Spoiler: SCs and Armies (click to show/hide)

5291
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: February 09, 2019, 06:07:11 pm »
"Non sono affari tuoi, ragazzo!"

Quote from: Venza vs Huntsman
Hit: 101-15 = 86
Hit roll: 86, hit!
Crit roll: 36, no crit
Damage: 14-2 = 12dmg

Spoiler: HP (click to show/hide)

5292
Play With Your Buddies / Re: I don't want to believe - X-Com Files
« on: February 09, 2019, 05:15:29 pm »
I'm starting to hate the Syndicate more than ever before.

And constant base defense missions, bleh!

5293
Other Games / Re: How did you last *own*?
« on: February 09, 2019, 04:52:28 pm »
Clearly the game in question is Hunt Down The Freeman.

Nah pretty sure its Stardew Valley: Enhanced Edition.

5294
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: February 09, 2019, 04:50:40 pm »
~~Enemies Turn!~~

Jill's worries were proven incorrect!

Quote from: Hood A vs Priscilla
Hit: 85-20 = 65
Hit roll: 100, miss!

Priscilla counterattacks!
Hit: 81-13 = 68
Hit roll: 40, hit!
Crit roll: 46, no crit
Damage: 14+2-3 = 13dmg

Quote from: Arbalest B vs Erica
Priscilla Guards!
Hit: 98-20 = 78
Hit roll: 30, hit!
Crit roll: 99, no crit
Damage: 24-11-2 = 9-3-1 = 5dmg

Priscilla counters!
Hit: 81-6 = 75
Hit roll: 6, hit!
No crit roll.
Damage: 14+2-7 = 9dmg

Priscilla counters once more!
Hit: 81-6 = 75
Hit roll: 80, miss!

Quote from: Huntsman A vs Johannes
Hit: 101-22 = 79
Hit roll: 1, hit!
No crit roll.
Damage: 12-3 = 9dmg

Johannes retaliates!
Hit: 114+3-15 = 102, autohit!
Damage: 11-2 = 9dmg

The pink-haired swordsman looked at the remaining two thieves, who then ran down the hallway...

Occhio C leaves the map!
Occhio D leaves the map!


~~Allies Turn!~~

"Aha! I see an easy target! YAAAH!" Albrecht went to front of Priscilla, stabbed the dark mage, and returned behind the wall-lady.

Quote from: Albrecht vs Hood A
Hit: 109-13 = 96
Hit roll: 87, hit!
Crit roll: 60, no crit
Damage: 23-3 = 20dmg

"I-I-I think this will be, be the best course of action, now..." Princess Sophia raised one of her staves and closed her eyes...

...and one of the thugs at the back began to snooze.

Quote from: Princess Sophia casts Sleep on Javelineer A
Staff hit: (30+[{9-2}x5]+4)-(4x2) = 30+35+4-8 = 61
Hit roll: 30, hit!
Javelineer A is Sleeping!

~~Player Turn 8~~

EXP: 159/100

Objectives:
Find Joachim Lichteisen!
Optional: Recover stolen weapons! (An Occhio that reaches Column 1 leaves the map forever)




Spoiler: HP (click to show/hide)

5295
Other Games / Re: Wargroove
« on: February 09, 2019, 12:11:27 pm »
Got Wargroove myself. ROYALDOGGO is best doggo. Map editor already used for great entertainment.

Campaign is also fun, if not a bit challenging in places. But I like it.

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