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Messages - Haspen

Pages: 1 ... 357 358 [359] 360 361 ... 2254
5371
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You decide to ask for Power!

"So be it." You feel a concentrated bout of pain, and you clutch your head in your hands, kneeling. The pain makes you short of breath and you feel your breakfast attempting to escape from your stomach.

But the pain is soon gone, just as the White Stag. In the place of it all, a sudden enlightenment and understanding of the world appears, as if someone took off blindfold from your eyes and a gag from your mouth.



Quote
1, 2

Congratulations! Houlandin III has been Gifted! (+Charismatic, +Wise)



You return to your entourage, mentioning that the White Stag has managed to escape you. The courtiers sigh but accept the loss, for the White Stag is always elusive. The priests however speak highly of the sightining and the chase, for it will surely mean good luck for the Empire in coming years.

Few notice that you have, indeed, changed.

1215 AD, Mid-Autumn

The cartographers sent north years ago have returned, bringing with them the knowledge of not one land, but two!

First, they speak of Dvar, a land of lakes, snow and brave men and even bravest women. They sail long boats that have heads shaped to resemble scaled fishheads. According to Albion sailmen, they were once the greater warriors and navigators than Albions, and indeed, they taught the Albion people how to fight, sail, pillage and plunder.

Since their line of kings died and the society turned more to chieftain lords that control no more than few villages at best, the Dvar have lost their ways of pillagery and warfare, instead becoming settled peoples that hunt fish and whales and wear the delicate skins of seals and reindeer they hunt. The communities are small, and live in wooden cottages or fur-covered huts.

They were friendly toward the cartographers, but had little to offer the travelers, and much less to offer peoples of the south in general. Curiously, they speak in manner similar to Albionese, yet have a religion not unlike Pantheon. Whether their religion comes from similar roots, or, mayhaps, was basis for the Pantheonist mythology, the cartographers cannot say.

They've spent quite a while navigating the lands of Dvar; tiny islands are counted in thousands, the local coasts are torn and ragged. A whole year they were traveling between villages and hamlets alone, mapping the shores and inlets and seas. Finally however, with help of Dvar and then Albion sailors, they've made their way back to east and south, making a courtesy visit to local Albion ports. After few weeks resupplying and resting from visit in Dvar lands, your intrepid cartographers then sailed along the coast, to the far west. The further they went, the smaller and poorer Albion coastal villages became.

Finally, well into second year of their journey, they've reached the fabled, distant, and reclusive half-elves of Sylevessef, proving indeed that not only elf-human hybrids can live, they can live aplenty and in prosperity. The half-elven cities are made entirely of stone, a greyish one, probably granite. Their architecture is 'raw', with little detail, sculptures few and paintings unknown to them. They sure love towers and spires, for even small homes and buildings have one or two. The tightly packed houses and inns and shops are arranged in circular or half-circular districts, with a vast, empty plaza in the middle, made of flattened dirt and clay (they do not use stone for roads).

These areas serve as marketplaces, the plethora of merchants and peddlers selling their wares - fruits (apples and plums being most common), fish and fish products ("spicy fish sauce! lightly fried fish fillets! elaborate fish salads! Sire, they make every food possible out of their fish!"), as well as furs, skins, cloth and crafts, iron utensils, armor and even decorations, as well as, baffling your cartographers, 'iron thread', that is spun into thicker ropes and then made into coats for soldiers and harnesses for war horses (a sign of priviledged birth and/or wealth of the rider). Horses, it seems, are one of very few domesticated animals the Sylevessef half-elves have; seals and sea birds are kept as pets sometimes, and livestock is comprised mostly of sheep and goats. The half-elves apparently never heard of dogs and cats, pig, cows or even chickens and hens.

They've met with represenstatives of their Council, which has a member in each half-elven city, often working as city mayors or aides to such. The Council is responsible before the High King and his family, but while King if leader of military matters, the Council rules and runs the administration. The cartographers failed to meet with highest-ranking officials, and half-elven nobility - mostly descendants of the first, or the second (and current), ruling dynasty - were few, and none living in coastal towns the cartographers visited.

With great zealotry they worship The Twins, said to be the first 'half-elven' children who were exiled from Tisilenteliya. The male twin, Suumin, is embodiment of virtues, arts, agriculture, and the moon, while the female twin, Tussa, represents war and death, family and life, and the sun. Non-bielievers and foreigners are forbidden from stepping inside the Twins' houses of worship. From what your men learned though, the temples are also raw and simple in design; the large areas inside are used for group worship, where half-elves 'kiss the sky', and then chant praise or ask for favors from the divine Twins. The Twins' apparently gained god-hood after consuming half of 'The Golden Apple' each, but because Suumin was asleep when Tussa ate her half, he woke up when she was already hidden behind the horizon, and since then, the Twins have been chasing each other on the sky.

The half-elves take greater interest of the sky and motion of stars in general; not only to predict coming of years and passing of seasons, they also trace stars during one's birth to determine their 'guardian star', as well as to divine futures and fortunes of their brethrens. Some do it even on daily basis, starting their working days with reading of the stellar arrangements.

It seems that while elves of Tisilenteliya supply the 'elven' part of mixed parentage, the 'human' part comes from Albionese and, to lesser degree, Dvar and Prawlantese. Half-elves of Sylevessef have different names for 'halves, quarterlings and lesser' mixtures of blood; genealogy and history is common interest of many half-elves, who often pride themselves on having a 'pure' descendant (elf or human foreigner). But no caste or societal level of theirs is based on bloodlines, and Sylevessef half-elves do not belittle their brethren for having a certain degree of parentage in their veins. The easiest way to spot someone with more elf blood than human is by looking at the ears - while all half-elves have a certain degree of pointiness to them, those who had a full-elven parent have the sharpest, and often, the longest, ears.

Half-elves of Sylevessef were greatly interested in Methiant and southlands in general, for while they build ships and sometimes travel along the coast, they have little interest in the seas besides seeing it as a supply of their all-time favorite fishies. They exchanged some items with your cartographers, the various little trinkets made of gold and silver being most coveted things; in return, they gave your scholars some of their clothes and rock crafts, for even their jewellery is stone. They also make exquisite dyes of purple, black and gold colors, apparently coming from snails, insects and larvae native to Sylevessef meadows and forests.

In terms of politics, they constantly war with Tisilenteliya Elves, their corrupt, prideful and highly xenophobic royal family, and with open arms they welcome rebels, dissidents and criminals of the woods, replenishing own elven blood with their help. Unfortunately, siring a half-elf with inhabitant of Sylevessef is a legal reason to obtain both citizenship and a requirement to abandon one's old home, and that's why the cartographers' group has returned in a bit smaller numbers compared to when it was leaving Methiant-Cydwyl

After spending a year in Sylevessef, stuffing themselves with fish dishes and fruit wines, your cartographers decided to go further west and south, but because Albion and Dvar sailors were wishing to return home, and Sylevessef mariners were unwilling to work for foreigners, the expedition had to be called off before the sea connection to lands of Prawlantese and Ivonians was empirically confirmed (the half-elves did mention it exists, though).

The court and the scholars gathered in the audience room loudly exchange thoughts and suspicions about the distant Sylevessef (and to much lesser degree, about the wild Dvar). The head scholar bows his head before you, and soon silence falls upon the hall.

"Most blessed Emperor. We wish to return to the House of Learning, to help bring the knowledge of the distant lands upon the maps of the Empire. Still, we want to ask for favor and monetary support for another expedition to the northwest, to bring more knowledge about Sylevessef, as well as actually try and visit Prawlant and Ivonia by the sea."

A) "Favor you can always have, but money is in short supply. There will be no expeditions for a while, I'm afraid."
B) "I will sponsor the expedition right away. Sail far and wide, my brave explorers!"
C) "Actually, back in the day, your colleagues mentioned visiting lands to west and south. I would like to get some information about these lands instead."


5372
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: January 24, 2019, 11:40:10 am »
Hordes of Helliste fought against famed Parsian cataphracts, and even with numerical advantage, they won only by a small margin.

Quote from: Combat in WLD
Helliste (Unlurking Sentinel) vs Parsia (Doomblade187):
3, 1, 1 vs 5
2, 1, 5 vs 6
Parsian army destroyed!
Helliste army moves from HLC to WLD

Taricus's Turn



Spoiler: SCs and Armies (click to show/hide)

5373
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: January 24, 2019, 10:37:45 am »
~~Player Turn 6~~

EXP: 112/100



Spoiler: HP (click to show/hide)

5374
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: January 22, 2019, 10:12:28 am »
The battle of Augas was won by the Ceodwells, who began siege to retake their old lands.

Quote from: Combat in AUG
Ceodwell (melkor) vs Luathbas (Taricus):
5 vs 4
Luathbas army destroyed!
Ceodwell army moves from KHO to AUG

Unlurking Sentinel's Turn



Spoiler: SCs and Armies (click to show/hide)

5375
You lower the bow and arrow, and stare at the White Stag expectantly.

"Your generosity and mercy will be rewarded as promised. Tell me, o human, what it is that you desire. Power? Or knowledge?"

A) "Power!"
B) "Knowledge!"

5376
Forum Games and Roleplaying / Re: Lords of SPAM! Game has begun!
« on: January 21, 2019, 01:40:19 pm »
The Dahnians vacate their remaining keep.

melkor's Turn



Spoiler: SCs and Armies (click to show/hide)

5377




You tell the others that as the Emperor, you must be the one to hunt down the Stag!

So you give the chase with your horse, and the White Stag promptly runs into the woods. The chase moves rapidly between ever-thickening wall upon wall of trees.

Quote
6

It finally stops at the edge of a cliff overseeing a fast, stony stream below. You pull out an arrow and pull on the bowstring, as the Stag faces you...

"You, who commands the metal that burns. Halt."

Did the Stag just speak? Inside your head??

"I am Kiardane, spirit of the northern forest, and a guest in the body of this noble stag. Due to the workings of the spirit world, killing the stag would mean killing me. If you spare my host, I shall bestow upon you one of your choosing; knowledge, or power."

A) "Ain't got time for this spiritual babble." *twang*
B) "Alright, okay, this is a fine deal."

5378
You decide to sponsor and partake in the Hunt, to the rejoicing of noblemen and clergy alike.

The hunt begins at the very early morning, when the greyness still occupies the skies and the first sunlight is merely a tint on the distant horizon. Few of smaller game are captured early.

Quote
6

Then one of the squires at the rear gasps audibly and nearly squees, frantically pointing at a nearby hill.

"T-T-The Stag!" The freckled youth sputters out, and all the eyes turn in the direction he is pointing. Indeed - the fabled White Stag stands upon the peak of the mound! It's majestic white form is still, its red eyes gazing upon you and your entourage. The Priests are visibly excited, for the Stag has not been seen for over a hundred years.

A) This is it! My chance at glory! I will be the one to hunt it down!
B) Only the bestest of my hunters will have the priviledge of chasing it!

//I like to point out that the last time you guys caught the White Stag was all the way in SPAMKINGDOM, in year 825

5379
Play With Your Buddies / Re: I don't want to believe - X-Com Files
« on: January 21, 2019, 11:56:19 am »
Did I die? Haven't seen myself mentioned in a while ;v

Please add another Hatkat in there.

5381
You decide to sell it around the country.

1215 AD, Midsummer

Quote
6

It seems that in these hot summer days, quenching people's thirst with Springwine compelled them to praise you for your benevolence; the mood of the populace rose, and of course the Treasury reports profits from the trade.

1215 AD, Late Summer

You receive a letter of thanks from your aunt, Ciri of Helliste; turns out, there was no foul play in Sigurd's death, and the aunt made peace with young Brynwald after her fears were proven incorrect.

The Spymaster meets with you a week later, reporting that the operation was concluded and his agents - and the cloaks - returned home.

1215 AD, Autumn

Quote
2to5, 1, 3to4*

Springwine and Glasswares sold for similar amounts, says the Treasurer, but finally the t'chai leaves bounced away from the bad spell of meager profits.

A delegation of Pantheonist high clergy has arrived for an audience with you during a windy, rainy, and definitely not-great-on-the-mood day.

"Greetings, Emperor Houlandin! With great joy we came to you to announce that the omens in the sky, in the light of stars and in the patterns of earth and rivers all point to one conclsuion: this is the Year of the White Stag! Therefore, we wish to ask the Emperor of Methiant-Cydwyl to sponsor, or even better, partake in the most sacred of hunts, and try and seize the White Stag, along with blessings and prosperity for the Empire in the coming years!"

A) "Sorry, I'm gonna be busy the whole autumn!"
B) "Just let me find my hunting bow and arrows!"

5382
You decide to send some cloaks and agents, leaving the details to the Spymaster.

1215 AD, Mid-Spring

The dwarves arrive with the money, the amount exactly what you agreed to. Two identical contracts are signed by both you and the dwarven representative, who then takes one of them with him, and leaves the other with you.

1215 AD, Summer

You dear wife gives birth to a healthy baby boy! She names him 'Yoe', after the founding father of the dynasty, and quite possibly setting up a headache for the historians of the future.

Unfortunately, even with Diplomatic Corps at work, no one seems to be interested in Springwine from Tiftit!

You decide to...

A) Sell it to peoples of Methiant.
B) Try harder with the searching.

5383
Forum Games and Roleplaying / Re: Fire Emblem on Forums 7: IC Thread!
« on: January 20, 2019, 09:31:13 am »
The door got blasted.

Those behind were notified that someone is breaking through, as some unintelligible voices from other side of the door raised an alarm.

Quote from: Venza vs Door
12-0 = 12dmg

Quote from: Johannes vs Door
13-0 = 13dmg

Spoiler: HP (click to show/hide)

5384
General Discussion / Re: [Why] Sssoomebody once told me- (Happy thread)
« on: January 20, 2019, 08:48:57 am »
HAPPY WOMB EXODUS DAY ANNIVERSARY YOU TWO!


5385
Prettysure it's a Fleet in Albania, not Army :P

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