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Messages - Haspen

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5776
1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to gain Power! (-2 Power)

Quote
7-4 = 3

PNP: +3 Power!

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP attempts to gain Popularity! (-2 Power)

Quote
10+1 = 11-5 = 6

PCP: +6 Popularity!

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP tries to gain Power! (-2 Power)

Quote
7+1 = 8-4 = 4

PPPP: +4 Power!

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA attempts to get Power! (-2 Power)

Quote
(5-3) = 2

PfPA: -2 Power!

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

Zzz.

1906 AD, Winter

Recently, it seems that foreigners think of Pankratinia as 'that troublemaker' and 'hole of instability'. Pankratinian citizens are thus worried that the growing Republic might be, indeed, inferior compared to others on the international stage, and they want something to be done with it!

Pankratinians no longer view Internal Stability as a Topic of Interest, and instead now worry about International Prestige.

Topics of Interest amongst Pankratinian Citizenry: International Prestige, Industrial Growth and Sciences&Technologies.

Both PPPP and PRPoP address most of the worries of Pankratinian peoples, and that increases popularity of these parties.

PPPP: +1 Popularity
PRPoP: +1 Popularity

Nationalists have recently came to power in large number of local governments, pushing the ruling coalition out of power in almost half of krainas, strengthening the PNP's position within Parliament.

PNP: +5 Power
PCP: -2 Power
PPPP: -2 Power
PRPoP: -2 Power

List of Parties: Minority Government (PCP + PPPP + PRPoP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 90
Current Power: 21

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 144
Current Power: 2

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Sciences&Technologies, Industrial Growth, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 129
Current Power: 2

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 88
Current Power: 4

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 109
Current Power: 5

5777
12 hours more for Iridium64

5778
H8 and do with the doublechopping of the enemy boss. For shiny ax!

5779
You decide to pardon the Duke of Dahnia and his family, accepting his second pledge of loyalty.

1213 AD, Late Autumn

Quote
6*

The fighting in the east culminated in re-taking of Karasau, a ghost city by the end of siege. The once populous metropolis has had about five thousand less-than-fanatical Parsians covering in fear. Those still fighting made their way toward Waterless Plains, and Evalians and your soldiers are pursuing to destroy them as well.

The Spymaster appears at your side few hours later.

"My liege, the agents are ready to go and fight in the shadows of Eldrican alleys, although our future enemy is vast. Should they concentrate on gathering information or hindering Eldricans in their preparations?"

A) "Accurate reports on troops movements are always better than a blown up munitions depot!"
B) "The less supplies and working equipment they have, the better!"
C) "Now? Now is too early. Ask me in a year, when we're sure that Eldricans are going to invade!"

5780
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 04, 2018, 06:11:12 am »
And gold!

* Haspen needs better glasses.

5781
022: The Underlands

Spoiler (click to show/hide)

5782
You decide to raise the Army's budget (so it can reach that juicy 11 at last).

1213 AD, Mid-Autumn

Quote
6*

The rebelling noblemen, or rather, their army ,was beaten thoroughly at Empty Plains, and many of its ringleaders were captured and executed. Regents and retainers in the Duchies have surrendered and renounced their servitude to rebels, bringing Clochtoir, Ionith and Donuth back under direct control of the Throne.

The current Duke of Dahnia has retreated his forces back to his territory, but without outside support and your agents estimating his forces at 4-5 thousand (including militia, auxiliaries and the like), his fall is inevitable.

Quote
7!*

What is more important is that the eastern forces reached delivered a crippling blow to the Parsian rebellion! After meeting with Odish in battle once more, they've killed him, and approximately 5 to 6 thousand Parsian militia and armed peasants joined him in the afterlife. The rebel leadership is in disarray, because whilst Priests of Eleven have already annointed Odish' teenage son as his heir and successor, the popular support for him is low and that shows; villages and garrisons are surrendering one by one.

You receive a humbled dignitary from Dahnia; the Duke of Dahnia is asking for general amnesty for himself and his family in exchange for laying down arms and re-pledging loyalty to you and your family.

A) I don't negotiate with rebels! Begone!
B) Fine, I feel generous today!

5783
021: A Matter of Persistence

Spoiler (click to show/hide)

5784
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 03, 2018, 04:51:10 am »
Actually it's mostly black with either red or white, so not that far from standard 'sci-fi armor/uniform color' combos, be it movies or anime :P

Great job as always, Noyemi!

5785
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 03, 2018, 04:28:56 am »
That's both awesome and adorable in the same time.

Though you should tell the guys to do some proofreading...

5786
1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to gain Power! (-2 Power)

Quote
8-4 = 4

PNP: +4 Power

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP attempts to gain Popularity! (-2 Power)

Quote
10+1 = 11-5 = 6

PCP: +6 Popularity

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP hosts a political Debate! (-4 Power)

Quote
4+1
2+3+1
5
2+1

PCP: +5 Popularity
PPPP: +6 Popularity
PfPA: +5 Popularity
PRPoP: +3 Popularity

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA attempts to gain Power! (-2 Power)

Quote
7-4 = 3

PfPA: +3 Power

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

PRPoP attempts to gain Power! (-2 Power)

Quote
7+1 = 8-4 = 4

PRPoP: +4 Power

1906 AD, Autumn

Topics of Interest amongst Pankratinian Citizenry: Internal Stability, Industrial Growth and Sciences&Technologies.

PRPoP is the party that fully exemplifies the worries of Pankratinians, and that makes them much more popular than others; not far away is PPPP, which also enjoys, albeit smaller, boost to popularity.

PPPP: +1 Popularity
PRPoP: +2 Popularity

In recent weeks, PfPA managed to obtain for itself several important positions in Pankratinian ministries, increasing their power within the Parliament.

PfPA: +3 Power

List of Parties: Minority Government (PCP + PPPP + PRPoP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 90
Current Power: 15

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 138
Current Power: 6

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Sciences&Technologies, Industrial Growth, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 128
Current Power: 2

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 88
Current Power: 8

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 108
Current Power: 7

5787
Competition is looking pretty steep, however.

Do tell something we don't know :P

5788
As Solymr is working on the Handbook 2.0, it is time I announce a new FEF: FEF7! (ain't I creative, huh)

It will serve both as a playtest for the Handbook 2.0 as well as way for me to get back into this horrendous time-devouring abomination well-established forum game series.

I plan to include about 4-6 player characters maximum, starting with First Classes and 'maybe' promoting into Promoted Classes by end of the game, and the plot will be a cheesy one of 'young princess deals with conspiracy in standard-fare medieval fantasy kingdom' sort. As you can see, I expect it to be on the short side.

I give no estimate on OOC thread nor what kind of characters I will be seeking (although they most probably will have to be of noble birth) for this particular game.

Because I know some super-thirsty maniacal junkies creative players will already be getting character ideas, I'm posting what lore I already have for the plot-central Kingdom (Angeborten) and several nation-states around. Be warned that there will be updates, erasings and additions on irregular basis in the coming days.

Spoiler: Lore 7 v0.1: Religions (click to show/hide)
Spoiler: Lore 7 v0.1: Nations (click to show/hide)

5789
Forum Games and Roleplaying / Re: DOOMguys, Sortie 1 IC Thread!
« on: November 01, 2018, 09:18:25 am »
Alfred and Derran are reminded that to the west, a small door leads to Office 1-2, while the large blast door to the east mostly definitely leads to another hangar...

TURN 16

Derran, Kyle, Keith and Alfred are all in Hangar 1-1. 1 Pistol (6/6 ammo) is on the ground here.

Spoiler: HP (click to show/hide)

5790
HAPPY WOMB EXODUS DAY ANNIVERSARY, Teneb!

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