Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 387 388 [389] 390 391 ... 2254
5821
Forum Games and Roleplaying / Re: DOOMguys, Sortie 1 IC Thread!
« on: October 26, 2018, 01:48:36 pm »
There was reloading and trading, meanwhile Derran blasted some baddies.

Quote from: Derran vs Marine F
Hit: 80-0 = 80
Hit roll: 65, hit!
Damage: 6-0 = 6 damage

Spray!
Marine E: 17, hit!
Damage: 3-0 = 3 damage
Drop: Pistol Clip (6/6 ammo)!
Marine G: 92, miss!

Derran and Alfred both got shot.

Quote from: Marine F vs Derran
Hit: 80-0 = 80
Hit roll: 17, hit!
Damage: 1-2 = 0 damage!

Quote from: Marine G vs Alfred
Hit: 80-0 = 80
Hit roll: 67, hit!
Damage: 3-1 = 2 damage

TURN 13

Derran, Kyle, Keith and Alfred are in Hangar 1-1, along with 2 Marines? who are pointing their guns at them! 1 Pistol (6/6 ammo), 1 Pistol Clip (6/6) and 1 Shotgun Shellbox (20/20 ammo) are on the ground here.

Spoiler: HP (click to show/hide)

5822
010: Religious Mayhem on the Horizon

Spoiler (click to show/hide)

5823
009: We Are Not Alone

Spoiler (click to show/hide)

5824
Forum Games and Roleplaying / Re: DOOMguys, Sortie 1 IC Thread!
« on: October 26, 2018, 03:46:30 am »
Reloading happens just as Kyle gets to the Hangar.

Keith cuts down a Marine with his salvo.

Quote from: Keith vs Marine D
Hit: 80+3-0 = 83
Hit roll: 35, hit!
Damage: 3-0 = 3 damage

Ratatat!
Hit: 80+3 = 83
Hit roll: 93, miss!

Ratatat!
Hit: 80+3 = 83
Hit roll: 32, hit!
Damage: 5-0 = 5 damage
No drop.

The remaining undead soldiers fired rather ineffectively; only Kyle earned a bullet, while Keith got a bullet lodged in his armor.

Quote from: Marine E vs Alfred
Hit: 80-0 = 80
Hit roll: 88, miss!

Quote from: Marine F vs Kyle
Hit: 80-0 = 80
Hit roll: 14, hit!
Damage: 2-0 = 2 damage

Quote from: Marine G vs Keith
Hit: 80-0 = 80
Hit roll: 56, hit!
Damage: 1-1 = 0 damage!

TURN 12

Derran, Kyle, Keith and Alfred are in Hangar 1-1, along with 3 Marines? who are pointing their guns at them! 1 Pistol (6/6 ammo) and 1 Shotgun Shellbox (20/20 ammo) are on the ground here.

Spoiler: HP (click to show/hide)

5825
Why haven't we received an option to personally take the field?

Cuz getting Emperor to frontlines whilst there's nobles after him and a fake king risen in the east would paint a big red target on his back? ;v



You decide to welcome Evalian help, and not to mobilize the populace.

1213 AD, Next Day

Your dearest wife, Mirinda, has come down with a fever, and the palatial healers point it to being the one related to birth.

They will do everything to get her back on her feet, of course.

1213 AD, Three mornings afterwards

Quote
6

Your wife joins you for the breakfast this morning, and you can see that she is healthy and well. Your doctors ought to be praised!

1213 AD, Autumn

First of all, trading reports:

Quote
5to6, 1to2*

Glassware sold in Ysirene exceptionally well this year, bringing the Treasury great profits. Unfortunately, t'chai leaves didn't sell well, and with the smaller amount on the market, the trading failed to provide profits.

Quote
4*

The fighting against the noblemen continues; keeps surrender, noblemen are executed, villages are seized.

Quote
3*

The lack of victories on the eastern front however baffles everyone, from commanders and courtiers to yourself. The Eleven themselves must be helping out Odish Padawan, this the only reasoning.

"Sire, you have a guest. An elderly traveler, who claims to be a pilgrim, asks for a private audience with you." The guards interrupt you as you begin the evening meal with your wife.

"A pilgrim? From where? Of what faith?"

"He says he came from west, that's all. He says the audience would be very important to him."

A) "I have no time for secretive pilgrim traveler spies from neverlands in the west. Dismiss him!"
B) "Is that intrigue I smell? I will meet with this 'pilgrim' after I finish my meal."

5826
Either 3 or 4+CritEye would be better than current, yes.

5827
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: October 26, 2018, 02:27:28 am »


Page 53, quick sketch. First appearence of Haspen in the comicu

Juuuust the amount of grump I've expected from myself :P

That's great!

5828
1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to get Power! (-2 Power)

Quote
10-4 = 6

PNP: +6 Power

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP attempts to gain Popularity! (-2 Power)

Quote
3+1 = (5-4) = 1

PCP: -1 Popularity!

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP hosts a political Debate! (-4 Power)

Quote
1
4+1
5+3+1
5

PNP: +1 Popularity
PCP: +5 Popularity
PPPP: +9 Popularity
PfPA: +5 Popularity

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA attempts to grab Power! (-2 Power)

Quote
8-4 = 4

PfPA: +4 Power!

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

PRPoP tries to gain Power! (-2 Power)

Quote
3+1 = 4-4 = 0

Nothing happens.

1905 AD, Autumn

People are talking how the neighbouring nations have 'armored cruisers' (not that Pankratinia has access to any sea, but still) and 'aeroplanes' recently developed by twin sisters from Damdamia and even that 'cinematographic projector' from distant Gryffin Republic. Compared to these enlightened inventions, Pankratinian scholars seem dwelling in times medieval, and that worries the population.

Pankratinian Citizenry is no longer concerned about Local Economy, instead they are preoccupied with Sciences&Technologies.

Topics of Interest amongst Pankratinian Citizenry: Internal Stability, Industrial Growth and Sciences&Technologies.

PRPoP is the party that fully exemplifies the worries of Pankratinians, and that makes them much more popular than others.

PRPoP: +2 Popularity

The recent Modovric Train Disaster has unearthed numerous discrepancies and falsified records in Ministry of Industry, and all those errors and corruption have been traced back to minor members of the ruling coalition parties! President of Pankratinia requested resignations of members involved, while people of Pankratinia are outraged that their government officials could allow this tragedy to happen.

PCP: -1 Power, -5 Popularity
PPPP: -1 Power, -5 Popularity
PRPoP: -1 Power, -5 Popularity

List of Parties: Minority Government (PCP + PPPP + PRPoP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 80
Current Power: 12

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 114
Current Power: 1

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Local Economy, Industrial Growth, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 115
Current Power: 5

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 70
Current Power: 6

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 85
Current Power: 2

5829
Forum Games and Roleplaying / Re: DOOMguys, Sortie 1 IC Thread!
« on: October 25, 2018, 09:27:07 am »
Another marine got blasted, few were sprayed. One of the serges got killed by the blast, too.

Quote from: Derran vs Marine E
Hit: 80-0 = 80
Hit roll: 45, hit!
Damage: 6-0 = 6 damage

Spray!
Marine D: 19, hit!
Damage: 1-0 = 1 damage
Marine F: 90, miss!
Marine G: 79, miss!
Marine H: 54, miss!
Sergeant B: 22, hit!
Damage: 2-1 = 1 damage
Sergeant C: 13, hit!
Damage 4-1 = 3 damage
Drop: Shotgun (1/1 ammo)!

Alfred adds another former compatriot to his kill list.

Quote from: Alfred vs Marine H
Hit: 80+3-0 = 83
Hit roll: 46, hit!
Damage: 3-0 = 3 damage

Ratatat!
Hit: 80+3-0 = 83
Hit roll: 86, miss!

Ratatat!
Hit: 80+3-0 = 83
Hit roll: 57, hit!
Damage: 4-0 = 4 damage

Ratatat!
Hit: 80+3-0 = 83
Hit roll: 31, hit!
Damage: 6-0 = 6 damage
Drop: Pistol (6/6 Ammo)!

Kyle makes it to the Corridor 1-1.

Keith's targeting sights must've gone out of whack for a moment - but he did kill his intended target.

Quote from: Keith vs Sergeant B
Hit: 80+3-0 = 83
Hit roll: 96, miss!

Ratatat!
Hit: 80+3-0 = 83
Hit roll: 100, miss!

Ratatat!
Hit: 80+3-0 = 83
Hit roll: 17, hit!
Damage: 6-1 = 5
Drop: Shotgun Shellbox (20/20 ammo)!

The leftover Marines pelted mostly Derran with boolits.

Quote from: Marine D vs Derran
Hit: 80-0 = 80
Hit roll: 38, hit!
Damage: 6-2 = 4 damage!

Quote from: Marine E vs Derran
Hit: 80-0 = 80
Hit roll: 54, hit!
Damage: 4-2 = 2 damage!

Quote from: Marine F vs Derran
Hit: 80-0 = 80
Hit roll: 39, hit!
Damage: 2-2 = 0 damage!

Quote from: Marine G vs Keith
Hit: 80-0 = 80
Hit roll: 24, hit!
Damage: 5-2 = 3 damage!

TURN 11

Kyle is in Corridor 1-1. 2 Small Medkits are on the floor here.

Derran, Keith and Alfred are in Hangar 1-1, along with 4 Marines? who point their pistols at them. 1 Shotgun (1/1 ammo), 1 Pistol (6/6 ammo) and 1 Shotgun Shellbox (20/20 ammo) litter the ground.

Spoiler: HP (click to show/hide)

5830
1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to gain Power! (-2 Power)

Quote
8-4 = 4

PNP: +4 Power

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP attempts to gain Popularity! (-2 Power)

Quote
5+1 = 6-5 = 1

PCP: +1 Popularity

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP rally Support! (-3 Popularity)

Quote
6+1 = 7

PPPP: +7 Power

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA hosts a political Debate! (-4 Power)

Quote
6
3+1
4+1
4+4
3+1

PNP: +6 Popularity
PCP: +4 Popularity
PPPP: +5 Popularity
PfPA: +8 Popularity
PRPoP: +4 Popularity

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

PRPoP hosts a political Debate too! (-4 Power)

Quote
5
4+1
5+1
4
4+4+1

PNP: +5 Popularity
PCP: +5 Popularity
PPPP: +6 Popularity
PfPA: +4 Popularity
PRPoP: +9 Popularity

1905 AD, Summer

Topics of Interest amongst Pankratinian Citizenry: Internal Stability, Industrial Growth and Local Economy.

PCP, PPPPP and PRPoP are the parties currently most in touch with worries of Pankratinian peoples, which makes those parties more popular.

PCP: +1 Popularity
PPPP: +1 Popularity
PRPoP: +1 Popularity

The charitable work of a minor member of PfPA have caused the party to become a little bit more popular.

PfPA: +2 Popularity

List of Parties: Minority Government (PCP + PPPP + PRPoP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 79
Current Power: 8

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 115
Current Power: 4

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Local Economy, Industrial Growth, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 111
Current Power: 10

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 70
Current Power: 4

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 82
Current Power: 5

5831
Make me Duke (Sheikh?) of Baghdad, and I will be fully invading Tabriz this turn.

5832
You have the forces split to deal with both threats at once.

1213 AD, Late Summer

Once again, you've become a father! Your wife Mirinda has given birth to a little girl, whom she named Segeda, who was a Methiantese Queen hundred years ago.

Quote
4*

The northern front is slowly progressing; the smaller amount of soldiers the northern commanders have however did not stop them from winning few skirmishes and capturing few more garrisons.

Quote
3*

Unfortunately, the Army suffered a defeat three days west of Karasau; the rabble fought pretty well for rabble, and your commanders decided to retreat northwards and recover. The 'King of Parsia', Odish Padawan, has retreated with his 'army' to Karasau.

Speaking of Karasau, Spymaster's agents bring news; the citadel has fallen, and the Methiantese subjects in the city suffered a grave butchering; hundreds, if not thousand, of Imperial scholars, priests, merchants, officials and their families were thrown off the walls of the city or strangled to death, both customary methods of Elevens to get rid of traitors and blasphemers.

Just as the Marshal is asking for a council regarding the armed rebellions, a messenger from Duchy of Eval has arrived.

As it turns out, the Evalian noblemen decided neither to stand idle nor wait for your orders, and their army - mostly light cavalry - has crossed into Methiant-Cydwyl, and are rushing eastwards to deal with the 'Parsian' upstart.

The council gathers and the topics at hand are:

Evalian involvement...

A) I gave them no orders! Turn them back, and remind them wait for Emperor's request next time.
B) Finally a reasonable and loyal subject. I wish them glory and victory against the Parsians.
C) Parsians are a rablle, noblemen are a threat; Evalians should be redirected to Cydwyl.

And as it turns out, despite the continuing victories against the rebels, some of the commanders would feel safer if they had more troops under their command. They're asking that the peasants and others be mobilized into fighting for a year.

A) And to give the commoners another reason to get angry? Heck no!
B) We will have superior quality and quantity! Let's do this!

5833
008: Supremacy in the East, Colonies in the West

Spoiler (click to show/hide)

5834
You decide to buy Mirinda a beautiful mare and equally elegant dress.

Quote
4*

She accepts the gifts and even smiles in thanks, but decides to keep mourning for a while longer.

1213 AD, Midsummer

Quote
7!*

The noblemen have retreated to the heavily fortified castles in the Duchy of Dahnia, whilst some made a run for Clochtoir, after your Army destroyed another big concentration of their forces, opening the way into northern territories. Gold mines north of Zonalath has been secured, and the gold bullion should arrive to the Treasury this year after all.

Meanwhile, Odish Padawan has taken control of Karasau! The big city fell into his hands not through fighting, but subtefuge; his supporters and Parsian citizens themselves seizing the gates of the city. The central keep, staffed by about a thousand Methiantese soldiers, is holding out currently, but the city will truly fall into Odish's hands if that citadel surrenders.

A) Fine then, let's split our forces a bit and deal with this Parsian rabble.
B) I'm sure that they can survive a month, cuz that's all we need to deal with northern nobles!
C) Let's negotiate with Odish, I'm sure he can be reasoned with.

5835
Forum Games and Roleplaying / Re: DOOMguys, Sortie 1 IC Thread!
« on: October 24, 2018, 07:35:18 am »
Kyle leaves the Storage.

Derran reloads, while Alfred and Keith valiantly deal with the enemies.

Quote from: Alfred vs Sergeant C
Hit: 80+3 = 83
Hit roll: 59, hit!
Damage: 7-1 = 6 damage

Ratatat!
Hit: 80+3 = 83
Hit roll: 84, miss!

Ratatat!
Hit: 80+3 = 83
Hit roll: 37, hit!
Damage: 3-1 = 2 damage

Ratatat!
Hit: 80+3 = 83
Hit roll: 95, miss!

Quote from: Keith vs Demon B
Hit: 80+3-5 = 78
Hit roll: 98, miss!

Ratatat!
Hit: 80+3-5 = 78
HIt roll: 15, hit!
Damage: 6-1 = 5 damage
No drop.

Ratatat!
Automiss!

Both undead Sergeants reload their shotguns; their subordinates shoot wildly at the three Commandos!

Quote from: Marine D vs Derran
Hit: 80-0 = 80
Hit roll: 19, hit!
Damage: 3-2 = 1 damage

Quote from: Marine E vs Keith
Hit: 80-0 = 80
Hit roll: 65, hit!
Damage: 3-1 = 2 damage

Quote from: Marine F vs Derran
Hit: 80-0 = 80
Hit roll: 53, hit!
Damage: 2-2 = 0 damage!

Quote from: Marine G vs Alfred
Hit: 80-0 = 80
Hit roll: 70, hit!
Damage: 1-1 = 0 damage!

Quote from: Marine H vs Alfred
Hit: 80-0 = 80
Hit roll: 99, miss!

TURN 10

Kyle is in Warehouse 1-1. Doors lead to Storage 1-1, Storage 1-2, and Corridor 1-1.

Derran, Keith and Alfred are in Hangar 1-1, along with 5 Marines? and 2 Sergeants?, whose guns are ready to shoot them!

Spoiler: HP (click to show/hide)

Pages: 1 ... 387 388 [389] 390 391 ... 2254