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Messages - Haspen

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5926
IC thread for Players of Sortie 1 is here!



At 0030 hours, USMC Research Facility "Dante" on Mars' moon, Phobos, notified USMCID of anomalous gravimetric readings.

At 0035 hours, USMEC Research Facility "Dante" has stopped responding to the incoming communications.

At 0120 hours, the main military complex "Abaddon" on Mars itself, has stopped responding to our communications as well.

At 0155 hours, the Commscenter, located 35 miles southeast from Abaddon, has sent a distrect call, mentioning 'beastly demons', 'things from beyond' and 'death and destruction'.

At 0156 hours, the Commscenter itself also went silent.

All contact with USMC facilities on Mars has thus been lost. No human-made signal has been received since then by USMC Intelligence Directorate.

You and your squadmates are thus being sent on Priority Red mission. Your Drop-Pod will arrive there at 0600 hours today.

You are to inflitrate Commscenter, survey the situation, locate and rescue any survivors, recover research data, and eradicate whatever 'demons' that might be roaming the Commscenter.

Success of your mission will dictate whether USMC is able to counter the unknown threat and begin recovery operations for Abaddon and Phobos.

Good luck.

WHAT IS THIS GAME:

Basically a DOOM(RL)-like forum squad game.
You go in, murder few/some/many/legions of demons, and succeed in defeating the ~GREAT EVIL~ at the bottom of Commscenter.
At least, that's the plan!

WHO ARE PLAYERS:

Name (username):
Max Health: 100
Starting Perk: You get 1 BASIC perk.
Equipment (15 slots max): 1 Weapon of choice (not UNCOMMON/RARE), 1 Small Medkit, 3 Weapons/Items that are not in UNCOMMON/RARE category (Every Weapon chosen comes will Ammo fully loaded)
Relations: Family members, marines you like, other beloved ones. People you look up to meeting again once you return from Commscenter.
Backstory: How did you get to USMCID (United Space Marine Corps Intelligence Directorate), or at least, how did you get yourself into this highly suicidal slightly unusual, Priority Red mission.

GAME PROGRESS:

Players arrive at Commscenter and traverse Rooms.
Inside Rooms, there can (and most probably, will) be enemies, or lootboxes, or other things worthy of note.
Goal of each Chapter is to find the Elevator room, and descend to another level of Commscenter, all the way to Level 13.
At the end of each Chapter, every Player still alive can choose 1 additional Perk from Perk list.

COMBAT AND TURNS:

Each Combat starts with Players declaring their Actions.
Then they're resolved, and the Enemies perform their Actions.
Players always start first, unless specified by Room's gimmick and/or Enemy skill (both equally rare).

An Action can be:

Attacking an Enemy with Weapon
Scanning (something) with Handscanner
Reloading currently equipped Weapon
Switch currently equipped Weapon
Use an Item on self/ally
Interact with Door/Terminal/Lockbox
Equip/Take off an Armor (are you crazy or what?)

HIT, EVASION, DAMAGE:

Attack Formula: Base 80 + Hit bonuses from Perks/Weapons - Enemy Evasion
Damage Formula: Weapon Damage + Bonuses from Perks + other Bonuses - Enemy Armor

WEAPON ALTS:

Alts are Alternative Attacks. They provide a different method of using the Weapon.
You must specify that you're using a weapon's Alt; otherwise, a normal attack is used.

ARMOR AND DAMAGE REDUCTION:

Each Armor reduces Damage by certain amount - the Damage reduced instead lower the Armor's Durability.
Armor can be repaired with Armor Shards as long as it has at least 1 Durability left.
When Armor's Durability falls to 0 or below, it is irreversibly destroyed and cannot be repaired.

---

This is in no way a complete rules file. New things will probably get added as we play.

Spoiler: ITEMS (click to show/hide)
Spoiler: PERKS (click to show/hide)
Spoiler: WEAPONS (click to show/hide)
Spoiler: ENEMIES (click to show/hide)



1st Sortie:
1. Derran (Doomblade187) Still alive!
2. Kyle Johnson (kj1225) Still alive!
3. Keith Robertson (King Zultan) Still alive!
4. Alfred Saleworth (Khan Boyzitbig) Still alive!

5927
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A! (and Hub?)
« on: October 07, 2018, 04:10:48 am »
Okay, so, let's not beat around the bush.

It has been evident, possibly to quite few people, that I have a trouble putting out regular updates.

It might be a burnout, or like I confided in discord, a sign of the game getting 'boring' for me. Don't get me wrong, I love the world I've made, and I love the format, and of course I love the amount of attention it gets, it's just... kinda 'eh'.

Looking back into SPAMKINGDOM#, I now see that I've made few mistakes:

Elective Monarchy: Allowing you guys to secure the continuation of the dynasty (and thus, the game) by picking up basically any valid relative. I cannot spawn a Pretender because hey, why rebel if the big guys on the throne already have succession troubles already out of equation?

Overtech: Getting guns early and letting the people concentrate on them heavily while nations around do not have such a research program involved. I basically had to roll out Age of Fireblood to knock out that +1/+2 from Fireblood Methiantese armies were getting to at least have the Empire put some effort in conquests.

Too Many Artifacts: Sorceresses making up artifacts was a thing from the beginning, but I did not take into account the possibility of rapidly replenishing Economy stat. I vaguely recall, I think it was Ruberta?, being able to commission an artifact every few years.

It really gets a bit disheartening if all I have to do is to roll out an update where the super Army of Methiant-Cydwyl blasts all enemies with its overtech and 150% discipline, and the Emperors are so decked out in booster trinkets that to get them do wrong I must make up negative modifiers.

Hiatus? Most definitely, SPAMKINGDOM# is on hiatus.

Dropping the game? A possibility, too.

I currently busy myself with Res Publica on the side to try something new. Also there's the new thing that's 'in the works', DOOMguys, where people go to Mars and shoot up fallen marines and demons. We will see how this all goes.

5928
-go to SPAMhub guys-

5930
038: Assassins, Socialists and Germany, Oh My!

Spoiler (click to show/hide)

5931
//Please remember to bold your actions, @piratejoe

1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to gain Power! (-2 Power)

Quote
8+1 = 9-4 = 5

PNP: +5 Power!

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP attempts to gain Popularity! (-2 Power)

Quote
3+1 = (5-4) = 1

PCP: -1 Popularity!

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP attempts to gain Power! (-2 Power)

Quote
9 = 9-4 = 5

PPPP: +5 Power!

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA launches a Smear Campaign against PNP! (-5 Power)

Quote
1, 6

PNP: -1 Power, -6 Popularity

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

PRPoP attempts to gain Power! (-2 Power)

Quote
8 = 8-4 = 4

PRPoP: +4 Power!

1901 AD, Autumn

Recent coup d'etat in neighbouring Grand Duchy of Driest - now The Republican State of Greater Driest - has turned people's attention. They feel that the imperialist speeches of the new ruler of Driest might spark a war between Pankratinia and Driest, and the people would rather see their Army be able to counter any invasions.

Citizens of Pankratinia no longer consider Trading Power an important topic, and instead are worried about Military Strength of the nation.

Topics of Interest amongst Pankratinian Citizenry: Culture&Arts, National Traditions and Military Strength.

PfPA and PNP are the most leading platforms addressing people's worries, which increases popularity of these Parties amongst fellow Pankratinians.

PNP: +1 Popularity
PfPA: +1 Popularity

People of Krajalnik Province have sponsored a statue honoring their long-time governor, since recently a minor member of PPPP. The fame of this popular statesman translates to the increase of the Party's popularity.

PPPP: +1 Popularity

List of Parties: Minority Government (PNP + PCP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 34
Current Power: 5

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 30
Current Power: 4

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Local Economy, Sciences & Technologies, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 35
Current Power: 8

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 49
Current Power: 4

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 28
Current Power: 7

5932
037: Despot, But An Enlightened One

Spoiler (click to show/hide)

5933
036: To Trade, or Not to Trade (Greater Serbia edition)

Spoiler (click to show/hide)

5934
035: Years Be Passing By

Spoiler (click to show/hide)

5935
034: The Dream of Germanic Unity

Spoiler (click to show/hide)

5936
033: All the Litte Wars & Simon the Sick

Spoiler (click to show/hide)

5937
1: PANKRATINIA NATIONAL PARTY (PNP)

PNP attempts to gain Power! (-2 Power)

Quote
4+1 = 5-4 = 1

PNP gains 1 Power!

2. PANKRATINIA CAPITALIST PARTY (PCP)

PCP launches a Smear Campaign against PPPP! (-5 Power)

Quote
4+1, 4+1

PPPP: -4 Power (blocked!), -4 Popularity!

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)

PPPP decides to Preserve Power! (-1 Power)

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)

PfPA attempts to gain Power! (-2 Power)

Quote
12 = 12-4 = 8

PfPA: +8 Power!

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)

PRPoP attempts to gain Popularity! (-2 Power)

Quote
12 = 12-5 = 7

PRPoP: +7 Popularity!

1901 AD, Summer

Topics of Interest amongst Pankratinian Citizenry: Culture&Arts, National Traditions and Trading Power.

PfPA is the forefront for people's worries, which greatly increases their popularity amongst the citizenry.

PfPA: +2 Popularity

Infighting and disagreements in several ministries governed by PNP party members prompt the President of Pankratinia to request resignations of few key officials. PNP power drops and their supporters question the validity of supporting them any further.

PNP: -4 Power, -4 Popularity.

List of Parties: Minority Government (PNP + PCP): +1 to rolls of each

1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.

Starting Popularity: 31
Starting Power: 9
Current Popularity: 39
Current Power: 3

2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 31
Current Power: 6

3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Local Economy, Sciences & Technologies, National Education
Party Members: Struvan Beliot (Doomblade187), Emilio Malmström (Detoxicated)
Created: 1900 AD.

Starting Popularity: 20
Starting Power: 5
Current Popularity: 34
Current Power: 5

4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, Culture&Arts, National Traditions
Party Members: none
Created: 1900 AD.

Starting Popularity: 29
Starting Power: 5
Current Popularity: 48
Current Power: 9

5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.

Starting Popularity: 18
Starting Power: 5
Current Popularity: 28
Current Power: 5

5938
Oh I will scratch that then.

Attack East Anglia to conquer it, and if I can, give Kent away to Northumberland per our ~special~ agreement.

5939
Full annexation treaty, boi :P

Create Kingdom of South England?

Do I get more moves if I do this? I see RulerOfNothing doing two moves.

5940
He's there for pilgrimage onto Mount Fuji and seek enlightenment.

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