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Messages - Haspen

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6076
You decide to attend the celebrations; they are scheduled to begin in Autumn, so you've got plenty of time.

1212 AD, Late Summer

You gently place the Crown of Methiant on head of Luthas, who, in his early teens, has been destined to replace you. He smiles, in his left hand the Damedian medallion, in his right, the Blade of Puncturing.

Then you hear a squawk; an enormous eagle descends from the heavens towards you. You cover your eyes, but the attack does not come, so you lower your hands.

Luthas lies in the pool of his own blood. You try to grab him, but your own, bloodstained hands can't reach, and it feels as if your eyes are moving away from the bloody scene.

Then, you hear a laughing roar of two lions, and a roaring laughter of two women. One of them, a high-pitched and melodic one sounds suspiciously like that of your wife; you turn around, but instead of women and lions, you see a stag; a white stag, whose fur suddenly becomes black, just as black as the darkness that starts to cover everything. You try to outrun the darkness, but the darkness engulfs you as well.

That's when you wake up finally. It is still before morning, and the nightmare, so vivid in detail, seems now to be something about forest animals and laughing?

What does it all mean?

A) It's a warning that I shouldn't attack Helliste, for it will bring ruin upon future of Methiant!
B) It's a warning against my own wife, she is plotting something with my enemies!
C) It's a warning against visit to the Eldrican, they're trying to kill me and my son!
D) It's a warning that being nice to Damedians will bring destruction upon my house!
E) ...That eating leftover garlic and cheese stew shortly before sleep is a bad idea.

6077
You decide to fund the cartographers' journey. A week or so later they embark on their trip.

1212 AD, Midsummer

An invitation from Feir, King of Eldrican!

He is inviting you, your wife and newborn son for a 'family reunion', so to speak; as the Damedians of the south celebrate Greatness, the (5th) anniversary of victory of Damed over all fake gods of men, the Eldrican court is taking this opportunity to host a party at the royal palace. Invited are numerous prestigious personas both local and foreign, and of course, Emperor of Methiant had to be invited as well.

A) Heathen celebrations are beneath my notice.
B) Just think of opportunities - I'm going!
C) Imma send few diplomats there, is that alright?

6078
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2018, 12:26:32 pm »
Apparently hurricane Florence is coming to give my town a hug this week.

Take care, she sounds like a mean lady ;v

6079
You decide to postpone the invasion of Helliste for a year.

1212 AD, Mid-Spring

Congratulations, you've become a father! Your wife, Mirinda, has just given birth to a squealing little boy, whom she named 'Luthas', after a hero from the folk tales from the days of the ancient Luathbas.

1212 AD, Summer

The representatives of the Cartography Charter has arrived for an audience.

"Great Emperor of even greater Methiant, our brave predecessors and founders were in the east, south and west so far, but the seas to the north, awesome and terrifying in their vastness, still hold many secrets. And recently we learn that some half-elfs and Dvars live there, and that the dark and cold waters can be crossed to reach all the way to Prawlant? We've decided that we absolutely need to follow these hearsays and see with our own eyes what lies beyond the northern horizon."

A) "I was curious myself. Take the money, and bring me knowledge of the northern lands!"
B) "Not now, shoo."

6080
You decide to modernize the Fireblood units and tell the engineers to do with the fort upgrades.

You also decide the accept the offerings of the peasants and nobles and go to war against Helliste, under the pretext of obtaining freedom of trade with the distant Chai and Gan Minseng.

1212 AD, Spring

The war council gathers!

Your officers, at least some of them, are a bit uneasy having to wage war whilst you've just called for reform of the Fireblood corps as well as refurbishing of the forts. They don't want they guns half-prepared and their forts half-walled.

"What are you talking about?" Says one of the members of the opposing side. "We crush their armies in the field, and then besiege their cities till they give in to starvation and death. We don't need neither out forts in the Empire nor our tubes for that to work, come on!"

The officers continue to argue for a while; finally, they ask you whether you would agree to postpone the war against Helliste for a year.

A) "Nonsense, I've already commited to the war, so war it is!"
B) "Alright, alright, let's keep the bloodshed from happening this year."

6081
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A! (and Hub?)
« on: September 10, 2018, 10:17:43 am »
Wait, does that mean that the martial skill won't give a bonus to leading our army anymore as compared to just letting our professional dudes do it?

Oh, no, it will :V

Personal participation is no longer expected, that's what I mean.

6082
@Pinkerton:

The weak Senaians could do nothing to stop their capital from being taken by the Pinkerton's superior tactical planning! The Senai's must relocate their government to a safer position.



Spoiler: Summary (click to show/hide)

6083
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A! (and Hub?)
« on: September 10, 2018, 09:56:29 am »
Well your monarchs aren't really required since the army has been modernized cuz that's why the learned officers noticed that most monarchs in Methiant are shit at leading.

But I keep the option open just in case y'all wanna barge in ;v

One day you can surely go George III and say 'nah me and my kids ain't gonna lead again anymore' and them generals will be like 'we got chu bruh'.

6084
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A! (and Hub?)
« on: September 10, 2018, 09:26:27 am »
So now that were in the Age of Fireblood, how do most battles happen? Is it all Pike & Shot now?

You're at start of Age of Fireblood :v

Pike and shots will happen once you modernize the Army to such tactics. For now its the same as before aka 'bombard and charge into melee'

6085
Also, is that black spot next to the name of our empire supposed to be there or not?
it’s not showing up on my computer
It's real, right under the hyphen. I think it may be the capital?

* Haspen tosses confetti.

It was always there, just enlarged it because it might not have been visible at previous size now with that big name near it ;v

6086
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Modernize Siege Engineering Principles:
With proliferation of Fireblood as destructive military component, there's a need to modify and strengthen our forts to better protect against it - some are mentioning star-shapes and sloped walls - as well as develop measures to make bombardments more accurate to minimize damage to the valuable buildings, goods and potential subjects behind the enemy walls.

Adopt Fireblood Skirmisher Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but smoke and thunder they make alone can shatter morale. Some believe that if the hand-held Fireblood weapons are given to highly mobile units (cavalry), they could strike terror into enemy's ranks, allowing massed spear-and-sword infantry to advance afterwards and decimate the demoralized enemy troops.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Passage Tax: (once in effect: 1142 - 1169 AD)
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

Establish Scaling Tax:
At the moment, people are taxed on per-household basis. Let's squeeze extra money from those who earn a lot; noblemen with holdings, successful craftsmen and rich merchants. Of course, all of these might not like the idea of having to pay more than a lowly peasant working the fields.

Introduce Fireblood Tariffs:
Fireblood, as well as its components, are both valuable, important, and traded in large quantities. While a royal tariff on the mineral and Fireblood traders would surely hamper our trade and possibly lower amount of the precious black substance available for the Army, it could bring invaluable yearly profits to the Treasury.

Establish Imperial Trade Commission: (once in effect: 1167 AD - 1186 AD)
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

Implement the Vault System:
Introduce the 'Vaults' to the current Treasury system. Vaults are places where dwarves store money of their clients in exchange for stamped writs, which can be then taken to a Vault at a different dwarven domain and safely exchanged for cash in with only a small 'processing' tax handed to the dwarves. With a lot of wealthy clients, this could earn the Treasury a lot of money in the long run, especially if professional dwarven 'Vaulters' can be recruited.

CULTURAL EDICTS:

Matters of religion, culture and art.

Proclaim Religious Equality: (once in effect: 1135 - 1172 AD)
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

Enforce Religious Unity:
Strengthen the nation and culture of the Empire by disallowing foreign faiths to preach freely in the Empire, as well as prevent rise of sects, zealots and fanatical schismatics amongst the clergy by declaring heresy a crime against the Empire, the Emperor, and his subjects.

Promote Missionary Orders:
Promote our faith outside the Imperial borders with monetary and political support from the Crown for the preachers and missionary groups. This will surely strengthen our state religion, on the other hand, it will probably upset religious minorities within the borders and our 'heathen' neighbours outside them.

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

End of Year 1166 AD: Adopted Fireblood Infantry Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

End of Year 1174 AD: Endorsed State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

End of Year 1176 AD: Established Royal School of Cartography:
People come from near and far, yet we know little of the places they visit, the royal scribes clinging to rumors, hearsays and random tales of strangers. A proper society of cartographers and scholars at the House of Learning could help expand our knowledge about the region, and the continent - who knows, maybe entire world in the far future!

End of Year 1191 AD: Adopted a State Religion (Pantheonism):
Pantheonism has become a major religion amongst our subjects. To foster unity of our subjects against foreign religious influences, we should establish Pantheonism as the state religion, with all others nowhere equal to it. The Pantheonist clergy will sure view it in a good light, too.

End of Year 1195 AD: Established Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

End of Year 1199 AD: Passed Advancement of Religion Act:
To ensure that the state faith continues to remain strong and undivided, we should sponsor religious studies and schools as well as institute calendar of theological councils to quickly address changing times in the country and influence of foreign cultures and religions upon our Imperial subjects.

6087
You politely decline. The dwarves hurriedly whisper amongst each other, obviously discussing your rejection.

Whatever they spoke about, you will not hear - the dwarves nod their heads in acknowledgement and wordlessly leave.

1211 AD, End of the Year

You eagerly await this moment. For the first time in your life, you will be allowed to see Scrolls of Kingdom Status and make decisions based on the numbers inscribed in those ancient scrolls.

Here comes the Advisor; and in his hands, there are the Scrolls! You can see the numbers clearly on the bottom. Let's see...

Quote
6, 1to5(1to5)

Happiness: 9
Population: 8
Economy: 7
Army: 10!
Imp.Authority: +2

"My liege! People of Methiant praise your name, and some wealthy individuals as well as merchants, craftsmen and administrators are offering part of the surplus money for the Imperial Treasury!"

A) "Woo, I love gifts! I accept their money!"
B) -
C) "The gold is theirs, they can keep it."

"Our Army has seen a large surplus of new recruits this year. The ranks have swelled with eager and well-equipped soldiers. Some of the higher-ranking officers believe that we should wage war against one of our puny neighbours, to gain territory, loot and fame!"

A) "But I like my neighbours..."
B) "We shall strike against Mahjar Sim. Parsia belongs to Methiant, its time he learns of that!"
C) "Time to show the dwarves the true meaning of 'military power' of Methiant!"
D) "Duchy of Koi was always part of the region, we will wrestle it from Eldrican claws!"
E) "We need access to the sea, and to achieve that, we shall plow right through Helliste!"
F) "The time has come - we launch a crusade vile Damedians of Damdamian lands!"
G) "It's time to grab Lametania for ourselves and put some distance between the southerners and our capital!"

"Meanwhile, the office of Emperor enjoys great popularity. This begs for an Edict to be issued - will you do just that, my liege?"

A) "About time!"
B) "Nah, not today."

"Also, the Cartographers have finished updating the old maps of the Empire, sire. Here, have a look."


6088
You agree to meet with the dwarven leaders.

1211 AD, Midwinter

The delegates of dwarven leaders from Zonalath and Ankurvat have arrived.

The gaudily clad dwarves with shiny bald heads enter the audience room and curtly bow before you before approaching the throne.

"Greetings, Emperor Houlandin. We're here on the orders of the High King Varsaalath Katinarag, to establish a military alliance between Methiant and the dwarven halls. Our brothers at Mistemom are fighting uneven war against the elven menace, enslavers of the good peoples and hypocrites of the soil! If you agree to provide our armies with the mighty forces of your Empire, the commissioners of Ankurvat and Zasitost will send quarter of trade taxes to Methiantese treasury for the duration of the hostilities."

"How long shall this war last? What are your goals?" The Advisor asks and then dwarves clap their hands.

"Till the elves surrender, and till we see more of the accursed Forest burn, leaving soil fertilized with ashes and blood, and expose wealthy underrock to us. And you, if your subjects dare approach the elven lands to settle!"

A) "Now that I've heard you, its obvious there's nothing for me to gain here. I decline."
B) "Maybe if you add something extra to your offer, I will agree..."
C) "Splendid, splendid! Army of Methiant will lend a hand in your conquests!"

6089
You send a delegation to the elven forest.

1211 AD, Winter

Gold from the north and gemstones from Parsia arrive in the Treasury.

Quote
2to6

Springwine sold in the deep south for hefty amounts of cash.

So far, the delegation sent to the elves have not returned; however, Diplomatic corps bring you a report; the leaders of the citadels of Ankurvat and Zonalath are requesting to meet with you and discuss terms of possible alliance or military support against resurgent Elven menace.

A) What elven menace? I don't see any elves menacing my populace. Silly dorfs!
B) Sure thing, maybe this will lead to closer ties with Dwarven High King, too!

6090
You grant him the duel!

Quote
4*

The duel doesn't last long. He manages to prick your left hand; you in turn pierce his body through with the sword. Your half-brother collapses to the ground and bleeds out fast.

The body is disposed, the council reconvened at other room as the servants clean the floor from the stains.

1211 AD, Mid-Autumn

You receive foreboding news from the far north-west. It seems that elves, provoked by the dwarves of Mistemom, has launched a campaign against the settlements in the Northern Mountains. Whilst so far only dwarves have been assaulted, Methiantese travelers and settlers are more than sure that elven scouts are watching them travel, and some reports say of strange cloaked figures wandering about night-time shadows, some even inflitrating villages!

A) The elves are surely not going to attack us, leave them be.
B) This provocation means war! Onward, to Tisilenteliya!
C) Send a (heavily guarded) diplomat to the Elves.
D) Ask the dwarves for a council about this situation.

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