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Messages - Haspen

Pages: 1 ... 436 437 [438] 439 440 ... 2254
6556
You decide against issueing an Edict, and also send messengers to find and invite a Sorceress over.

1179 AD, Spring

Quote
2to4

Some quite good profits were brought by the silverware sales to your nobles.

1179 AD, Summer

A report arrives from Ysirene, about the glasswork.

Quote
2to5

Just like silver, it brought good profits to the Treasury.

Three mornings later, a guard runs into the throne room and drops to his knees.

"Lady Empress, a magnificent lady worthy of worship has appeared out of thin air at the gates of capital! She is a Sorceress and she calls herself Yornantei Worldserpent!" Of course, you have her invited into the throne room.

Her entourage enters first; a trio of silver-skinned nude men with 'equipment' so big and visible that its making ladies swoon and men grit teeth with jealousy; their eyes are sparkling like gold, and wings sprout from behind their ears. Seven black-skinned goblins follow after each silver-man, playing trumpets, triangles, drums, horns and flutes. Then, surrounding a giant golden centipede, sixteen fomorians with large femurs as weapons close the entourage.

On top of the golden centipede, with eyes like rubies, sits she; Yornantei Worldserpent. She is a tall woman with flowing blue hair that has color akin to finest lapises. Her skin is tan and she wears nothing except a very thin tunic that changes colors from pink to red to gold to silver with each move and gust of wind. Her wrists and ankles are decorated with so much bracelets and precious chains she shouldn't be walking, but she easily and noiselessly slides from her centipede, which clicks and drools, staring at you.

"I am Yornantei Worldserpent." The Sorceress speaks with melodic, but comandeering voice that has this cold echo in it, making your skin crawl with fear. "Queen of the Night, Protector of the Moon, Gardener of Stars and Forger of the Sword that will End the World. I have heard that my services are required by this petty land, and thus I have arrived. Nothing concerns me but the wealth you have, and I know that you have lots of it. What do you ask of me, speak!"

You ask her whether she can create another Flying Horse so you can have a breeding pair. Yornantei scoffs.

"Firstly, it would be beneath me to copy the work of such a cheap knockoff like Sirstara. Secondly, I didn't make that horse, so I do not know what it is made of, and I'm sure Sirstara wouldn't bother to visit you again, either."

You then tell her that you do not know what you-

"Cut that crap, we all know that you guys did this many times, I'm sure the players probably remember all the rules by now."

"What... players?" The Sorceress laughs.

"A figure of speech, miss." Yornantei winks at you.

You decide to ask for...

A) Ask for an artifact... (details to follow)
B) Ask for a spell that will scare fanciful creatures away from the kingdom's borders.
C) Ask for prosperity and growth for the Kingdom and its populace.
D) Ask for a mighty beast to be bound as your pet/mount/guardian/something like that.
E) Ask for wisdom about many things.
F) Ask for skills of elite battlemaster.
G) Ask for charisma and silvertongue.
H) Ask for endurance and better health.
I) -
J) Ask for a spell that will make your soldiers stronger.
K) Ask for health and prosperity for your family.

6557
Timeskip and next mission starts in about 8 hours, unless current players wanna postpone for roleplays and such ;V

6558
It's one unit of Econ v;

6559
aca aca aca aca aca
aab aab aab
ccb
cca



MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

-

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Passage Tax: (once in effect: 1142 - 1169 AD)
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Proclaim Religious Equality: (once in effect: 1135 - 1172 AD)
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

Establish Religion Tax: (once in effect: 1154 - 1172 AD)
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

---

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

End of Year 1166 AD: Adopted Fireblood Infantry Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

End of Year 1167 AD: Established Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

End of Year 1174 AD: Endorsed State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

End of Year 1176 AD: Established Royal School of Cartography:
People come from near and far, yet we know little of the places they visit, the royal scribes clinging to rumors, hearsays and random tales of strangers. A proper society of cartographers and scholars at the House of Learning could help expand our knowledge about the region, and the continent - who knows, maybe entire world in the far future!

6560
Had to see where you got those 400 posts at :V

But sure, you will be joining with SBT.

6561
Creative Projects / Re: comrade shook draws things
« on: June 21, 2018, 04:09:11 pm »
Secondly, sorry i just kinda disappeared for nearly a month, i fell into a pretty bad slump of doing basically nothing and feeling not okay about it

Spoiler (click to show/hide)

6562
@Jason:

Soon the terminal popped up a message from Interstore Sysadmins:

Quote from: msg@PLT00001602
Interstore does not allow trading of military-grade items for money. That is violation of UNDMF Contractor License Agreement, article 38 paragraph 3.
Your offer has been rescinded.

6563
The salvage officer reports that nothing of note was salvaged. Scrap metal, computers and computer data are off-limits.

6564
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: June 21, 2018, 12:47:08 pm »
That's what demigods do v;

6565
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: June 21, 2018, 12:40:51 pm »
Because like Sorceresses, they're demigod beings and they want to see if mortals can earn their services.

6566
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: June 21, 2018, 12:33:09 pm »
Okay, so I'm wondering: wizards supposedly are protecting humans from the perils of magic, and this statement is not directly limited to the workings of sorceresses. How do they feel about dwarven blood rituals? Or elven incantations (if that's the right word)? Is some flavor of magic goodlier than others?

Wizards protect humans from evil. Both dwarven magic and elven magic are related to forces of nature, and thus not inherently evil, even if that magic is making people blow up.

6567
@Josephine:

Quote from: User #PLT00001601
Password accepted!
Joining UNDMF Interstore...
Joined!
Reminder from Interstore Sysadmins: No anti-earth Propaganda items are allowed. No dating inquiries are allowed. No sharing of personal data or photos is allowed. Barter offers are in order: 'Item offered by user' for 'Item requested by user'. Manual queries will be checked by censorship officers of UNMDF Communications and Logistics Staff before addition to UNDMF Interstore.
Downloading current offer list (0600:01:09:2245)...
Downloaded!

#PLT00001339:
Offer (barter) / Date: 18.08.45 / THUNDERBLASTA for: Solarian MkI
Offer (free) / Date: 29.08.45 / YokohamaPTS-16 (2 units)
Communications: O allowed by user

#PLT00000724:
Offer (barter) / Date: 18.08.45 / ARMSTRONG Chemtrails for: "A Martian pilot's uniform in mint condition, more badges the better. I like souvenirs, and their black uniforms are damn nice looking."
Communications: O allowed by user

#PLT00000983:
Offer (barter) / Date: 20.08.45 / Type-13 Karamazov Launcher for: Type-13 Dragunov-144
Communications: X this user does not accept communications

#PLT00001005:
Offer (barter) / Date: 20.08.45 / Type-13 Plasmarc for: Spark MEC
Communications: O allowed by user

#PLT00001420:
Offer (free) / Date: 23.08.45 / Type-13 Peashooter
Communications: O allowed by user

#PLT00000808:
Offer (free) / Date: 23.08.45 / SGMG Yokohama
Communications: X this user does not accept communications

#PLT00000739:
Offer (barter) / Date: 24.08.45 / Ionic Disperser Shield System Mk1 for: "SUNDIVER or Magnetic plate, man, our shields suck, should've not bought this and shops wanna scam me with cheap cash. Will toss in some fire emblem XXXVI figurines if ya would like"
Communications: O allowed by user

#PLT00001539:
Offer (barter) / Date: 27.08.45 / YokohamaLW-3 MFC for: aCrodyne MFC-75
Communications: O allowed by user

#PLT00000666:
Offer (free) / Date: 28.08.45 / YokohamaPTS-88
Communications: X this user does not accept communications

#PLT00001320:
Offer (barter) / Date: 28.08.45 / Ordnance Guidance Computer for: Micro MMInterface
Offer (free) / Date: 28.08.45 / R&T Co. Microkit
Communications: O allowed by user

#PLT00000350:
Offer (free) / Date: 30.08.45 / TuC Bi-Alloy Plating
Communications: X this user does not accept communications

6568
Once at the Commander's office, Petersen shook each pilot's hand.

"Very well done, pilots. You've exelled in your duty and once again, welcome in Plymouth. Get used to fighting at moment's notice; lately the Martians are concentrating on Europe. Also, your badges now."

Commander Petersen opened up a small box handed to him by one of aides, and pinned small red strips to the breast of each pilot.

Lieutenant Josephine Valle Tala receives Combat Baptism badge!
Lieutenant Jason Thrace receives Combat Baptism badge!
Lieutenant Luis Augusto dos Santos Oliveira receives Combat Baptism badge!
Lieutenant Kenneth Parley receives Combat Baptism badge!

"I must congratulate Lieutenant Tala on her triple kill during her first mission. Rarely I've seen anyone score so many dead Martians so fast. Keep it up, and after next sortie I will pin an Ace badge to your uniform."

"Because I've seen your usefulness, prowess and loyalty in combat, your files have been uploaded into UNMDF Interstore and your names were authorized by the High Command. You may now inquiry other bases for equipment replacements or spare units, as well as offer Pilots posted anywhere your own Mecha parts you no longer use. Of course, do that through the computer terminals in your quarters"

//You can now search UNMDF Interstore via quarters for random pieces of equipment being available. You can ask for them, but chances are higher if you offer some other piece in return.

"High Command will also be expanding your squad in near future, hopefully we can reach the standard number of 6 within a month. That is all. Dismissed."

6569
You decide it's not a matter for interference.

1178 AD, Late Winter

Grumbling a little bit, Graine has returned to the palace.

1178 AD, End of the Year

You can't help but wonder how the Empire has been doing. You feel like it has been a while since last time you saw Scrolls of Kingdom Status.

Quote
5to6, 5to6(1to3)

Happiness: 8
Population: 6
Economy: 11!
Army: 6
Imp.Authority: +2

"I'm pleased to announce that the Army got quite a lot of new recruits from both Methiantese citizens and adventurous travelers. Economy is at all time high but what's more important is that your joyful subjects, happy with your rule, have once again decided to try and help the Crown with monetary input!"

A) "I have no real need for peasant money... let them have it, instead."
B) -
C) "We shall commission a statue to strengthen our authority!"

"Furthermore, the Treasurer believes we shouldn't hoard all the money in the Treasury, and urges us to spend it on something for once!"

A) Time to ask the dwarves to commission us a powerful artifact of sorts!
B) Send a lavish gift to one of neighbouring countries.
C) Seek the services of a traveling and powerful Sorceress.
D) -
E) Sponsor creation of an bronze-cast statue of yourself!
F) Expand the budget of the Army, so it can maintain even greater numbers.

"Per usual, I will ask the simple question; shall you issue an Edict this year, Lady Empress?"

A) "k"
B) "nu"

"Also, the Cartography Charter has produced a new version of royal map. It will do so every year."

Spoiler: Royal Map 1178 AD (click to show/hide)

//THIS IS fixed post. Votes above it are ignored. This is triple vote, remember no split votes.

6570
I'm nervous about our money situation. We got a massive one off payment of 4 economy

Oh. Ooooh.

Weeelp, time to revert 'v.

Give me a minute.

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