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Messages - Haspen

Pages: 1 ... 440 441 [442] 443 444 ... 2254
6616
Once Luis repaired Josephine, she shot at the wanted Martian's mecha.

Quote from: Luis uses 200p SMRK on T1-RU1N
25 Hull Points repaired!

Quote from: Josephine vs Abraam Kuli
Hit: 85+5-?-10-10 = ??
Hit roll: 33, hit!
Damage: 61-4 = 57-7 = 50 damage

Quote from: Josephine vs Abraam Kuli
Hit: 85+5-?-10-10 = ??
Hit roll: 31, hit!
Damage: 27-13 = 14-7 = 7 damage

Quote from: Josephine vs Abraam Kuli
Hit: 85+5-?-10-10 = ??
Hit roll: 88, miss!

She delivered quite a punch.

The notorious pilot repaid in kind, disabling one of her mecha's electronic parts.

Quote from: Abraam Kuli vs Josephine
Hit: 85+?+10-5-20 = ??
Hit roll: 80, hit!
Damage: 36-8 = 28 damage
EMP roll: 39, EMP! YH-MicroScannerW55 disabled!

The new type of Vector bot shot Josephine as well, while other bots shot at Luis and Kenneth.

Quote from: ?Vector B? vs Josephine
Hit: 85+?-5-20 = ??
Hit roll: 82, miss!

Quote from: Momentum C vs Luis
Hit: 85+12-6 = 91
Hit roll: 60, hit!
Damage: 37-17 = 20 damage
EMP roll: 48, no EMP

Quote from: Flygun E vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 41, hit!
Damage: 19-17 = 2 damage

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6617
Kenneth got rid of the Vector bot.

Quote from: Kenneth vs Vector F
Hit: 85+9-15 = 79
Hit roll: 88, miss!

Quote from: Kenneth vs Vector F
Hit: 85+9-15 = 79
Hit roll: 60, hit!
Damage: 30-9 = 21 damage

Quote from: Kenneth vs Vector F
Hit: 85+9-15 = 79
Hit roll: 79, hit!
Damage: 33-9 = 24 damage

Quote from: Kenneth vs Vector F
Hit: 85+9-15 = 79
Hit roll: 33, hit!
Damage: 36-9 = 25 damage

The two Flyguns then shot at Kenneth.

Quote from: Flygun G vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 38, hit!
Damage: 17-17 = 0 damage!

Quote from: Flygun I vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 70, hit!
Damage: 18-17 = 1 damage

The two Elysiums then blasted apart the damaged Momentum.

Quote from: Elysium A vs Momentum B
Hit: 85-10 = 75
Hit roll: 17, hit!
Damage: 62-10 = 52 damage

Quote from: Elysium B vs Momentum B
Hit: 85-10 = 75
Hit roll: 64, hit!
Damage: 64-10 = 54 damage

Quote from: Heat&Energy
Josephine: -3 Heat total, -1 Energy total
Jason: -2 Heat total
Luis: -3 Heat total
Kenneth: -3 Heat total, -1 Energy total
Flygun E: -5 Heat total
Flygun G: -5 Heat total
Flygun H: -5 Heat total
Flygun I: -5 Heat total
Flygun J: -5 Heat total
Momentum C: -5 Heat total

Mission 1, Turn 6

New enemies have arrived. Computers inside Pilots' cockpits began to blink and show warnings that two Vectors that just came in cannot be positively identified nor their loadout completely. It must be the new class of Vector drones Commander spoke about earlier!

However, the onboard computers have identified something, or someone, else...

Specific unit detected: Utopia Planitia-AA890
Processing pilot file...
Pilot name: Abraam Kuli
Notoriety: Moderate
Comments: Held responsible by UN Council for Massacre of Dover (3400+ casualties) on 24th December 2244, sinking of UNHS Hippocrates (290 crew, 1440 patients, all lost) on 3rd February 2245, sinking of UNCS Botany Bay (44 crew and 11000t of war material, all lost) on 23rd February 2245, siege and destruction of UNMDF Pilot School near Antwerp (1310 staff and recruits, 683 lost) on 30th June 2245.
UN Council Directive: High priority target! Indiscriminate elimination sanctioned!


Quote from: Initiative rolls
Flygun J: 6 = 6
Luis: 5+0.6 = 5.6
Josephine: 5+0.5 = 5.5
Utopia Planitia VII-AA890: 5+? = ?
?Vector B?: (tied with Flygun E and Momentum C) => 5
Momentum C: (5, tied with Flygun E and ?Vector B?) => 3
Flygun E: (5, tied with Momentum C and ?Vector B?) => 1
Kenneth: 4+0.1 = 4.1
Flygun G: (4, tied with ?Vector A?) => 6
?Vector A?: (4, tied with Flygun G) => 3
Utopia Planitia V-AT495: 3 = 3
Flygun I: 2 = 2
Jason: (1, tied with Flygun H) => 6
Flygun H: (1, tied with Jason) => 4
Elysium A is a turret and fires last
Elysium B is a turret and fires last

Flygun J shot at Josephine, but missed!

Quote from: Flygun J vs Josephine
Hit: 85+6-20 = 71
Hit roll: 76, miss!

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6618
You decide to hear what he has to say about your upcoming child (a boy, apparently).

Roc mumbles some words and looks toward the windows, then mumbles some more, then walks around the throne room before sharply turning to you.

"He will be a boy, Lady Empress. He will become a skilled warrior and renowned general, and he will leave behind many children, and he will have a long life." He speaks with confidence and conviction.

Some of your courtiers murmur, few even snicker; it's expected of any King to become a great warrior and have many children, after all.

You decide to...

A) Invite Roc to become the court seer.
B) Dungeon the charlatan.
C) Dismiss the babbling lunatic.

6619
You decide to offer an audience to the doomsayer.

Next afternoon, Roc Albaget enters your audience room. He is bald, except a short beard, has cold blue eyes and rather excessive amount of golden earrings in his ears. He knees in front of you.

"My Lady Empress, doom approaches! A vicious beast will soon awaken from its slumber in the mountains near Methiant and begin its rampage across our peaceful countryside!"

"Oh no!" You say, as courtiers murmur. "But when that will happen?"

"Very soon, Lady Empress!"

"Uh, and where the beast sleeps?"

"In mountains near Methiant!"

You squint eyes at him. He isn't a very good seer-

"I know what you might be thinking, Lady Empress, but I'm a good seer! If you want further proof - I can tell you the gender of the child inside your womb! I can tell you about his future!"

A) "No... no, that, that won't be necessary." Ask someone to politely escort this lunatic outta the palace (and outside the capital, while they're at it).
B) "Your information is of most importance. Continue, please, I'm intrigued!"
C) "You wasted my time with your insane ramblings, and stirred hearts of my people into fear! To the dungeon with you, at once!!"

6620
You decide gainst any edicts.

1178 AD, Spring

Quote
2to4

Silverwork brings some profits to the Treasury.

Meanwhile, captain of the guard of the capital city pays you a visit. Some man called Roc Albaget, a wanderer with naught but stick and old robe, is claiming that calamity is soon to come to Methiant and people need to act to prevent it. Normally people wouldn't pay attention to random street-loitering doomsayer, but he served at one of Pantheon Oracles for almost twenty years, and thus some are a bit disturbed by his words.

The captain of the city guard asks what to do with this Roc the Doomsayer.

A) He is stirring up trouble and destabilizes the country! To dungeon with him!
B) A retired oracle predicts doom in near future? Does he offer free consultations?
C) Remove him from capital city, he is a nuisance that upsets my loyal subjects.

6621
Luis did with repairing once more...

Quote from: Luis uses 200p SMRK on T1-RU1N
25 Hull Points restored!

While Jason fried the Martian drone a bit.

Quote from: Jason vs Vector F
Hit: 85-15 = 70
Hit roll: 45, hit!
Damage: 29-9 = 20 damage
Heat: +2

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6622
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

-

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Passage Tax: (once in effect: 1142 - 1169 AD)
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

CULTURAL EDICTS:

Matters of religion, culture and art.

Proclaim Religious Equality: (once in effect: 1135 - 1172 AD)
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

Establish Religion Tax: (once in effect: 1154 - 1172 AD)
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

---

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

End of Year 1166 AD: Adopted Fireblood Infantry Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

End of Year 1167 AD: Established Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

End of Year 1174 AD: Endorsed State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

End of Year 1176 AD: Established Royal School of Cartography:
People come from near and far, yet we know little of the places they visit, the royal scribes clinging to rumors, hearsays and random tales of strangers. A proper society of cartographers and scholars at the House of Learning could help expand our knowledge about the region, and the continent - who knows, maybe entire world in the far future!

6623
The Dragunov's blast bisected the Martian mecha and sent the halves crashing against the wall. The top half was twitching, quite possibly it was still connected to the (quite possibly also bisected and also twitching) Martian pilot.

With this threat gone, one of the bulkier bots received a dent.

Quote from: Josephine vs Utopia Planitia VII-AB093
Hit: 85+5-?-10-10 = ??
Hit roll: 29, hit!
Damage: 80-4 = 76 damage

Quote from: Josephine vs Momentum B
Hit: 85+5-10 = 80
Hit roll: 89, miss!

Quote from: Josephine vs Momentum B
Hit: 85+5-10 = 80
Hit roll: 8, hit!
Damage: 28-10 = 18 damage

Then Luis energy lance'd in the face cockpit. His onboard computer started showing that there's no control of his SPARK gun!

Quote from: Momentum B vs Luis
Hit: 85+12-6-6 = 85
Hit roll: 38, hit!
Damage: 35-17 = 18 damage
EMP: 26, EMP! Spark MEC disabled!

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6624
//Just noticed I forgot about Springwine again; the roll was in 2to5 range.

You send Cyl a letter.

1177 AD, Late Winter

And a response arrives. If nothing stops him, Cyl will arrive in first days of Autumn to witness the birth of his next child.

Also, the Cartography school has been set up and the wise heads and brave explorers within its walls are already updating the royal map and considering a map-making expedition.

1177 AD, End of the Year

The blizzard rages outside the palace today, a perfect backdrop for the routine visit from Advisor and Scrolls of Kingdom Status.

Quote
1, 4to6(4to6)

Happiness: 7
Population: 6
Economy: 5
Army: 5
Imp.Authority: +1

"Unfortunately, Lady Empress, this year the Army saw few recruits coming to refill the ranks decimated by the bloody conflict against Rosamana and her lizard raiders."

"However, your Authority is still high. Do you wish to issue an Edict?"

A) Yeh.
B) Naw.

6625
You decide to sponsor the sculptor - you issued that Edict for a reason - and express your hopes that his newest sculpture will be a true masterpiece.

A week later, after checking your body several times and finding no bloody stains on your clothes and bed, you are faced with obvious conclusion while your bedchamber maidens squee with joy. You're pregnant once more! It seems that nature can find a way even if time spent in bed with Cyl can be measured in hours per year, at most.

How about writing him a letter?

A) Obviously, he needs to be informed.
B) Let's surprise him this time.

6626
Four shells later, two drones crashed into the asphalt.

Quote from: Kenneth vs Flygun D
Hit: 85+9-35 = 59
Hit roll: 2, hit!
Damage: 36-5 = 31 damage

Quote from: Kenneth vs Flygun D
Hit: 85+9-35 = 59
Hit roll: 49, hit!
Damage: 28-5 = 23 damage

Quote from: Kenneth vs Flygun D
Hit: 85+9-35 = 59
Hit roll: 44, hit!
Damage: 27-5 = 22 damage

Quote from: Kenneth vs Flygun F
Hit: 85+9-35 = 59
Hit roll: 31, hit!
Damage: 30-5 = 25 damage

Another shell, but of the hostile kind, struck Kenneth in retaliation. Not that it hurt him much.

Quote from: Flygun J vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 59, hit!
Damage: 15-17 = 0 damage!

"Roger, SPARK-1."

The turret controllers further acknowledged Jason's transmission by shooting at the shielded mech. After the second shot, there was some sparks and flashing of the protective energy layer as the enemy's shielding system failed.

Quote from: Elysium A vs Utopia Planitia VII-AB093
Hit: 85-?-10-10 = ??
Hit roll: 50, hit!
Damage: (64-25%) = 48-13 = 35-7 = 28 damage
EMP: 85, no EMP

Quote from: Elysium B vs Utopia Planitia VII-AB093
Hit: 85-?-10-10 = ??
Hit roll: 44, hit!
Damage: (60-25%) = 45-13 = 32-7 = 25 damage
EMP roll: 13, EMP! Martian Shield lv.3 disabled!

Quote from: Energy&Rolls
Josephine: -3 Heat total, -1 Energy total
Jason: -2 Heat total
Luis: -3 Heat total
Kenneth: -3 Heat total, -1 Energy total
Flygun E: -5 Heat total
Flygun G: -5 Heat total
Flygun H: -5 Heat total
Flygun I: -5 Heat total
Flygun J: -5 Heat total
Utopia Planitia VII-AB093: -8 Heat total

Mission 1, Turn 5

Another bundle of Martian bots stormed through the gap in the wall. But the pilots could notice something different; as if the fighting everywhere has a bit slowed, or quietened, down. Mayhaps Martians are running out of units already?

Quote from: Initiative rolls
Flygun H: 6 = 6
Flygun E: (5, tied with Flygun J and Momentum C) => 4
Momentum C: (5, tied with Flyguns E&J) => 3
Flygun J: (5, tied with Flygun E and Momentum C) => 1
Josephine: 4+0.5 = 4.5
Momentum B: 4 = 4
Luis: 3+0.6 = 3.6
Kenneth: 3+0.1 = 3.1
Jason: 3 = 3
Flygun G: 2 = 2
Utopia Planitia VII-AB093: 1+? = 1?
Vector F: (1, tied with Flygun I) => 5
Flygun I: (1, tied with Vector F) => 3
Elysium A is a turret and fires last
Elysium B is a turret and fires last

Gun fiesta then begun, but it seems Martian drone operators aren't good with accuracy.

Quote from: Flygun H vs Jason
Hit: 85+6-10-20 = 61
Hit roll: 82, miss!

Quote from: Flygun E vs Josephine
Hit: 85+6-20 = 71
Hit roll: 2, hit!
Damage: 15-8 = 7 damage

Quote from: Momentum C vs Jason
Hit: 85+12-10-20 = 67
Hit roll: 69, miss!

Quote from: Flygun H vs Jason
Hit: 85+6-10-20 = 61
Hit roll: 65, miss!

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6627
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: June 11, 2018, 07:05:08 am »
Stunning. Perfect style for goofy comic book series, if you ask me.

6628
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: June 10, 2018, 04:53:02 pm »
It's ring for aces. Duh! :P

6629
You grab him by scruff of his neck and tell him to start working on one little boy Emperor.

Next morning, after you get your hair done, you receive reports from the Treasurer; gold and silver and gemstones safely arrived in the Treasury, while loads of glasswork were sent south, skirting Ironbone Mountains and into Ysirene.

After a week of stay (and week of wearing down the bed), Cyl has to bid you farewell and return to govern his own country. You have a feeling that you two have succeed in your task, but of course time will prove (or disprove) your hard work.

1177 AD, Midwinter

A young but renowned sculptor, Auld Gwennyn, has arrived at your palace. You grant him audience, and he kisses your royal signet.

"My lady Empress! I'm about to set out and create my most glorious of marble sculptures, which will stand in the city of Tech, and is to represent Yoe II as mighty general who helped shape the core of Methiant into what it is today. Alas, as much as my fortune goes, I'm lacking money, so per Edict of yours, have come to you with a request for sponsorship!"

You decide to...

A) Sponsor the sculptor, may he create a true masterpiece!
B) Deny his request, you're not running a charity here.

6630
You agree to the exchange.

1177 AD, Winter

Cyl has arrived at the palace with a small entourage of guards.

Once you two exchange saliva after months of not doing so, he sits on the chair across from your bed, where you're busy lounging. He looks extremely satisfied of something.

"My dearest, I have great news... I have successfully convinced noble families of Cydwyl to accept the rule of Methiantese Emperor."

"Emperor."

"Yes..." Your love and King grimaces. "Unfortunately, they're protectively clutching the laws of male rulership, and will simply elect their own King if a woman tries to connect both nations under one crown."

A) "Then it seems we must reevaluate our relationship... I hope we can still be friends."
B) "How about we will start working on a future Emperor, hmmm~?"
C) "I must insist. I have two daughters, one by you; she is your only child too. Your noblemen must yield!"

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