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Messages - Haspen

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6646
//I forgot to roll attack for Flygun I, but I rolled and it missed with a 93 so I won't bother with combat quote.

Them parts being replaced.

Quote from: Luis uses uses 200p SMRK on T1-RU1N
25 Hull Points repaired!

The cliff racers of the future shot at Kenneth and Josephine, but only hurting the former.

Quote from: Flygun F vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 59, hit!
Damage: 19-17 = 2 damage

Quote from: Flygun G vs Josephine
Hit: 85+6-20 = 71
Hit roll: 98, miss!

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6647
I request the traditional birthday image be presented to me on this day of commemoration.

HAPPY WOMB EXODUS ANNIVERSARY COMRADE!

6648
Considerations so far:

Adding in Critical Damage;

When you Crit, minimal damage of the weapon is added to damage roll.
I think certain weapons will have base Crit at 10% (Dragunov rifles for sure, probably Spark MEC and Type-13 Plasmarc too), the rest at 0%.
Crit would be governed by Precision skill, unlocked at 5 Accuracy and giving +1% Crit chance per level.

Adding in Gimmicks/Perks:

Chosen at character creation; they would be simple bonuses from a moderately long list. Examples so far:
Bloodthirsty: +5 Damage with all Weapons.
Eagle Eye: +10% to Hit with all Weapons.
Fleet-footed: +10% to Evasion.
Inspector Gadget: Items from 'Modules' section can be used along with Weapons.
Lucky Star: +1 to all Rolls (Hit, Evasion, Crits, Initiative, Damage dealt/received)
Repairman: All Hull Points restoring Repair Kits used by Pilot restore 5 HP more.
Speedster: +5% to Evasion, +0.3 to Initiative.
Sniper: +8% to Criticals with all Weapons.

Fixes and changes:

Increasing Heat from Thermal damage to +4 per hit.
Reducing EMP chance from 40% to 25%.

6649
Jason struck the mecha in its abdomen, and the white crackling of shielding showed on the area of the blast, the specialized armor only adding to damage reduction.

Quote from: Jason vs Utopia Planitia VII-AB093
Hit: 85-10-? = ??
Hit roll: 10, hit!
Damage: (37-25%) = 27-13 = 14-7 = 7 damage
+2 Heat

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6650
P30 double ironax to death.

6651
Luis blasted the big drone's head off with a skillful energy shot.

Quote from: Luis vs Momentum A
Hit: 85+4-10 = 79
Hit roll: 9, hit!
Damage: 32-10 = 22 damage

Blast of energy next struck Josephine.

Quote from: Vector F vs Josephine
Hit: 85+6-20 = 71
Hit roll: 41, hit!
Damage: 33-8 = 25 damage
EMP roll: 75, no EMP

Josephine then hit some baddies quite hard.

Quote from: Josephine vs Vector E
Hit: 85+5-15 = 75
Hit roll: 72, hit!
Damage: 83-2 = 81 damage

Quote from: Josephine vs Flygun F
Hit: 85+5-35 = 55
Hit roll: 32, hit!
Damage: 26-5 = 21 damage

Quote from: Josephine vs Flygun F
Hit: 85+5-35 = 55
Hit roll: 18, hit!
Damage: 32-5 = 27 damage

The badly damaged Flygun shot at Jason, but missed.

Quote from: Flygun F vs Jason
Hit: 85+6-10-20 = 61
Hit roll: 74, miss!

The two Elysium towers trashed the Vector drone, leaving nothing but molten slag.

Quote from: Elysium A vs Vector F
Hit: 85-15 = 70
Hit roll: 13, hit!
Damage: 60-9 = 51 damage

Quote from: Elysium B vs Vector F
Hit: 85-15 = 70
Hit roll: 13, hit!
Damage: 75-9 = 66 damage

Quote from: Heat&Energy
-3 Heat total, -1 Energy total
Jason: -2 Heat total
Luis: -3 Heat total
Kenneth: -3 Heat total
Flygun D: -5 Heat total
Flygun E: -5 Heat total
Flygun F: -5 Heat total

Mission 1, Turn 4

Another pack of flying bots entered through the breach; stomping after them, there was an Utopia Planitia of upgraded kind. On-board computers of UNMDF pilots had no problems sorting out its inventory.

Quote from: Initiative rolls
Flygun H: (6, tied with Jason and Flygun E) => 4
Flygun E: (6, tied with Jason and Flygun H) => 2
Jason: 6 = (6, tied with Flyguns E&H) => 1
Flygun I: 5
Luis: 4+0.6 = 4.6
Flygun F: (4, tied with Flygun G) => 4
Flygun G: (4, tied with Flygun F) => 2
Josephine: 3+0.5 = 3.5
Utopia Planitia VII-AB093: 2+?? = 2??
Kenneth: 1+0.1 = 1.1
Flygun D: (1, tied with Flygun J) => 2 => 5 
Flygun J: (1, tied with Flygun D) => 2 => 2

Two of the Flyguns shot at the defenders; one scraped some paint off Luis' mecha, the other missed Josephine by a tiny mark.

Quote from: Flygun H vs Luis
Hit: 85+6-6 = 85
Hit roll: 43, hit!
Damage: 19-17 = 2 damage

Quote from: Flygun E vs Josephine
Hit: 85+6-20 = 71
Hit roll: 72, miss!

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6652
The messenger is allowed in first and he drops to his knees.

"Lady Empress! Toxic fumes!"

He elaborates on that toxic fumes have descended along a dust storm upon Orcworld Fortress. If it were fully crewed, there would be hundreds if not more of dead, but from the crew of fifty, half managed to escape with eyes, skin and mouths as if on fire, their skin covered with burning rash.

What's worse, it seems that some of the toxic air is being pushed into the tunnel in the mountains. While soldiers guarding the tunnel experience no symptoms except occassional watering of eyes, the commander of the soldiers on Methiant side of the tunnel is iffy about this whole thing, and is asking to be allowed to bring down the mountain upon the tunnel with copious amount of Fireblood.

A) We can't abandon a strange new world like that!.
B) Put a heavy, protective gate at our side of the tunnel and wait.
C) Fine then, Orcworld was nothing but money sink. Destroy the tunnel!

6653
There were many holes in the Momentum drone when Kenneth was done with it. Unfortunately, it was still standing.

Quote from: Kenneth vs Momentum A
85+9-10 = 84
Hit roll: 55, hit!
Damage: 36-10 = 26 damage

Quote from: Kenneth vs Momentum A
85+9-10 = 84
Hit roll: 1, hit!
Damage: 34-10 = 24 damage

Quote from: Kenneth vs Momentum A
85+9-10 = 84
Hit roll: 52, hit!
Damage: 34-10 = 24 damage

Quote from: Kenneth vs Momentum A
85+9-10 = 84
Hit roll: 74, hit!
Damage: 33-10 = 23 damage

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6654
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You order an emergency mobilization to be enacted and the masses sent into Parsia along with fresh recruits and reserve forces.

1177 AD, Summer

Fightining in the far north and far east continues, and casualties are mounting; new cohorts of Rosamana's raiders arrived through north and south of Bloodpeaks, led by new commanders.

Meanwhile, as a group of astronomers from Royal House of Learning has arrived, apparently bringing news of a celestial discovery, one of the guards enters the throne room and bows in respect.

"Lady Empress, a messenger from Orcworld Fortress, saying it is urgent."

First, you decide to deal with matters concerning...

A) The celestial discovery.
B) The alien world of orcs.

6655
Another loud THUMP. Kenneth's multi-computer kicked back into function.

The Flyguns then shot against Josephine and Luis, missing the first and barely scratching off some paint from the other.

Quote from: Flygun D vs Josephine
Hit: 85+6-20 = 71
Hit roll: 77, miss!

Quote from: Flygun E vs Luis
Hit: 85+6-6 = 85
Hit roll: 24, hit!
Damage: 18-17 = 1 damage

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6656
Some holes and dents were repaired.

Quote from: Luis uses 200p SMRK on T1-RU1N
25 Hull Points restored!

BZZZOOOM! Kenneth got hit by beam of energy, and then his onboard computer notified him that something was just short-circuited!

Quote from: Vector C vs Kenneth
Hit: 85+6-6 = 85
Hit roll: 39, hit!
Damage roll: 31-17 = 14 damage
EMP roll: 5, EMP! Multi-Weapon Synchronization Unit disabled!

Then the base's turrets shot at the Martian mechas; the smaller one was obliterated, the other wasn't.

Quote from: Elysium A vs Vector C
Hit: 85-15 = 70
Hit roll: 67, hit!
Damage roll: 80-9 = 71 damage

Quote from: Elysium B vs Momentum A
Hit: 85-15 = 70
Hit roll: 89, miss!

Quote from: Heat&Energy
Josephine: -2 Heat total, -1 Energy total
Jason: -2 Heat total
Luis: -3 Heat total
Kenneth: -3 Heat total
Momentum A: -5 Heat total

Mission 1, Turn 3

But that wasn't even halfway through the invasion; more unmanned Martian dronebots poured in!

Then there was a transmission from base commander.

"Zeta Squad, this is command. We're receiving reports of new type of Vector Dronebot being sighted by our infantry and turret operators. That new Vector has bulkier frame and a napalm cannon. Lieutenant Talla, I want you to scan this new type if it shows up, we need as much information on this new dronebot as possible. Command out."

Quote from: Initiative rolls
Jason: (6, tied with Flyguns D&E) => 4
Flygun D: (6, tied with Jason and Flygun E) => 2
Flygun E: (6, tied with Jason and Flygun F) => 1
Kenneth: 4+0.1 = 4.1
Luis: 3+0.6 = 3.6
Vector F: 3 = 3
Josephine: 2+0.5 = 2.5
Momentum A: 2 = 2
Flygun F: (1, tied with Vector E) => 2
Vector E: (1, tied with Flygun F) => 1
Elysium A is a turret and fires last
Elysium B is a turret and fires last

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6657
There was a loud THUMP, and then Luis' cockpit begun to restart itself and resume normal operations.

Meanwhile, Kenneth turned another enemy drone into swiss cheese.

Quote from: Kenneth vs Vector D
Hit: 85+9-15 = 79
Hit roll: 43, hit!
Damage roll: 30-9 = 21 damage

Quote from: Kenneth vs Vector D
Hit: 85+9-15 = 79
Hit roll: 66, hit!
Damage roll: 36-9 = 25 damage

Quote from: Kenneth vs Vector D
Hit: 85+9-15 = 79
Hit roll: 15, hit!
Damage roll: 31-9 = 22 damage

Quote from: Kenneth vs Vector D
Hit: 85+9-15 = 79
Hit roll: 9, hit!
Damage roll: 26-9 = 17 damage

Spoiler: PC Stats (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)
Spoiler: Friendlies Stats (click to show/hide)

6658
You decide to hoard the money and raise taxes for a year, as well as establish a cartography guild under Royal House of Learning.

1177 AD, Spring

Cydwyl, Helliste and Methiantese armies fought against Rosamana's troops on eve of new year! The battle is said to have as many as thirty thousand fighters total, most of them on side of westerners. The battle was won with high casualties; Kris Androvin was captured and executed, but Rosamana, who was supposedly leading the army, was not found; few captives' say she is with raiders in eastern outskirts of Helliste.

The battle also saw Helliste's new ruler, King Aubjorn, participate; a young and ambitious lad of scant fifteen winters, a cousin of the Helliste's King slain last year.

Quote
5to6

Silverwork brought very, very nice profits from local Methiantese markets.

1177 AD, Mid-Spring

Your brother-in-law, Hein, became father once more! His wife Irvalina gave birth to a lovely girl that she named 'Darenna'.

1177 AD, Late Spring

Urgent report from Parsia!

While most of action against Rosamana takes place in Helliste, a new army under the banner of winged serpent arrived to lay waste to Parsian villages, under Kris Shostakovik. Parsians once again ask for help.

A) Sorry, my Army's busy elsewhere.
B) I will mobilize my subjects and send reinforcements to Parsia!
C) I'm sure Parsians can win if only we send them some money and supplies.
D) Time to signal the Army to come back south, then.

6659
I will consider it.

6660
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

-

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Passage Tax: (once in effect: 1142 - 1169 AD)
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Establish Royal School of Cartography:
People come from near and far, yet we know little of the places they visit, the royal scribes clinging to rumors, hearsays and random tales of strangers. A proper society of cartographers and scholars at the House of Learning could help expand our knowledge about the region, and the continent - who knows, maybe entire world in the far future!

Proclaim Religious Equality: (once in effect: 1135 - 1172 AD)
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

Establish Religion Tax: (once in effect: 1154 - 1172 AD)
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.
ENFORCED REVOCATION: Prevents this Edict from being choosen again for at least 10 years after revocation.

---

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

End of Year 1166 AD: Adopted Fireblood Infantry Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

End of Year 1167 AD: Established Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

End of Year 1174 AD: Endorsed State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

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