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Messages - Haspen

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6856
Forum Games and Roleplaying / Re: Holy Roman Empire's Hurt&Heal!
« on: May 21, 2018, 12:03:17 pm »
Spoiler: Princes (click to show/hide)

6857
E) Explendid creature do you have, but answer me this question, is this creature breedable? Will give me and my heirs better mounts  on the long run?

Of course not, she's giving you one, not two.

6858
aaaa
cc
ddddddddd
ggggg



You ask for a magical creature, a monstrous guardian, a mystical being of immense power.

Sirthara looks at you thoughtfully, rubbing her chin, and then snaps her fingers. Suddenly, with roar of thunder, a magical beast appears!

It is a winged, silver-colored horse with eyes glowing like rubies and with a conical, spiral horn between its eyes. It's wings are akin that of a bat, but delicate and of same silver color as the horse. The horse has beautiful, sparkly, white mane and tail.

"A pegasus! Straight from different world, its wings allow it to fly for several hours non stop. Requires only one bundle of clover and one bucket of chilled water per day." She pats the horse on the head and strokes its horn gently.

"It's horn is made of pure crystal, and will shine your way should you decide to take a trip in the night." The sorceress pokes the horn, which shines with such brilliant light that few of your courtiers turn away, almost blinded.

"The eyes are made of living fire, and will incinerate your foes if you ever command the steed to do so. The fire blasts and sears, but does not burn, leaving you less of a mess than usual in your conquests!" Sirthara runs her hand over the steed's mane, and then lifts up some of its hair from its mane.

"And its silky yet durable hair grows long enough to be used as a bowstring. Better than any sinew your men would use! Satisfaction guaranteed."

Sirthara pats the horned horse and places her hands on her waist.

"Well, here is a magical beast. Does that please you, oh your Majesty?"

A) "I've changed my mind. How about... (pick one of previous options here)."
B) "This is a magnificent beast, and I will gladly accept it!"
C) "I'm not impressed. Can you give me some other beast, please?"
D) "This is terrible! I don't want the beast, and I don't want your services anymore either."

6859
It's cuz the closing bracket is cut from hyperlink.

How do I fix that v;?

EDIT: Fixed the link, woo!

6860
My money's on the creature being unique but long lived, and also on it turning against the empire and needing to be put down the moment the current ruler dies.

;Vc

* Haspen writes down ideas.

6861
Forum Games and Roleplaying / Re: Holy Roman Empire's Hurt&Heal!
« on: May 21, 2018, 10:36:11 am »
Spoiler: Princes (click to show/hide)

Dun dun dun~
Another one bites the dust~

6862
Spoiler: Princes (click to show/hide)

6863
It's not rules lawyering, since the rules are very clear on what is and is not allowed.
You really wanted to get the last post so badly I take it. But that didn't work out too well for you. I will say however iceland and alaska shouldn't have been factions because iceland is quite literally part of Scandinavia and Finland would be better as unlike iceland it is not a part of Scandinavia. Furthermore alaska is a Us state and it breaking free from the United states is about as likely as the earth being destroyed by a neutron star. Now while all of this is based on logic and reason this being a work of fiction is not something to over think and over complicate. I'm just teaching you how to at least rules lawyer in a more verbious way then boringly pointing to the rules and saying ha. Besides how would you like it if I did what entities (you) did but with killing off iceland despite shadowclaws post? Why if I did such a thing you surely would be on the side of this argument that I currently am on.

Iceland won, thanks to The_Two_Eternities.

As for nations on the list:

Click here.

6864
Spoiler: Princes (click to show/hide)

Yeah, fixed that v;

6865
Forum Games and Roleplaying / Re: Holy Roman Empire's Hurt&Heal!
« on: May 20, 2018, 11:50:19 pm »
Spoiler: Princes (click to show/hide)

6866
Asian Coalition: 2
Icelandic Union: 4

6867
You agree to this.

You two then also agree to part ways; the Empire cannot be without its Empress, after all.

Few days after your return to Methe, you receive report on the goldwork sales.

Quote
2to3

Them coins flowing into the Treasury, just not as many as your Treasurer would prefer.

1174 AD, Midsummer

A powerful Sorceress has arrived in Methe! Her name is Sirthara Starslayer, and she has come with an entourage of mystical, grotesque and definitely monstrous guards and servants.

Once the terrified guards open the gates, you can see each specie of the monsters by yourself; there's three four-armed pinkish humanoids taller than anyone else in your throne room by at least a head. Five green-scaled lizards, exhaling yellow-red smoke, walk behind them, and a throng of dark-blue goblinoids precede the Sorceress.

Sirthara Starslayer is riding a giant spider-man; upper torso of rather handsome, elfin-looking man is connected to hideous, pitch-black body of a spider covered in blood-red blotches and thick black hairs. Two giant snakes with golden scales and emerald eyes flank the spider and its rider.

As the Sorceress dismounts her spiderman-mount, you can see that her skin is reddish like autumn leaves, and her hair is as white as snow, with black streaks here and there. Her eyes sparkle with bits of blue-ish energy.

"I heard this little mortal realm has announced that it seeks services of a Sorceress. And so I am here! I am Sirthara Starslayer, Heiress of Heavenly Kingdom, Holder of the Banner of Six Planars, Moon-Embodied, Creator of Spire of Worlds and Sorceress Extraordinaire. You may dispense with your pleasantries, but your riches is all that interests me, little queen. Now tell me, what do you want of me?" ou explain that you're not sure what you can ask of her. She scoffs.

"Bah! I can make you smarter! Grant you immense powers! Conjure you a magical, fearsome beast! Think of something, little brain, I'm sure there's something a petty monarch like you desires."

You decide to ask for...

A) Ask for an artifact... (details to follow)
B) Ask for a spell that will scare fanciful creatures away from the kingdom's borders.
C) Ask for prosperity and growth for the Kingdom and its populace.
D) Ask for a mighty beast to be bound as your pet/mount/guardian/something like that.
E) Ask for wisdom about many things.
F) Ask for skills of elite battlemaster.
G) Ask for charisma and silvertongue.
H) Ask for endurance and better health.
I) -
J) Ask for a spell that will make your soldiers stronger.
K) Ask for health and prosperity for your family.

//There's many options, so no update till at least 10 people vote in v;

6868
Forum Games and Roleplaying / Re: Holy Roman Empire's Hurt&Heal!
« on: May 20, 2018, 03:22:40 pm »
HRE Hurt&Heal 2.0 begins!

With less Princes, Historical Fun to spice it up and Era system to speed things up.

This thread will be either closed or continued, it's up to you guys.

6869
Spoiler: Princes (click to show/hide)

Hey guys let's gang on Burgundy and get into 1500s shall we? Easier murder this way!

6870
Princes: Standard dudes. You can Hurt them for 2, Heal them for 2, or Hurt one for 1 and Heal another for 1.
Electors: Special dudes. Cannot be Hurt for 2.

1. !!Copy and paste list from previous poster when making your turn!!
2. No adding new Princes, unless Historical Fun rules say otherwise.
3. When a Prince hits 0 it is removed from the list and gone forever.
4. Please use bolding or green and red to point out your changes.
5. You gotta wait 1 hour before you can post again.
6. Player who eliminates an 'Elector' appoints a new 'Elector' from any other Prince that's still on board.
7. Game ends when one Prince reaches 50 points (victory for that Prince), or there's no Princes left other than Electors (HRE collapses).
8. KEEP THE LIST OF PRINCES IN SPOILERS.

HISTORICAL FUN:
STARTERS!
Bavarian Acquisitions: If Augsburg, Memmingen, Ravensburg, Ulm or Wurzburg are removed from the list and Bavaria is still up, Bavaria gains 5 Points per each removal.
Bohemian Rhapsody: If Silesia is removed from the list and Bohemia is still up, Bohemia gains 5 Points.
Burgundian Expansion: If Brabant, Holland or Liege are removed from the list and Burgundy is still up, Burgundy gains 5 Points per each removal.
Delicious Dresden: If Thuringia is removed from the list and Saxony is still up, Saxony gains 5 Points.
Hapsburg Inheritances: If Burgundy or Bohemia are removed from the list and Austria is still up, Austria gains 10 Points per each removal.
Electorate of Hanover: If Lüneburg is removed from the list and Brunswick is still up, Brunswick becomes Hanover, gains the title of Elector and extra 5 Points.
Kingdom of Prussia: If Pomerania and Teutonic Order are both removed from the list and Brandenburg is still up, Brandenburg becomes Prussia and gains 10 Points.
Margrave's Gains: If Cleves or Magdeburg are removed from the list and Brandenburg is still up, Brandenburg gains 5 Points per each removal.
Marry, Austria, Marry!: If Alsace or Lorraine are removed from the list and Austria is still up, Austria gains 5 Points per each removal.
Rise of The Netherlands: If Gelre, Friesland and Utrecht are all removed from the the list and Holland is still up, Holland becomes The Netherlands and gains 10 Points.
Wittelsbach Headaches: If Elector of The Palatinate goes below 5 Points, Bavaria automatically gains the title of Elector and extra 5 Points.
EXTRAS!
Even Lower Countries: If Brabant or Liege are removed from the list and The Netherlands exists, The Netherlands gains 5 Points per each removal.
Hanoverian Extras: If Bremen, Saxe-Lauenburg or Verden are removed from the list and Hanover exists, Hanover gains 5 Points per each removal.
Prussian Acquisitions: If Ansbach or Münster are removed from the list and Prussia exists, Prussia gains 5 Points per each removal.
ERAS:
XV Century (1400s): Starter era.
Effect: none.
XVI Century (1500s): Begins if Burgundy no longer exists AND there's less than 50 Princes total.
Effect: All Hurt +1. (eg: Hurt for 3, Hurt for 2 and Heal for 1, Heal for 2).
XVII Century (1600s): Begins if XVI Century is current Era + (Bavaria is Elector OR Netherlands exists OR there's less than 40 Princes total).
Effect: All Heal +1. (eg: Hurt for 3, Hurt for 2 and Heal for 2, Heal for 3).
XVIII Century (1700s): Begins if XVII Century is current Era + (Prussia exists OR Hanover exists OR there's less than 30 Princes total).
Effect: All Hurt +1. (eg: Hurt for 4, Hurt for 3 and Heal for 2, Heal for 3).

Spoiler: Princes (click to show/hide)

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