Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haspen

Pages: 1 ... 471 472 [473] 474 475 ... 2254
7081
Obviously, you send the money.

Later you receive a letter of praise and gratitude from Evalian peoples.

1170 AD, Autumn

Springwine and goldwork sales have been tallied up!

Quote
2to5, 2to3

Both bring some profits.

1170 AD, Mid-Autumn

However, the silverwork remains piled up and your merchants have failed to find a buyer for them.

A) Melt it down and mint coins out of it, lest it goes to waste.
B) Fine then, we will sell them to my nobles. At a good price, of course.

7082
Forum Games and Roleplaying / Re: Ichizoku no Sensō!
« on: May 05, 2018, 08:41:09 am »
@Tiruin:

Quote
=Game Rules, section III(NO CONDITIONAL ORDERS WHATSOEVER)

7083
You agree to send the goldwork to them.

1170 AD, Summer

There were torrential rains this month, indundating many fields across the region, with Methiant of course being mostly spared, thanks to the protection of the Rainbow Scepter.

Unfortunately for all involved, Evalian farmlands weren't so lucky. Many villages were floode and numerous fields washed clean of young crops. Council of Eval has sent formal request to Emperor of Methiant to send over money to help rebuild and feed the suffering Evalians.

A) Evalian floods, Evalian problems.
B) Of course we will send the money.

7084
You decide to keep the peace and kick the Passage Tax outta the list of Edicts.

1170 AD, Spring

You receive news from the delegates sent south; Kingdom of Rucus was going to complain that there's no furs for them, but their nobles seem easily placated with prospect of goldwork being sent their way instead.

A) Sure thing!
B) Nah, they're not worthy.

7085
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: May 05, 2018, 03:53:37 am »
The horrid tentacle-ant-maid-thing then bursts a lobster-like tail from between its legs and goes as qaudruped. Its tongue-tube-thing extends towards you, and only now you notice triple row of needle-like teeth decorating its tight throat tunnel.

What sort of monster was this thing, and where did it come from?
[/quote]

It was alien parasite, and came FROM THE OUTER SPAAAACE!! on a meteorite.

7086
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: May 05, 2018, 01:58:55 am »
What religions do the Elves and Dwarves practice?

No idea. But true to DF inspirations that are already aplenty in spamkingdom, dwarves probably have some sort of pantheon and elves worship a forest spirit or two.

7087
Rights are bad for peasants. Rights may contain substances known to the state of Methiant to cause cancer. Peasant cancer.

Plutocracy.

7088
aa aa aa aa aa aa aa aa
da
bb bb bb bb bb
ab ab
ga ga



MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

-

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Endorse State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

Establish Royal School of Cartography:
People come from near and far, yet we know little of the places they visit, the royal scribes clinging to rumors, hearsays and random tales of strangers. A proper society of cartographers and scholars at the House of Learning could help expand our knowledge about the region, and the continent - who knows, maybe entire world in the far future!

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1135 AD: Proclaimed Religious Equality:
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1142 AD: Established Passage Tax:
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1154 AD: Established Religion Tax:
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

End of Year 1166 AD: Adopted Fireblood Infantry Tactics:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

End of Year 1167 AD: Established Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

7090
No pruning of the orc nomads?

Hmmm, okay, a crusade won't hurt ;v

Added. I'm not home for next couple hours if someone wants to change.

7091
No option for Orcworld

Discover a civilization there first v:

7092
You send a reply to the northern lords, offering some quite lovely monetary gifts if they relent.

1169 AD, Late Winter

Quote
2

Not only your attempt at the bribe enraged the Kings of Cydwyl, Helliste and Albion, your courtiers themselves are murmuring about that your 'so-called' wisdom seems to be failing you recently. You can bet your Authority has took a hit.

Meanwhile, reports come from administrators and foremen around the Empire; border keeps have been, except few instances, all refurbished and repaired.

1169 AD, End of the Year

As the icy rain pelts your servants working outside on the courtyard, you muse on life and your decisions and future of the Empire. Then the time of musing comes to and end, because the Advisor shows up with Scrolls of Kingdom Status!

Quote
1to3(4to6)

Happiness: 5
Population: 5
Economy: 6
Army: 9
Imp.Authority: -1

"Sire, our Army itches for a fight. It's numerous, it's well equipped, and expertly trained, and ready to fight!"

A) It won't get any fights though.
B) We ought to punish the Eldricans for not fully honoring that old deal.
C) Let's kick Parsian' arse once more, why not.
D) Northern lands do require a beating, on second thought. I've been too friendly towards them over the years.
E) About time we had a rematch with those pesky Lametanians and Rucusians.
F) The dwarves are too arrogant for me. We should knock them down a notch, he he.
G) We need to cleanse the Orcworld of its orcs!

"Your authority has been mended despite recent failure with northern monarchs, so mayhaps you would like to issue an Edict?"

A) Indeed.
B) Nah.

7093
You send diplomats and merchants to find some buyers outside Methiant.

1169 AD, Midwinter

Quote
1!*

Instead of positive replies from the north, you receive a letter full of dissapointment. Apparently, merchants from the north, who were trying to make money in Methiant, have been for years getting angry about the passage tax and blatant favoritism of the government. The recent establishment of a Commission soured their tastes more than enough, and thus turned with their complaints to their leaders.

Albionese have broken the trade deal they had with you, and longer will sell your merchants any furs and skins! Meanwhile, Helliste and Cydwyls are refusing to agree to buy your wares.

A) Mayhaps a bribe will help? Come on, our pricing is the best and our wares of best quality.
B) Fine then, there's plenty of markets in the world that we can conquer.
C) This is an insult, and they shall pay for it! Time to go to war and protect our trades!

7094
You decree that part of gold and silver bullion is to be made into crafts and trinkets and then sold around.

Few days later, a bit late report comes from fur traders.

Quote
1to3

Profits this year were quite mediocre, unfortunately.

1169 AD, Autumn

After few years of fixing things up in Tiftit, Springwine flows once more!

Quote
2to5

It has found its buyers rather easily.

1169 AD, Mid-Autumn

You sigh in relief as the loud cry of a babe fills the chambers of Bjern and Ruberta. Your heir's wife has given birth to your first grandchild; a girl, which she named 'Rinilda'.

1169 AD, Winter

Part of gold and silver arrive in the Treasury; gems are sent north.

Quote
5to6

Glassware sells splendidly, and the quality of the wares was praised by all who bought it from the Crown's merchants.

Speaking of merchants, the silver and golden crafts have been made and await to be sold, the merchants are just asking - where?

A) To nobles and people of Methiant, of course.
B) I'm sure we can search for some buyers in neighbouring countries.

7095
You dismiss the dwarves. They give you some unfriendly stares, but leave without comment.

The council reconvenes; truly calling the dwarves was waste of time. How will the Empire deal with rising inflation?

A) We don't have to! We can always mint some more coin.
B) We will diversify into gold- and silver-work.
C) We will lower the production quotas at the mines.

Pages: 1 ... 471 472 [473] 474 475 ... 2254