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Messages - Haspen

Pages: 1 ... 476 477 [478] 479 480 ... 2254
7156
You decide to leave Thann alone for time being.

1167 AD, Summer

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The furs brought less profits than last year.

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A medium-sized contingent of Parsian horsemen, both lightly and heavily armored, dove suicidally against your Army just a day away from Karasau. THe feverish and careless assault they've made against your forces did cause almost two thousand of Methiantese casualties, but some attribute it to current switch in battlefield tactics.

Still, the battle ended in victory for your Army anyways. The surviving Parsians fled, but many were subsequently chased down by your own cavalry.

Your Army has begun the siege of Karasau few days after this battle.

1167 AD, Midsummer

The siege of Parsian capital continues; all attempts to negotiate have been rejected by the Parsians.

1167 AD, Late Summer

Karasau siege continues, while smaller contingents are looting and besieging smaller cities and keeps of importance in the north, south and west of Parsia.

You receive news that administrators of the southern Khosra province, the part with gold mines that was sold to Shapur, has willingly welcomed the governance of your military officers. The latter's report claims that these men, Ceodwellians by either name or blood, have always been a bit uneasy feeling as Parsian subjects, and are ready to abandon their lawful employer and flock under your banner. Apparently, many of people living there currently are expressing similar sentiment.

A) That land is useless to us.
B) We welcome them with open arms!

7157
Is the same purple bubble that one of the parents did in 'back when we were kids' flashback. Even teh sound effect was the same.

So I do think this is court's doing.

7158
Forum Games and Roleplaying / Re: SPAMKINGDOM LORE Q&A!
« on: April 23, 2018, 09:43:56 am »
Was there any nations with religious tolerance laws before us?

Has any other nation besides us set up a House of Learning or something like it?

Is the 'Purer' version of Pantheonism that just appeared more mystical/magical because it only worships the oldest Pantheon gods?

The region in general was quite tolerant, because it lies in nature of Pantheonism to be tolerant ("hey, nice god. Did you know we have 50 plus of them? Ain't that rad!"), then Singularism and Damed showed up, and recently Alldivinism, and people began to play favorites, till Cyl happened.

No, Methiant the only one with university in this region.

It sheds away lots of gods made from people aka 'this guy did this and killed this beast and then won seven battles in a row, truly he must've been god in disguise'. Thann's purist version crops the list back to first half of first millenium AD.

7159
You invite the troublemaking preacher to the capital, to see how he holds against the authority of power that is Emperor!

1167 AD, Late Spring

Numerous sieges in Parsia have been completed, and your Army is encircling the capital city of Karasau. Your officers attempted to invite Manipur or his courtiers for negotiations, but they refused.

And speaking of refusals; Thann the Priest has refused your invitation to visit your palace! In his written reply, he sincerely thanks for your attention, but Thann believes that you're simply too spiritually removed from Pantheon for him to hold talks with you. It would be impossible for you two to find even smallest piece of common ground, he writes.

A) An insult like this warrants his arrest right away!
B) Send another invitation, I really want to talk with him!
C) Fine, but if he stirs up violence, he's done for!

7160
You decide to renovate the mansions and keeps taken from Alldivines as well as reform the military to more modern tactics. The officers believe it will take several months for the Army to adopt new tactics, hopefully this will go smoothly even on the front in Parsia.

1167 AD, Spring

Siegeing of Parsia continues.

1167 AD, Mid-Spring

And continues.

Meanwhile, your agents report that there's some Pantheonist heresy going on in the north. Apparently a priest called Thann is preaching about returning to roots and orthodoxy of Pantheonism, revoking the new, 'petty' gods as he describes them, and wants to reduce the numbers of gods to the base thirty five, calling them 'the true Pantheon'.

His fiery preaching also condemns the decadence of peoples, noblemen and kings alike, who give in to pleasures of life, and put themselves above the servants of the gods, as if they were more powerful.

A) I like that kinda talk. We should invite him to the capital and hear what he has to say.
B) And what of him? Under our tolerant society, he can preach what he wants.
C) Is that some thin-veiled insult to my authority? It seems he needs to be removed, one way or another.

7161
R14 Ironax the spooder.

7162
5 for calendar, 5 for infantry tactics

Weeh ;v

7163
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Adopt Fireblood Skirmisher Tactics&:
Fireblood weapons are currently slow to load and rather inaccurate, but smoke and thunder they make alone can shatter morale. Some believe that if the hand-held Fireblood weapons are given to highly mobile units (cavalry), they could strike terror into enemy's ranks, allowing massed spear-and-sword infantry to advance afterwards and decimate the demoralized enemy troops.

Adopt Fireblood Infantry Tactics&:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

&: These two Edicts are mutually exclusive.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Endorse State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1135 AD: Proclaimed Religious Equality:
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1142 AD: Established Passage Tax:
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1154 AD: Established Religion Tax:
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

7164
You order an emergency mobilization of peasants to replenish the dented forces in Parsia.

1166 AD, Late Autumn

Forces in central and northern Parsia are slowly conquering their way to the capital.

Parsian opposition seems to have mostly vanished; some speculate that Manipur has little or no soldiers and supplies left to wage war.

1166 AD, Winter

Gemstones are sent north, silver and gold are sent to your Treasury.

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Glassware earns you moderate profits.

Sieges in Parsia continue; meanwhile in the north, soldiers of King Estjald have captured Lynwynd Keep, a strategically important castle located few days of marching away from the wealthy Helliste ports and the capital city of Hel. This prompted Estjald to try and renew negotiations with Hellistes.

1166 AD, Midwinter

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The Parsians are truly at their worst now; they attempted to strike your Army in the rear, but scouts provided sufficient forewarning and your Army crushed Parsian forces in truly wondrous pincer-attack maneuver. They've eliminated lots of Cataphracts and, according to spies, killing many Parsian noblemen who were donning the prestigious armors. Few dozen of Parsians escaped with their lives, while the commanders report mentions only about three hundred Methiantese soldiers dead.

Amongst casualties is one man called 'Lord Anif'; your agents have successfully identified him as your nephew, Anwyn, son of Leath and Abis. From interrogation of few important captives, it seems that living in Parsia ultimately led Abis' children to shed away any pretense of being Methiantese and instead, they've embraced Parsia as their homeland, ready to die in its defense.

1166 AD, Late Winter

Your Army continues to besiege and conquer walled cities of central and northern Parsia. Some outposts near Gubtan border were also captured already.

Speaking of the Army; the commanders and tactians have came up with two distinct ideologies how to make best use of Deathreeds, which are loud, powerful, but slow to reload and inaccurate. They're finishing up written proposals, and you can except that soon you will receive Edict papers for your perusal and approval.

1166 AD, End of the Year

While the north and the east are engulfed in flames of war, here at Methe, live is peaceful and quiet, and delicate snowfall adorns the rooftops and towers with thin layer of whiteness.

The wooden logs in the fireplace crack and sizzle, the kids busy with their tutors and your wife safely snuggled against your side, you two in bed. You two are disrobed and Bjeda caresses your manly chest, easily exciting you.

Obviously, this is a perfect romantic moment for the Advisor to knock on the door and enter, with Scrolls of Kingdom Status in his hand. You can't do naught but take them; they're too important to be put off for later.

Siiiigh.

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Happiness: 4
Population: 5
Economy: 9
Army: 6
Imp.Authority: 0

"Your Majesty, it seems that our Economy, even with our high amount of expenses, continues to grow. It would be prudent to spend our amassed riches on something for betterment of Methiant and its peoples!"

A) Time to ask the dwarves to commission us a powerful artifact of sorts!
B) Sponsor creation of an bronze-cast statue of yourself!
C) Seek the services of a traveling and powerful Sorceress.
D) Send a lavish gift to one of neighbouring countries.
E) Refurbish old fortresses in the border regions.
F) Expand the budget of the Army, so it can maintain even greater numbers.
G) We ought to sponsor renovation of all those keeps and manors we regained!
H) Donate to the poor and the needy to show off your generosity.

"Also, our authority, thanks to the work of your Statesmen and the dwarven crown, has been once again strengthened. Is it a good moment to issue an Edict, your Majesty?"

A) Edict time!
B) No edict.

7165
Forum Games and Roleplaying / Re: Ichizoku no Sensō!
« on: April 22, 2018, 03:33:12 am »
Splendid, we've got 7 players.

We start hopefully on Friday.

7166
Complete a sheet and that's when you get a spot.

7167
You decide to ask the Evalians to join the fronlines in Parsia.

1166 AD, Mid-Autumn

You hear that talks in the north failed; King Estjald and King Helo of Helliste are again at war.

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But that's not all about Cydwyl; during pretty much standard social gathering between nobles, one of your diplomats from the Corps drank a bit too much wine and insulted quite a few people, stopping short of tossing vulgar names at King Estjald's family.

The man has been returned to Methiant and subsequently expelled from Diplomatic Corps, but that won't help matters - the damage has been already done.

Urgent report comes from Parsia; your forces have fought some Gubtan-driven Oliphaunts! Thirty of the beasts, along with fresh Parsian soldiers and Cataphracts assaulted the main body of Methiantese Army.

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The battle ended in defeat for your forces, but Methiantese soldiers made sure to kill as many Parsians, their horses and giant Gubtan beasts.

Though that might not help Parsians much; Evalians have asasulted Parsian borderlands in the north along with some soldiers sent by Tiftit garrisons, both to capture the settlements and provide a distraction.

A week later, another battle report arrives.

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3*

Another big battle has been fought between Methiant and Parsian armies east of Khosra province, near the town of Shalik. Out of ten thousand participants (with Methiant having an advantage), about two thirds fertilized the dry Parsian soil with their blood. The battle ended in another defeat, but also another slaughter of Parsians.

Still, with the report comes a request for fresh troops.

A) The forces currently busy in northern Parsia will join them.
B) Alright, lets mobilize some trained peasants back into Army.
C) No need for fresh troops; our Army will prevail against all odds!

7168
Atian's added, Ardent's will be when he finished the clan sheet.

7169
Creative Projects / Re: comrade shook draws things
« on: April 21, 2018, 09:43:17 am »
Sad pipe kitty :V

Is blyatiful though. Haspen approves!

7170
But Fireblood also requires Alchemy. It's not viable for an Extra v:

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