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Messages - Haspen

Pages: 1 ... 47 48 [49] 50 51 ... 2254
721
Forum Games and Roleplaying / Re: When The Stars Are Wrong
« on: June 24, 2023, 04:41:27 pm »
There's no such State on the map.

722
Forum Games and Roleplaying / Re: When The Stars Are Wrong
« on: June 24, 2023, 01:25:36 pm »
Also added!

723
Forum Games and Roleplaying / Re: When The Stars Are Wrong
« on: June 24, 2023, 07:00:21 am »
Added!

724
Forum Games and Roleplaying / When The Stars Are Wrong
« on: June 24, 2023, 06:14:29 am »
Ha, you thought its an original game? But it's me and yet another variant of the Grain series!

The End is coming and the world of Generia(tm) is not ready. The people need strong leaders to unite the land, discover the sacred sites and store grain in preparation for the Apocalypse. But as it always is with those end times - there's not enough sites and not enough grain for everyone. Through conquest and backstabbery diplomacy, you gotta nurture your land and combat various cataclysms and eldritch objects if possible!

Spoiler: Rules (click to show/hide)
Spoiler: Map (click to show/hide)

Petty Kings of Generia:
1. TricMagic, Petty Kingdom of Lemur, led by Ria the Rich
2. The Canadian Kitten, Petty Kingdom of Riget, led by Ostrich the Just
3. Magmacube_tr, Petty Kingdom of Punt, led by Fesdil the Rich
4. notquitethere, Petty Kingdom of Gall, led by Thursel the Beastslayer
5.
6.?
7.?
8.?
9.?
10.?
11.?
12.?

725
Ooops.

EDIT: And fixed!

726
Manx High Kingdom of Ireland
Irish soldiers defend Mann, but no enemy comes.
Irish soldiers led by Eanred the Shrewd Conqueror swarm over defenses of Rathlind! (15+(3)+2 vs 10 Grain)
Ireland conquers Rathlind! Rathlind pillaged for 5.
Ireland invests 56 in Mann and 65 in Mumhan.

Kingdom of Wales
Wales invests 125 in Somerset and 25 in Dorset.
Welsh soldiers throw Irish merchants and their goods into the sea, breaking the trade!

High Kingdom of England
England invests 100 in Kent and 84 in Essex!
English soldiers murder Northumbrian merchants in broad daylight, breaking the trade!

High Kingdom of Northumbria
Northumbrian soldiers led by Aelfwald the Rich attempt to conquer Galaibh! 1+9+(2) vs 10+9 = 12 < 19, Heads
Northumbria fails to conquer Galaibh and Aelfwald the Rich escapes the battlefield!
Northumbrian soldiers embark on a naval expedition (5) to try and conquer Orkney! 15+6 vs 10+5 = 21 > 16
Northumbria conquers Orkney! Orkney pillaged for 5.
Northumbrian soldiers attempt to conquer Obar Dhaetainn! 15+10 vs 10+6 = 25 > 16
Northumbria conquers Obar Dhaetainn! Obar Dhaetainn pillaged for 5.
Northumbrian soldiers attempt to conquer Strathearn! 15+2 vs 10+3 = 17 > 13
Northumbria conquers Strathearn! Strathearn pillaged for 5.
Northumbria invests 115 in Fife and 15 in Bamburgh.

TURN 12

Quote from: Natural Causes
Tails, 4

Aelfwald of Northumbria dies of consumption!

Quote
1, 1: (1), 3

Alhred the Conqueror (CV+1) rises to power in Northumbria.



Moves needed: notquitethere, The Canadian Kitten, Kashyyk, a1s

Spoiler: Grain List (click to show/hide)
Spoiler: List of Kings (click to show/hide)

727
You decide to sponsor some festivals for the coming months.

503 AD, Autumn

The messenger from the somewhat distant kingdom of Ingar - "further away than Rycht, your Majesty", as the Advisor put it - has come to seek an audience.

"Greetings, King Cyrus. My lord and master, Prince Vallurvo of Ingar, is adventuring with his servants and close friends in this part of the region. He has heard that Surinthomus is now led by a brave and just man, and would be delighted to have him and his party hosted upon your court for the coming winter, if you're willing? He would suredly deliver good word about you to his father if you agree."

A) "Sure thing!"
B) "Nay!"

728
The Archdruid smiles.

"As you wish, your Majesty. We will come back to this matter in few years time."

502 AD, End of the Year

Happiness: 2
Population: 3
Economy: 2
Army: 3

You tap away at the Scrolls of Kingdom Status, as if it would cause the numbers to magically go up.

"We've recovered from the most pressing matters, my liege." Says the Advisor, rolling them up. "Now we just have to carefully continue onwards, balancing the issues and making the numbers slowly climb up. I'm sure the next year will be easy on us, I just feel it!"

503 AD, Summer

The Treasurer delivers a report that revenue from timber sold downriver has brought profits again.

"There's been some unrest downriver, my liege." Says the Advisor after you dismiss the Treasurer.

"How bad?"

"Ah, the usual... your tax collectors are too harsh, the spirits are against you, that you've spent money on frivolties instead of alleviating the woes of the people."

"Uh-huh."

"Now however that we have a somewhat stable source of income, my liege, I would propose that we sponsor some festivals and feasts for the peasants and artisans. Show them at the economy is improving well enough we have spare coin for such big things."

A) "Fine, go and fund some festivals on my behalf."
B) "Nay, we need every coin we can get for the future trouble!"

729
You commit yourself to self-exploration.

1236USY.7d/1m.1625h

You get comfortable and undressed and hooked up to the medical station.

And so it begins again; the flurry of images without recognizable shapes and voices without bodies.

Heavy, cold, metal box in your hands. Labels upon labels all around this the bright red circle and its three triangles.

You did not see this part before and it soon gives you a nasty headache.

What else did you forget before and during the liberation? Was it worth it?

1236USY.7d/1m.1628h

You sit up, unplug yourself from the machine and dress back up into your clothes.

A) Trivia time.
B) Zirconius time.
C) A nap!

730
You order part of the weapons to be melted and soldiers to be sent home.

502 AD, Spring

Quote
2

A terrible fever and fire in the lungs seizes you!

502 AD, Few days later

Quote
3

Your condition refuses to improve, and your healers are starting to worry.

502 AD, Few days afterwards

Quote
2

You barely are able to keep track of when it is day and night, the fever causing you to lapse into sleep periods. Whenever you wake up, you see your wife, or the Advisor, or one of the healers tending to you.

502 AD, One week later

Quote
4*

"How is the kingdom faring?" You ask the Advisor before a fiery coughing fit overtakes you. The Advisor patiently wait until you are finished.

"There were reports of unrest in the cities downriver. There's apparently this thought coursing in the mind of peasants that your illness and your spending of money on the wedding rather than relieving their pains is a clear sign that you are not meant to rule." You have a coughing fit, which lasts for quite a while.

"Has that been solved?" The Advisor nods.

"I have sent a letter in your name to be read to the unruly populace, and, well, they've calmed down. It should keep them quiet for some time." You dismiss the Advisor when another coughing fit takes you.

502 AD, One week after that

Quote
2*

You keep having coughing fits and sleeping well into the noon and eating little, sometimes passing out in middle conversation. Healers are alarmed - is it your body giving up after just 22 years? They're considering the illnesses that might've seized your body and each one they talk about is worse than previous.

You hope they're all wrong.



Congratulations! Cyrus has gained Sickly negative trait!



502 AD, Few days afterwards

Quote
4*

Still having those little coughing fits, and not feeling particularily well on your two feet, you nonetheless leave the bed.

"I have a Kingdom to govern." You grumble to the healers, who let you go. You've been bedridden for almost whole month.

502 AD, Mid-Spring

The bawling of the baby seals the moment a new life is born. The healers let you inside your wife's bedchamber, and there she is, red-faced and tired, holding a crying baby in her hands.

"Your son, your Majesty." The master healer says with a soft smile.

As her priviledge as the mother, she has given him a name - Len, after one of the woodland spirits revered in this part of the region. One day, he will ascend to the throne of Surinthomus.

You hold the child briefly, hoping that he won't have to take upon this duty too soon.

502 AD, Summer

Quote
6

The Treasurer is very happy when he presents you the news on woodcutting - and the raising of Mammos.

"First of all - our woodcutters and timber merchants have begun sending the logs downriver on barges and returned with news that settlements of our neighbours are paying well. The tolls on the river passes and harbors we've resumed collecting have brought some revenue to the Treasury."

"And the Mammos?" You ask, before choking on the air briefly, coughing some.

"The younger specimens we captured have matured and began being used to help move heavy things. Some older specimens were killed for fur, tusks and meat, which quickly found buyers. Although this is very little in terms of profits, we've already had some foreigners inquiring about our captive animals."

"How long before this venue brings profit?"

"I have talked with the Druids. In five years time, we should have more than enough Mammos to being separating them into herds, and five years from then, we ought have a surplus big enough to consider selling it to our neighbours if you so desire."

502 AD, Autumn

You bow your beard as the Archdruid comes in for audience.

"Greetings, your Majesty. I have come to deliver urgent news - the spirits of Heaven and Earth do not view you favorably." This revelation causes your councilmen to stir into a murmuring, grumbling crowd, before the Advisor silences them.

"Is it because of the usurpation?"

"Or the capture of Mammos. Or the cutting down of trees. There's a way to please the unseen spirits with visible signs of devotion - reconstructing the Great Stone Circle could be one." The Treasurer has a coughing fit, but the Archdruid simply waits till it passes.

"How do we go about that?"

"Many of the megaliths are missing their capstones, which were once put in their places by the combined might of men and Mammos. Now that you have the Mammos, the Circle could be reconstructed, missing captsones and megaliths replaced, and the surrounding buildings occupied by Druids refurbished." The Treasurer has another coughing fit, and you start to get the point.

A) "No!"
B) "Sure... in a few years' time."
C) "Alright, I shall order the Great Stone Circle to be repaired!"

731
You reward yourself with a nice chunk of bartending trivia articles!

1236USY.7d/1m.1600h

You find out an answer to something that has been bothering the very back of your mind for quite some time - the origins of Skinjuice.

Apparently back when SRC was still 'Seaside', Skinjuice was an organic alcohol created by dumping several sorts of already-pressed fruits or their skins into a vat, and then fermenting that to create a sweetish, fruity alcohol, the formula of which was quickly transcibed and then easily synthetized. Nowadays SRC no longer provides organic drinks except bottled, imported sorts for larger Outposts (interesting!) but the name and chemical composition of the cheap, fruity, alcoholic mixture lives on in the artificially-produced synthol you now know as 'Skinjuice'.

What now?

A) More trivia!
B) Zirconius?
C) Self-exploration?
D) A nap!

732
//a1s didn't send any grain with his King against Strathearn.

King Eanred of Ui Neill proclaims himself High King of the whole of Ireland!

Manx High Kingdom of Ireland
Irish soldiers swarm over defenses of Dal Cais! (18+2 vs 10 Grain)
Ireland conquers Dal Cais! Dal Cais pillaged for 5.
Irish soldiers swarm over defenses of Mumhan! (18+2 vs 10 Grain)
Ireland conquers Mumhan! Mumhan pillaged for 5.
Irish soldiers swarm over defenses of Ui Liathain! (18+2 vs 10 Grain)
Ireland conquers Ui Liathain! Ui Liathain pillaged for 5.
Irish soldiers led by Eanred the Shrewd Conqueror embark on naval expedition (5) against Calaibh, swarming over its defenses! (15+(3)+2 vs 10 Grain)
Ireland conquers Calaibh! Calaibh pillaged for 5.

Manx High Kingdom of Ireland&High Kingdom of Northumbria
Irish soldiers embark on naval expedition (5) while Northumbrian soldiers march, both against, the land of Ross, swarming over its defenses from both sides! (28+2 and 20 vs (5+5) Grain)
Then Irish forces escort Northumbrians out of the province (28 > 20 Grain)! Ross pillaged for 5.

Kingdom of Wales
Wales invests 90 in Devon and 25 in Dorset.
Welsh merchants establish ties with High Kingdom of Northumbria!

High Kingdom of England
England invests 100 in Cambridge and 48 in Suffolk.

High Kingdom of Northumbria
Northumbrian soldiers swarm over defenses of Inbhir Nis! (20 > 10 Grain)
Northumbria conquers Inbhir Nis! Inbhir Nis pillaged for 5.
Northumbrian soldiers swarm over defenses of Moirebh! (20 > 10 Grain)
Northumbria conquers Moirebh! Moirebh pillaged for 5.
Northumbrian soldiers swarm over defenses of Angus! (20 > 10 Grain)
Northumbria conquers Angus! Angus pillaged for 5.
Northumbria invests 52 in Bernicia and 5 in Fife.

TURN 11

Quote from: Natural Causes
Tails, 2

Geraint of Wales dies from stomach demons!

Quote
2, 1: (7), 9

Owain the Shrewd (CV+2) rises to power in Wales.



Moves needed: notquitethere, The Canadian Kitten, Kashyyk, a1s

Spoiler: Grain List (click to show/hide)
Spoiler: List of Kings (click to show/hide)

733
You move back to the Fuel Pump #10's control and maintenance room.

1236USY.7d/1m.1308h

And when you get there - you get back to work!

1236USY.7d/1m.1510h

Quote
6*

You finish replacing what's broken or missing, and secure the new parts in their places. A quick tricorder sweep reveals no power drops or abnormalities, so you close the power box.

The hole in the box will have to stay - you have no replacement panel door for it.

You move to the console and tap away to run a diagnostics check.

1236USY.7d/1m.1515h

You look up at the display as the console beeps out that it is done.

Quote
FUEL PUMP 254831/10 DIAGNOSTIC:
Power flow.... ok
Control unit.... ok
Tank structural integrity.... ok
Fuel capacity sensor.... ok (2135200000m3/68%)
Transmission pipes structural integrity.... ok
Docking system servos.... ok
Extendable connector system.... ok
Spaceship software translation system.... ok
Outpost computer network connection.... ok

Fuel Pump #10: online!

Sending notification to Automatic Interface of Outpost 254831: done!

Fuel Pump #10 is now in operation and has been included into automatic interface refueling system of Outpost 254831.

You pack up the remaining spare parts into the box, then lock up the place.

1236USY.7d/1m.1533h

You close the storage room.

You have fixed the fuel pump and your outpost is probably in best shape it could possibly be right now.

You feel warm and fuzzy inside for accomplishing this - all on your own.

A) Time to celebrate with some Zirconius!
B) Time to celebrate with bartending trivia!
C) Time to celebrate with exploring myself a bit!
D) Time to be lazy!

734
King Geraint of Cornwall claims sovereignty over all of Wales!

Manx Kingdom of Ui Neill
Ui Neill soldiers attempt to conquer Laighin! 16+1+2 vs 10+7 = 19 > 17
Ui Neill conquers Laighin! Laighin pillaged for 5.
Ui Neill soldiers attempt to conquer Osraige! 16+10+2 vs 10+3 = 28 > 13
Ui Neill conquers Osraige! Osraige pillaged for 5.
Ui Neill soldiers attempt to conquer Luimneach! 15+8+2 vs 10+8 = 25 > 18
Ui Neill conquers Luimneach! Luimneach pillaged for 5.
Ui Neill soldiers attempt to conquer Ui Maine! 15+9+2 vs 10+9 = 26 > 19
Ui Neill conquers Ui Maine! Ui Maine pillaged for 5.
Ui Neill soldiers led by Eanred the Shrewd Conqueror embark on naval expedition (5) against The Isles, swarming over its defenses! (15+(3)+2 vs 10 Grain)
Ui Neill conquers The Isles! The Isles pillaged for 5.

Kingdom of Wales
Welsh soldiers led by Geraint the Defender attempt to conquer Tegeingl! 15+3+(3) vs 10+9 = 21 > 19
Wales conquers Tegeingl! Tegeingl pillaged for 5.
Wales invests 40 in Cornwall and 35 in Devon.

High Kingdom of England
English soldiers led by Eadred the Frugal Warrior attempt to conquer Kent! 10+6+(6!) vs 10+10 = 22 > 20
England conquers Kent! Kent pillaged for 5.
English soldiers attempt to conquer Leicester! 15+9 vs 10+2 = 24 > 12
England conquers Leicester! Leicester pillaged for 5.
England invests 51 in Norfolk and 32 in Suffolk.
English merchants establish ties with High Kingdom of Northumbria!

High Kingdom of Northumbria
Northumbrian soldiers attempt to conquer York! 15+2 vs 10+6 = 17 > 16
Northumbria conquers York! York pillaged for 5.
Northumbrian soldiers attempt to conquer Elmet! 15+10 vs 10+10 = 25 > 20
Northumbria conquers Elmet! Elmet pillaged for 5.
Northumbrian soldiers attempt to conquer Strathclyde! 15+6 vs 10+6 = 21 > 16
Northumbria conquers Strathclyde! Strathclyde pillaged for 5.
Northumbrian soldiers attempt to conquer Lochabar! 15+8 vs 10+5 = 23 > 15
Northumbria conquers Lochabar! Lochabar pillaged for 5.
Northumbrian soldiers attempt to conquer Ross! 15+2 vs 10+8 = 17 < 18
Northumbria fails to conquer Ross!
Northumbrian soldiers attempt to conquer Peairt! 15+5 vs 10+8 = 20 > 18
Northumbria conquers Peairt! Peairt pillaged for 5.
Northumbrian soldiers led by Aelfwald the Rich attempt to conquer Fife! 12+4+(2) vs 10+4 = 18 > 14
Northumbria conquers Fife! Fife pillaged for 5.
Northumbrian merchants establish ties with High Kingdom of England!
Northumbria invests 8 in Bernicia.

TURN 10

Quote from: Natural Causes
Heads



Moves needed: notquitethere, The Canadian Kitten, Kashyyk, a1s

Spoiler: Grain List (click to show/hide)
Spoiler: List of Kings (click to show/hide)

735
JOUST 5, BOUT 2

The rumble of hooves says it all - the bout is on!

Quote from: Sir Tarman's strike
Tarman's Hit: rolled 9, +3 from Eye stat, -1 from Boar Stance = 11
Hach's Evasion: rolled 4, +1 from Balance stat, -2 from Build stat, -1 from Lion Stance = 2
Tarman strikes Hach!
Unseating roll: rolled 3, +(3+1) from Muscle stat, -2 from Opponent's Protection => 5 vs 6 <= 4 from Build stat, +2 from Horse
No Unseating occurs!
No Lance Breaking Toss (6 Endurance ~ (3+1) from Muscle stat + 2 from Opponent's Protection)
Quote from: Jarl Hach's strike
Hach's Hit: rolled 8, +1 from Eye stat, +1 from Lion Stance = 10
Tarman's Evasion: rolled 3, +3 from Balance stat, -(1+2) from Build stat = 3
Jarl Hach hits Sir Tarman!
Unseating roll: rolled 1, +(5+2) from Muscle, -3 from Opponent's Protection => 5 vs 10 <= (2+4) from Build, +4 from Horse
No Lance Breaking toss (10 Endurance > (5+2) from Muscle + 3 from Opponent's Protection)

The double clang reverbs in the ears of the spectators as the judges ring away two points each!

Sir Tarman of Doktan 4 : 2 Jarl Hach of Glakis

The crowd continues in its ecstatic cries while the knights turn at the ends of their lanes!

Kashyyk and Horizon, choose Stance for your Knights!


Participating Knights:
Maidens and their Favorites:
Lady Valkana of Deksis: Jarl Hach of Glakis (Horizon)
Lady Krona of Arperior: Alaren the Fat of Rek (a1s)
Lady Gildis of Kuram: Sir Tarman of Doktan (Kashyyk)
Lady Alkinoie of Thule: Sir Relos of Thule (Chevaleresse), automatic
Eliminated Knights:
By Sir Tarman of Doktan during Joust 1:
By Jarl Hach of Glakis during Joust 2:
By Alaren the Fat of Rek during Joust 3:
By Sir Relos of Thule in Joust 4:

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