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Messages - Haspen

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7501
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 18, 2018, 04:30:14 am »
How is it possible that even simple line art sketches you make are so fucking good? Geez! :P

7502
ab ab ab ab ab ab
bb bb bb
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aa aa aa aa



You decide to Issue the Codex of Training Regimen, upping up both training and recruitment standards. The officials and officers alike are ordered to prune the useless mooks from the Army.

1152 AD, Autumn

You receive report on the pruning - indeed, many thousand recruits and lowly soldiers have been expelled, and even few officers shared their fate as well.



Numerical value of the Army has been readjusted to 6




Good news fill the palace; Bjeda gave birth to another child! It's a girl this time, and the proud mother named her 'Eiri'.

1152 AD, Late Autumn

You hear that the Damdamian system has further collapsed this year; numerous states in the north are biting each other faces off, the underage Empress is unable to rein nearby states in, two republics in the far south declared themselves independent, and more margraves consider declaring themselves Kings of their own domains, like Kingdom of Rucus did.

1152 AD, Winter

Silver and gemstones arrive in your Treasury. The shipment of gold, the last one ever, arrives with a letter from King Shapur of Parsia, in which he praises your skilled leadership.

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5to6

Finally, quality glassware sold for much profit this year! Peoples were also made happier for having access to such quality goods.

1152 AD, Midwinter

A giant has appeared during a blizzard in northern Donuth and begun to lay waste to nearby hamlets!

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Tails

As your courtiers are shouting at each other about what to do, the anxiety causes you to order them to 'find a solution' while you retreat to your lovely chamber of study. Yes, this is where you-

*KZZZZTTTTT*

You're Houlandin, son of Cyl, heir to the Imperial Throne of Methiant!

Your father did it again. In middle of extremely important meeting to discuss a calamity, he fled the chamber, presumably to hide in his study.

But it is prime opportunity for you to assert your authority to the nobles before you even ascend! Therefore, you decide to...

A) Hire some lvl30+ adventurers to slay the uninvited guest.
B) Ask them to ignore the giant, because it will surely wander off on its own
C) Send the Army to pulverize the giant with Thundercats.
D) Proclaim that you will personally challenge and kill the giant in a duel!!

7503
You change your mind and issue no Edicts.

1152 AD, Spring

You hear that Estjalf of Cydwyl and young Lady Alissa are going to marry. Few days later you receive a simple letter of gratitude from your half-sister, Valhelma.

1152 AD, Mid-Spring

You receive news from the west; apparently Tetan I of Eldrican begun reforming his military to a more centralized model that will also make use of mass cavalry; both heavy cavalry for shock value as well as fast and agile skirmishers equipped with bows, a la nomadic tradition, quite possibly to help the recently conquered nomads integrate into Eldrican society faster.

1152 AD, Summer

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1

Entirety of the Army is shaken by the report made by some government bureaucrats, who were investigating rumors of lack of discipline that begun to surface in recent months.

Apparently, the influx of mercenaries and other lowly folk from abroad brought a new level of lackluster performance amongst your soldiers and officers alike, and nothing was done in recent years to instill some discipline and drill into the newcomers. According to the bureaucrats' report, many thousands of soldiers aren't worth their pay in the Army, and hypotethically would run away at first sight of trouble.

The military council is aghast to hear all this. As soon as discussion begins, it's obvious that two topics split the officers minds: what to do with the worthless mooks, and how to alleviate this problem so this won't happen again in the future. Some believe that numbers are needed, some call for removal of the unworthy. Some believe that recruitment offices are at fault and need to be removed, others say that a proper codex of training and discipline needs to be issued, so even the most inept of wagabonds can be made into highly trained professionals.

The final say remains with you, of course.

As for the undisciplined soldiers...

A) Clearly, we must purge the weed within our Army!
B) Strength comes from numbers, and we need them all!

As for military tradition and administration...

A) Revoke Recruitment Offices Edict.
B) Issue the Codex of Training Regimen.
C) This is superbly rare thing, we don't need extra precautions here.

7504
MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Issue the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

Establish the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Expand Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Enact Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

Establish Religion Tax:
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Endorse State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

Establish The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1135 AD: Proclaimed Religious Equality:
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1142 AD: Established Passage Tax:
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

7505
You forward the reply to Valhelma.

1151 AD, End of the Year

Is it the end of the year already? Huh, feels like it was few days since the last time the Advisor brought you the Scrolls of Kingdom Status. And here he is again indeed, with those thick scrolls in his hands...

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1to3, 2to6

Happiness: 5
Population: 6
Economy: 3
Army: 8
Imp.Authority: -1

You let out a lengthy sigh at the sight of these numbers. Then you scratch your nose. Nothing to really work here with.

"Unfortunately this year wasn't good for neither our recruiters nor statesmen, as smaller than usually number of travelers joined the Army, and people are still somewhat unruly. Still, the Kingdom is working well at the moment."

"Also, the royal scribes have finished updating the royal map, and compiled a very rough sketch of the Orcworld as we know it."


You put down the map of Orcworld and stare at the Advisor.

"Like I said, my liege, a very rough sketch, it is. Do you wish to issue an Edict this year, my liege?"

A) "Sure thing."
B) "Not now."

7506
Other Games / Re: How did you last die?
« on: March 17, 2018, 03:02:18 pm »
So by sector 3 I had 6 crew and decent Red Tail in my control, with mind control systems even. Was all and good and fun.

Then we stumbled across an Automated Rebel Scout... with 2 shields, 2 beamdrones, a burst laser and some other laser too.

First, the lasers took out my shields on first try, then the beamdrones caused fires and further system damage (including doors and engines). While my crew scrambled to get anything fixed, the shieldless ship was getting torn by the beamdrones.

33hp or so gone in less than a minute. And boom, the ship is gone. DAMN YOU REBELS!!

Spoiler (click to show/hide)

7507
You decide that the grasslands are of better use for the Empire, and thus an expedition will set out to explore that part of Orcworld.

1151 AD, Late Winter

A reply has arrived; King Erik has unfortunately decided against the marriage as he has set his sights on some other noble maiden. But his brother Estjald needs a wife, so he is willing to accept Alissa as his brother's spouse.

A) Nah, I won't permit this to happen.
B) Let's forward the reply to Valhelma so she can decide.
C) Works well for all involved, I guess? Let's go with the marriage.

7508
You agree to send the letter to Cydwyllian monarchs. Getting family closer together always has benefits.

1151 AD, Midwinter

With all the rebelling and rioting having gone quiet lately, the murmurs about an expedition in Orcworld show up. Both the army and the scholars wish to explore more of this strange new world, but there's still the matter of destination; the green lands in the east, or southernly direction, where Ur-Uk might be?

A) We should explore the east more vigorously.
B) We should concentrate on the southern areas.
C) No expeditions please, we need to protect the portal.

7509
Francisca that praetorian neighbourino, ho!

7510
H12, toss Spear at sniperino

7511
You decide to send your diplomatic corps to work out some sort of business deal with the Hellistes.

1151 AD, Winter

Silver, gems and gold arrive in your treasury.

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2to3

Glassware also nets you some coin this year.

You receive a surprise visit from your half-sister, Valhelma. After pleasantries and some dried fruits as snacks, she gets to the matter bothering her.

"My side of the family has been always of poor health. Of my progeny, only my granddaughter Alissa remains alive and well. I wish for her to have a pleasant life, but what tumultous decade we live in. Therefore, I ask you that you help engage her to the young King Erik, your grandson in Cydwyl."

You decide to...

A) Tell her you cannot help her with this.
B) Forward a letter to King Erik (or better yet, Eirika) about this proposal.

7512
You decide to sponsor the festivities that your subjects desire.

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6

After so many wars and other unpleasantries, they're doubly grateful for the celebrations! Your subjects' mood definitely improved, and the priests say the gods were equally pleased, too.

1151 AD, Mid-Autumn

The news coming from the north, about Helliste's riches, have tickled your nobles in the wrongest of way - with jealousy.

The tales of fat merchants sipping on sweetest drinks and wearing most delicate of Gan Minsong fabrics, with marvelous new house pets in their hovels and glittering gemstones adorning their jewellery do that to people. But jealous nobles are grumbling nobles, and grumbling nobles are nothing but trouble.

A) We should start buying some of these eastern luxuries from Hellistes at once!
B) We have plenty of shiny things, amassing even more would only lead to decadence.
C) We mine a lot of ores and other things, mayhaps we can negotiate an exchange with the Hellistes?

7513
7a, 8b



You decide to dance to Tetan's tune, this time.

1151 AD, Autumn

Blessed were the fields this year, indeed! The crops were healthy and plentiful, thanks to mild weather and Hurthling expertise. Many cereals, vegetables and stalks were gathered in the granaries and storehouses of the Empire. Many people, from lowest peasants to highest nobles, openly state that the gods and deities of nature, earth, harvests and such should be gratified with a grandiose festival sponsored by the Crown!

A) You wish, fools!
B) Hang the piņatas up at once!

7514
I would like to point out my comment about the scroll before this last one, where it said our authority went up, but the number did not change. Was that an error, or just poorly chosen flavor text?

By indecision with comet thing, you guys suffered another -1 to authority in 1149. So by the end of year it was -2, personal rebellion fixing brought it back to -1.

Also, 5 votes each, bleeeeh.

7515
You decide to raise taxes, and that's all.

1151 AD, Spring

You've become a granfather again! Bjeda gave Eivan a healthy baby boy that she named 'Bjern'.

Few days later, the delegation sent to King Tetan of Eldrican returns, with several wagons of ore and bars of silver. That amounts barely to a year of the silver promised.

"King Tetan said that this is the only silver he will send to Methiant in the coming years. As much as he would try to adhere to the principles of the treaty, currently he is unable to." Says your chief diplomat.

A) "Not enough, dammit, not enough! Time for WAR!!"
B) "Fine, I can accept this. For now."

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