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Messages - Haspen

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8686
He kinda looks unhappy with his own existence...

8687
M-19 and smack the mage

8688
Needing posts from PaPaj and Xanmyral

8689
Tyrant Leviathan but you have no armies in 45 to move to 43.

Didja mean 43 to 45 instead? ;v

8690
milktanks 4life

8691
PTW :v

Actually time to bring Zachary again.

Spoiler: Sheetu (click to show/hide)

"So, whom do I kill?"

8692
Oh they're in middle of fluff and not even bolded.

Tip for future: Dun do that, I fail spotchecks more often than you think ;v

* Haspen will update tonight.

8693
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 25, 2017, 12:20:54 pm »
BTW, Taricus, Kashyyk, Tiruin and Wolfhunter107 are added to playerlist ;v

8694
Is nice and all but can you post orders too v;?

8695
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 25, 2017, 10:26:07 am »
Hum...so we'll have to make or predict enough prospecting, and if it overshoots--it's spent money?
Is a mountain's resources cap'd at 2? Or can we prospect for more, and then pick from the ones uncovered for mines?

You can prospect a mountain until it uncovers all 4 resources, any money spent on excess prospecting is lost. Gamble or not gamble, its your choice ;v

Also Tiruin your orange-red color is too close to Kashyyk's, please adjust it ;v

8696
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 25, 2017, 10:20:09 am »
Please clarify the order of battle :O As in does everything happen and is processed at the same time? Even battles?

The order of battle is the same as in current Warlocks: first all armies are moved to their destinations, then fights occur per order of joining the game ;v

Also, YOU two guys literally made this a 3 player game due to that rule of no adjacency V:

Tiruin please don't make up rules that do not exist v;

Also...can we order a # of prospecting actions--and have it automatically stopped (including funding) when the mountain hits 2 resources?

That is a conditional order and thus not allowed V:

8697
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 24, 2017, 11:52:19 pm »
Ye v:

Though it's one silk/lacquer per border land ;v

8698
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 24, 2017, 11:26:25 pm »
Now, a question, do multiple resources increase workshop income or is only one counted for it?

I think multiples will do v;

8699
Forum Games and Roleplaying / Re: The Warring States of Han: OOC Thread!
« on: August 24, 2017, 04:21:16 pm »
I'd suggest dividing all currency numbers by 100 though, so that it is easier to read.

There are percentages involved though, and I would like to avoid decimals if possible ;v

8700
Forum Games and Roleplaying / The Warring States of Han: OOC Thread!
« on: August 24, 2017, 03:58:29 pm »
Link to IC Thread is here!

Year 200 of the Warring States of Han Period

The previous century of city-states and minor warlords gnawing each others' asses is at end. The weak and the small are being devoured by the strong and wealthy. And the strong and wealthy will soon turn their eyes at each other, and begin a bloody race to, after two hundread years of civil war, poverty and stagnation, finally occupy the Jade Throne and propel the Han peoples into a new era!



PLEASE NOTE: This game is in development phase still. Warlord Character Sheets are accepted, but the game itself won't start before ~4th September or so. All discussion on rules and research and math-crunching is appreciated and more than welcome!

Playerlist:
1.Zhang Li (Taricus)
Ran away from the Land of Han in Winter, Year 201, Warring States Period.
Spoiler: 2.Kashyyk (click to show/hide)
Spoiler: 3.Tiruin (click to show/hide)
Spoiler: 4.Wolfhunter107 (click to show/hide)
Spoiler: 5.ctsun (click to show/hide)
Spoiler: 6.Roboson (click to show/hide)
Spoiler: 7.Twinwolf (click to show/hide)

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