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Messages - Haspen

Pages: 1 ... 620 621 [622] 623 624 ... 2254
9316
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9317
You attempt to negotiate something different - as in, more profitable for you.

Quote
4*

The diplomat thinks for a while.

"My masters might be willing to send you some money with the first unit of Blackhearts, considering you will profit from our agreement one year later than us?"

A) Try to squeeze something extra from them.
B) Agree to this slightly better deal.
C) Refuse to negotiate this robbery any further.

9318
You agree to begin a project for new settlements.

1078 AD, Spring

A Felonsine diplomat has arrived. He looks slightly miffed ot be at your court.

"Greetings, King Yoe. I'm here because my masters wish to see some trade done with your little estate. They're still wanting those ores of yours, so here's the deal they offer; you will send ingredients for Fireblood every year to Felonsein Kingdom, and every two years, my masters, in their gratitude and generosity, shall send you ten Blackhearts with their crews and enough Fireblood to last them a week of sustained fire." Your courtiers murmur and grumble.

"Do we have a deal?"

A) "Heck no. That's a scam!"
B) "How about something different?"
C) "Sure, we have a deal.

9319
You politely decline an alliance against the Felonsines but promise to not interfere or ally with them. The Donuthian diplomat leaves without further talk.

Few days later, the revenues from silver mines arrive in your Treasury.

1077 AD, End of the Year

Just after you finish a lenghty debate with your courtiers about the local beer industry, the Advisor brings in the Scrolls of Kingdom Status for you.

Happiness: 4
Population: 2
Economy: 5
Army: 4

"Thanks to the cash we've got from selling the southwest to Lametanians, not only we were able to cover all the expenses we had this year, but also keep some profits. What is unfortunate is that most of our peoples are now subjects of Lametania, my liege. Our settlements are sparse, and peasant families few between. Should we begin a long-term project to build new homes for immigrants and homeless?"

A) "At once! What's the King without subjects to rule, after all?"
B) "Naw, that isn't as important, considering our current affairs."

9320
Quote
5*

You compel him with your voice to speak plainly in public.

"My lord wishes to form an alliance with you. The Felonsines in the west have too much power and too much appetite for land, and they also have Blackhearts. Only a fool of a neighbour would not see the danger they pose." He steps forward and speaks with a more of a hissy tone.

"Join usss, King Yoe! Together with you, my lord Dunkin will be able to assault the westerners from two sides. Think of loot, and territories, and prestige you could gain from this venture!" Courtiers whisper and murmur, each surely having a different thought about the proposal.

But it is you who has to decide.

A) An alliance with the Donuth could be profitable indeed. Let's become on closer terms with them!
B) Truly, Dunkin of Donuth is a fool for thinking we would stand against the Felonsines! No alliance!
C) For now we need to be neutral, but let's promise Donuth that we won't help Felonsines either.

9321
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: May 27, 2017, 08:51:00 am »
This is 106% quality stuff.

PTW!

9322
You send an envoy to Felonsines, offering to buy the secrets of Fireblood and Blackheart manufacture, while miners and workers are sent southwards along with supplies and money to begin mining operations.

Next, you allow the diplomat of Donuth to enter the throne room. The pudgy man wears the black cloth of his tyrant's banner around his belt.

"Greetings, King Yoe. My master sent me on important and delicate mission of diplomacy..." He glances left and right at your courtiers. "...that he wants conducted eye-to-eye, privately."

A) Naw, this is a trap, it's always a trap.
B) Press him to talk in public.
C) Fine, to a side chamber we go.

9323
Quote from: Suzanne uses Vulnerary on Gregory
Up to 5HP healed

Quote from: Malcom heals Siegfried
10+13 /2 = Up to 11HP healed

Quote from: Cecil vs Commando F
Hit: 111+15+10+3-20-28 = 91
Hit roll: 60, hit! Crit roll: 14!
Damage: 19+1+1-7 = 15x3 = 45dmg

Spoiler: HP (click to show/hide)

9324
Forum Games and Roleplaying / Re: Hackenvania IC Thread
« on: May 26, 2017, 01:41:12 pm »
//Pls no conditionals ;v

There were explosions and metal noises.

Quote from: Matthew vs Corpse B
Hit: 3 = 3
Evasion: 2 = 2
Hit!
Damage: 7+5 = 12dmg
Corpse B defeated!
Corpse A receives 1 damage!
Bone Thrower A receives 1 damage!
Legionnaire A receives 1 damage!
Legionnaire B receives 1 damage!
Bone Thrower B receives 1 damage!
Bone Thrower C receives 1 damage!
Legionnaire C receives 1 damage!

Quote from: Reynauld vs Corpse A
Hit: 6+3 = 9
Evasion: 6
Hit!
Damage: 6+6 = 12dmg
Corpse A defeated!

Quote from: Katherine vs Bone Thrower A
Hit: 1+4+1 = 6
Evasion: 5
Hit!
Damage: 8(x2=16)+4-1 = 19dmg
CDRoll: 99, no drop
RDRoll: 86, no drop

PCs:
Reynauld, Knight, 28/40 Health, Front
Sorgina, Witch, 10/28 Health, Back
Cedric, Knight, 34/36 Health, Front
Katherine, Hunter, 20/20 Health, Front
Matthew, Priest, 20/20 Health, Back (Hearts: 4/12)
Julius, Hunter, 22/24 Health, Front (Hearts: 10/16)

Enemies:
Corpse A: -1/12 Health, Front
Corpse B: 0/12 Health, Front
Bone Thrower A: -5/15 Health, Front

Legionnaire A: 18/19 Health, Front
Legionnaire B: 18/19 Health, Front
Bone Thrower B: 14/15 Health, Back
Bone Thrower C: 14/15 Health, Back
Legionnaire C: 18/19 Health, Back

9325
You decide to speak with the dwarves first.

"Greetings, King of Yoe! We have tested the soil and rock of the south lands. They bear small amounts of sulphur, copper, coal and saltpetre. The soil is mildly fertile and naught a precious nor metal of crafts is to be found with great amounts there." You thank the dwarves and the Treasurer provides payment to the dwarves.

Your Advisor and Spymaster speak with you.

"My liege, saltpetre, sulphur and coal are few of the ingredients of the Fireblood." Says the Spymaster.

"It is however rare to find all three so close to each other. Clearly, the Felonsines and Ceodwells heard about this recently too, and are in such a great rush to have it."

"Felonsines have Blackhearts and thus is no surprise to see them try to procure ores of minerals they need for them, and I guess your father-in-law wishes to have his own Blackheart unit as well."

"Can we mine for these minerals and make our own Fireblood?"

"Aye, but we need to obtain the formula and the alchemists skilled in making it and someone to cast and operate the fearsome siege engines, first."

As for the southern land, you decide to...

A) Invest into mining of the ores and claim them all for yourself.
B) Sell the mining rights to your father-in-law, King of Ceodwell, and of course at a great price.
C) Sell the mining rights to your western neighbours, the Felonsines, hopefully at a great price.

As for the matter of Fireblood, Blackhearts and the related craft...

A) You will obtain them from the Felonsines, perhaps in a way of trade.
B) You will send spies and agents to buy, steal and procure the things in one way or another.
C) You won't be pursuing this new invention at the time.

//Remember, no split votes.

9326
Now I wonder what had happened to the Hurthlings in the past...century of anarchy and stuff, post-Estwalf.
Haspen! May you answer that? :3 Or will we find out later?

That is stoopid question considering they're on the map V:



You agree to pay the dwarves. A contract is made, in two copies of course; one ends in your hands, the other the dwarves take with themselves.

"We should be done with our work within a month, King Yoe." They bow their bearded heads and leave.

1077 AD, Late Winter

The guards say that dwarves are back from their survey; the guards also say that there's an impatient diplomat hailing from Domain of Donuth, asking for a private audience.

A) I will talk to the dwarves first!
B) I will talk with the envoy first!

9327
You send for the dwarves.

The dwarves arrive a week later, and these are different than the smelly crafters - these earth experts wear plain greens and browns, and they aren't very dirty.

"Greetings King Yoe. We heard our services are required so we come to offer them. We hear you need someone to check the soil and rock of your south land, and we can do that for a small price." They hand a parchment to the Treasurer, who reads it over and paces up to your Throne.

"We can afford that, thanks to the money we got from selling land to Salus IV."

A) "Fine then! Go and provide summary of the wealth of the soil in south of Methiant, dwarves."
B) "Let's negotiate the terms of payment first, dwarves - can we postpone it?"
C) "Naw, I changed my mind. Maybe some other time."

9328
Other Games / Re: How did you last *own*?
« on: May 24, 2017, 11:29:54 pm »
You mean that the AI didn't spawn waves of nuclear bombers from just inside the fog-of-war while over-the-pop-cap armies teleported onto your city centers?

Naw, I don't usually play past Industrial era :P

9329
Not in this one, take the Van tho for extra murder gadget space ;v

9330
Forum Games and Roleplaying / SuperForumRace3000! 10 Racers needed!
« on: May 24, 2017, 04:24:52 pm »
HOW TO JOIN SUPERFORUMRACE3000?

Pick yo car, pick yo gadgets, that's about all really!

HOW TO PLAY SUPERFORUMRACE3000?

Game is divided into 'turns', during each you car accelerates toward max speed (you can manually slow down if you wish), and you can use 1 of your Gadgets per Turn.

HOW TO WIN SUPERFORUMRACE3000?

Be the first to finish the Final Lap of a Track!

HOW DO SUPERFORUMRACE3000 TRACKS GO?

Each Track is divided into Segments; every Turn, Players advance a certain amount of Segments based on their Speed.

WHAT ARE SEGMENTS MADE OF?
 
Starpoints: Segments have 3 Starpoints; you can grab 1 Starpoint to shuffle one of your Gadgets into a new one (with full 'ammo to boot!). 'Used' Starpoints are restored 5 Turns after they're grabbed by a Player.
Pitstop&Pitstop Lane: You can ride into a Pitstop via Pitstop Lane (5 Segments long). Pitstops remove all negative effects affecting your Car, re-fuel your Nitro and refill your Gadgets' Uses during 1 Turn. Also, you cannot be targeted by opponents' Gadgets when in Pitstop. There's always at least 1 Pitstop per track, at 10 to 2 Segments before Finish Line.
Curves: Dangerous turns on the track, demanding that you slow down to the Curve's indicated speed. Every 0.5 Speed above that with which you pass the Curve through has 10% chance that you slam and crash on the curve, necessiting 1 Turn for you to get 'unstuck' and only after that you can rejoin the race, so be careful!

WHAT ARE THE STATS OF A CAR?

Speed: Not a Car stat per se, but indication of how many Segments per Turn your car currently goes. Normally cannot exceed MaxSpeed.
MaxSpeed: Maximal Speed that your Car can go under normal circumstances.
Acceleration: Your Speed increases every Turn by amount of Acceleration points it have, till it reaches MaxSpeed.
Nitro: Amount of Nitro boost you can have. Activated like a Gadget, Nitro increases your Speed by 4 for 1 Turn.
GadgetSlots: Amount of Gadgets your Car can have loaded onto it.

Note on Speed, MaxSpeed and Acceleration 'decimals':
Example; your Acceleration is 3.5, this means that on Odd turns your Acceleration is 3, and on Even turns your Acceleration is 4.

WHAT CARS ARE AVAILABLE TO THE PLAYERS?

VonWunderbar Van '08: Not the fastest guy on the planet but has a great Nitro and Gadget capacity.

MaxSpeed: 6
Acceleration: 2.5
Nitro: 4
GadgetSlots: 4

Gonzalez Turbo 4XZ: Superfast and supereasy to crash on curves with.

MaxSpeed: 9.5
Acceleration: 3.5
Nitro: 2
GadgetSlots: 2

Ponythrottle Superio: A good car with good ranks anywhere but the amount of Gadgets it can carry.

MaxSpeed: 7.5
Acceleration: 3
Nitro: 3
GadgetSlots: 2

Katana Sakura CB7: Made by archrivals of Ponythrottles, but actually looks very similar to theirs.

MaxSpeed: 7
Acceleration: 3.5
Nitro: 3
GadgetSlots: 3

Rocketmonster 64: Accelerates fast and has very good speed, but has super tiny Nitro chamber.

MaxSpeed: 8.5
Acceleration: 4
Nitro: 1
GadgetSlots: 2

WHAT GADGETS CAN WE EQUIP ON OUR CARS?

Name: Springhammer
Uses: 3
Range: 3 Segments
Effect: A large red mallet on a spring that knocks opponent's Car, deccelerating it to 0 Speed.

Name: SuperNitro
Uses: 1
Range: -
Effect: Advanced version of a nitro that increases your Speed by a whoopin' 9 Points for 1 Turn!

Name: Gluebolter3000
Uses: 4
Range: 5 Segments
Effect: A little gun that shoots globs of black glue, lowering target's MaxSpeed rating (and decelerating it if needed) by 2 for 4 Turns.

Name: Zeus Cannon
Uses: 2
Range: 12 Segments
Effect: Powerful energy cannon that deccelerates the Target by 5 Speed and disables the use of Gadgets for 3 Turns.

Name: MineLayer
Uses: 3
Range: -
Effect: Drops a Mine on the Segment you started your Turn on. Anyone passing through that Segment has 30% chance to set off the Mine, crashing their Car (like on a Curve) for 1 Turn.

Name: Valkyrie Shield
Uses: 3
Range: -
Effect: Shields your Car from enemy Gadgets for 2 Turns.

Name: Nitroblocker3000
Uses: 4
Range: 4 Segments
Effect: This gadget blocks up the target Car's Nitro booster for 4 Turns.

Name: Deactivator
Uses: 3
Range: 7 Segments
Effect: Targeted Car cannot use any of its Gadgets or use Nitro for 2 Turns.

Name: Orbital Beam Cannon
Uses: 1
Range: Whole Track
Effect: Strikes targeted Car with a destructive Beam that causes it to crash (like on a Curve) for whoopin' 2 Turns before they can rejoin the Race.

Name: Fixbot+
Uses: 3, automatic
Range: -
Effect: Whenever your Car is Crashed, Fixbot+ repairs your Car so you can rejoin the Race immediately! Fixbot+ can also fix your debuffed car whenever need arises, even if teh enemy Gadget would normally disallow it! (note: all these consume 1 Use)

Name: RepelBouncer
Uses: -
Range: -
Effect: Made of superadvanced bouncy plastix, this Gadget ensures that whenever you crash at a Curve, you will only decelerate to 0 Speed, not wasting a precious Turn.

Name: TransSwapper
Uses: 2
Range: 9 Segments
Effect: Swaps places between your Car and the target.

Name: Chaotik Rokket Launcher
Uses: 2
Range: 8 Segments
Effect: Strikes 3 randomly chosen Cars in vicinity, knocking them about and lowering their current Speed to 2.

Name: Hourglass
Uses: 1
Range: Whole Track
Effect: All opponents' Cars are frozen for 1 Turn.

RACERS OF THE FIRST BAY12 SUPERFORUMRACE3000:

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

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