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Messages - Haspen

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9361
Because the last one ended stupidly, some say.



1070s - 1080s - 1090s - 1100s - 1110s - 1120s - 1130s - 1140s - 1150s - 1160s - 1170s - 1180s - 1190s - 1200s-1210s - ...






Name: Make up some (I might frown on names based on previous dynasticals, though)
Trait: Martial, Charismatic, Wise, Healthy, Lucky
Kingdom's boon: Happiness, Population, Economy, Army
Area: North, South-East, South-West

And that's all, and I'm sure you guys will be thrilled and curious by the 4th option included, so let's give this voting a while, hmm? :P


9362
Forum Games and Roleplaying / Re: SPAMKINGDOM+: GAME OVER
« on: May 22, 2017, 02:41:26 pm »
The ending 1 means that the whole region gunna get bloody and into uproar, some sort of 'The Anarchy' or other interregnum.

Let's spin the years then :V

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91

Oh dear. 91 years of anarchy.

That will be fun background to flesh out. Cya tomorrow(ish?) I guess!

9363
Forum Games and Roleplaying / Re: SPAMKINGDOM+: GAME OVER
« on: May 22, 2017, 01:54:01 pm »
I also have to say, while I was using the same RNG in both SPAMKINGDOM and SPAMKINGDOM+ (random.org), the RNG in this game felt especially vicious at some points.

9364
Forum Games and Roleplaying / Re: SPAMKINGDOM+: GAME OVER
« on: May 22, 2017, 01:35:03 pm »
"Never!" You yell, drawing your sword.

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1

The men turn their swords at you.

"Like father, like son! Them Estwalf's all mad, I tell you!" Yells one of your frustrated officers and they attack you.

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3*

They defeat you and your wounded body is delivered to the Dahnians. The man in charge lists out loud the charges against you and then you're hacked to pieces by his executioners.

By the end of the year, your family is hunted down and killed, with few lucky ones who escape west and south. The Duchy is dissolved, and the land and its people respond directly to Dahnian throne...

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1

Not for long, though...



~~Grand Duchy of Tven collapses to ruin in 985 AD!~~

Reason for defeat: Failure to obtain independence during War of Tven Independence (985 AD).

List of Grand Dukes of Tven:
1. Merachd "The Blessed" (956-958 AD)
2. Estwalf "The Lizardslayer" (958-985 AD), new dynasty line.
3. Atan (985 AD), son of Estwalf.

Terrifying beasts slain: -

Magical artifacts obtained: Magical alloy spear, "Ancient Terror".



The young soul of the last Estwalf child stands before Mannaeg and Drauh Enn, Goddess of History and God of Afterlife, respectively. Drauh Enn beckons you toward Arch of Peace, so you may gain eternal peace in afterworld.

Mannaeg smiles and steps aside, showing you the divine Wheel of Years, and beckons you. But for whom you will be spinning? And will you be spinning forward, or backward, through time?

Do you even want to spin?...

A) Accept Mannaeg's invitation and spin the Wheel of Years, so that the story of Luathbas, Tven, Dahnia and others might continue with someone else in the lead.
B) Accept Drauh Enn's invitation and step through the Arch of Peace, finally obtaining the peace and quitting SPAMKINGDOM games for now.

9365
Forum Games and Roleplaying / Re: SPAMKINGDOM+: Atan of Tven!
« on: May 22, 2017, 12:48:49 pm »
You hole up in the Castle Gladwych, a minor but well-fortified keep at the border.

Within few days, the Dahnians besiege your hiding place.

985 AD, Summer

The siege continues for weeks now and the Dahnians send no messenger nor envoy. The sentries with best eyesight bring their reports daily, but they see naught a man of reinforcements.

Dahnians refuse to attack and seem content with having the castle surrounded.

985 AD, Autumn

Your men and your officers run out of supplies already. Food is scarce, water minimal, fresh cloth nonexistant and medicinal herbs left only for the worst of wounds.

By now, your followers number less than 1500.

Your officers beg you to surrender the fort and at least secure the lives of the common soldiers.

A) Never!!
B) Send a messenger to the Dahnians.

9366
Forum Games and Roleplaying / Re: SPAMKINGDOM+: Atan of Tven!
« on: May 22, 2017, 11:41:07 am »
Naw, any talking was forfeit when Estwalf decided to rebel instead of going and talking with the King personally.

9367
Yup, Twinwolf added :3

The IC thread should show up in few hours' time.

9368
Forum Games and Roleplaying / Re: SPAMKINGDOM+: Atan of Tven!
« on: May 22, 2017, 11:25:38 am »
There, fixed, got them arithmetics wrong ;v

9369
You take your trusted guards and CHAAARRGEEE!

FOR GLORY OR DEATH!

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2*

Death it is. You fall off your horse pincushioned by enemy arrows.

Last thing you hear is panicked sounds of your Army's retreat horn.

Then it is darkness.

985 AD, Next Morning

You're Atan, the next leader of Tven!

As you lead the remnants of your father's army back towards Tven, your rear scouts report that a large troop of Dahnian cavalry is hot on your heels! Approximately two and half thousand cavalry is after your pitiful two thousand foot and handful of mounted men.

Your officers ask you for a battle plan.

A) Part of Army will garrison the first Tven castle you find, the rest reinforces your capital.
B) You will take your soldiers and garrison the first friendly castle that you will find.
C) Part of Army will garrison the first Tven castle you find, the rest marches in other direction to cause some trouble in Dahnian borderlands.
D) Entirety of the Army marches to Tven capital to prepare for inevitable siege.

9371
You send part of the Army - horsemen - into the forest, where they will wait and try to strike suddenly at the flank.

The rest, under your lead, moves around the forest by its east border, meeting with the enemy. The battle is joined and your troops look so depleted compared to the Dahnians.

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4*

Your brave soldiers press on, and even under the massive volleys of enemy arrows, they manage to keep their spirits and their numbers intact.

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4*

Under your leadership, the much smaller force puts a nice display of martial prowess, but casualties continue to mount...

Then the surprise attack occurs from the side!

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3*

Alas! Your horsemen fall upon a strong flank and the Dahnian soldiers beat them into a rout.

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2*

Your soldiers are beaten and whole units begin to lose cohesion! Your Army is running away in chaos!

A) Retreat! Retreat!
B) CHAAARRRRGGEE!!
C) Regroup and fight a bit more!

9372
Kashyyk added :3

9373
Chest helmets are best helmets.

B

9374
You send messengers to dwarven fortresses, hoping for the best of Zonalath; it's the closest after all. You then take your Army and ride northeast, to the border with Dahnia.

Within five days your Army marches into the Dahnian soil and your scouts bring grave news; an army of 11.000, mostly archers, led by Duke Atredh, brother of King Eón, is heading to meet you. They're but a day away from you, the Withawk Forest between you two.

"Sire, this is fool's errand!" Cries one of the officers before others shush him.

"We might have only half their numbers but our liege's mind is experienced and his heart pure. Surely we will win!" Shouts another.

Still, a stratagem is needed.

A) Time to set up a fortified camp and prepare for defense.
B) Part of the Army shall go to hide in the forest, the other shall round it to strike at Atredh's flank.
C) Retreat, retreat to Tven, while there's still chance!
D) Avoid Atredh's army; let's move west and lead the enemy on a chase to gain time or mayhaps, opportunities.

9375
You attempt to convince them one again, using words big and small.

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6RNG wat u doin
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Heads

"He speaks the truth!"

"He lies! It's all for his own gains!" The swords are drawn.

"For the Duke!"

"For the Duchy!"

Your courtiers turn against each other, the ones supporting your declaration taking your side of the throne room while those who would rather get rid of you to preserve the Duchy's current status closer to the grand door.

The fighting goes on and you just cannot stand by as your loyal men fight the traitors!

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5*

But slowly you push the traitors toward the doors, and your guards finally pour in. Mighty battle is joined and the body count rises.

By the evening, your loyal supporters have sent messengers to their manors, telling their personal guard to prepare for a war.

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6*

Fortunately, your chief advisors and the Army and even the Archpriest support you! Your reputation surely helped.

But will the populace do the same?

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4*

The people's of capital city mostly support you, those who are against are small in numbers and wisely do not speak out.

This is it. This is the moment in which the future of Tven will be settled - either as a free land, or a land of ruin and death.



Congratulations! Estwalf declares independence of Tven from Kingdom of Dahnia!

Failure to win the war against Dahnia means certain Game Over.



985 AD, A Week Later

You attend the simple marriage ceremony of your son Atan with Ogna. The lady was a bit aghast of the declaration but decided to throw her lot with her beloved - and you.

A message from Dahnia arrives the same day your officers convene with you. King Eón has thrice cursed your name and declared that in casting away his offer to clear your name, plus rising against him, you have condemned all of your family and your retainers to death, and upon his victory Grand Duchy will be dissolved and its lands shall directly respond to Dahnian throne, no longer having any degree of autonomy.

Your officers grumble and snicker. "If he wins, that's it!" Says one of your more hot-blooded and optimistic younger officers, but the elders know that the state of Duchy isn't that well.

"We cannot mobilize the young'uns, my liege." Says the Marshal. "It would cause widespread riots. We have to do with what we have and hope to score a quick and major victory, else we will be defeated by sheer numbers of soldiers Eón possesses."

"Yes, but we have many free neighbours." Says the Advisor. "The dwarves from the three nearby fortresses, the independent Kiwis, your son King Salus and Lametanians, maybe even Ceodwells..." Officers murmur and discuss while you brood over possibilities.

As for the campaign's beginning...

A) You shall take your Army behind Dahnian border and strike into Eón's side.
B) You shall take your Army to the border and prepare for inevitable attack.
C) You shall fortify in your capital, as it's not that far from the border, and wait.

As for possible involvement of third parties...

A) You shall involve no one in this war.
B) You shall request help from your son, King Salus of Lametania.
C) You shall bargain with Dwarves to provide support for your cause.
D) You shall bargain with Kingdom of Ceodwell to provide support for your cause.

//No split votes pls.

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