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Messages - Haspen

Pages: 1 ... 643 644 [645] 646 647 ... 2254
9661
~~Enemies Turn!~~

One world has jazz hands.

This one has rubber hands.

Quote from: Hexer B casts Befuddle on Suzanne
Staff hit: (30+[{12-5}x5]+2)-(6x2) = 30+35+2-12 = 55
Hit roll: 41, hit!
Suzanne is Befuddled!

~~Player Turn 7~~

Quote from: Poison rolls
Cecil: 1
Gregory: 3
Shaelynn: 2
Siegfried: 2
Suzanne: 3



Spoiler: HP (click to show/hide)

9662
Quote from: Malcom heals Flora
10+11 = Up to 21 HP healed

Spoiler: HP (click to show/hide)

9663
Well, the big bad is dead. We can afford to show mercy this one time, so BB

9664
You attempt to persuade them to join the Duchy.

Quote
6*

...

Few days later, after the cities have been garrisoned with some few hundred of your men, your Army is marching southeast. The fortified, populous city of Luathbas in now in the east, but scouts report that Luthians seem to be gathering in the south, at the city of Edvann. You decide to...

A) Set up camp right here and now so your enemies will have to come to you rather the other way around.
B) March your Army east and begin the siege of Luathbas.
C) March your Army south and try to instigate a decisive battle against Alliance's forces.

9665
You decide to meet with the two emissaries.

They praise your martial prowess and your benevolent rule in Tven, for starters. Then they say that their mastersa would like to see the two cities retain indepedence whilst also declaring cutting ties with the remainder of the Alliance.

A) Surely they can't think I'm going to allow that! Time to starve them few months more.
B) Tell them that I shall honor their request and the two cities will be left alone if they declare neutrality.
C) Tell them that the only possible, logical and worthwhile course of action is becoming your subjects.

9666
Time to finish it and Donuk!

9667
You decide to quickly form a line formation.

Quote
6*

The Luthian cavalry crashes against the spears, trying to dislodge your men, but they prevail. Then, a hail of arrows falls upon the Luthian cavalry, causing it to rout - and then your own horsemen run after the fleeing enemies, cutting down many of them!

The next morning after this fast and tremendous victory, one of your aides arrives at your tent. The two nearby cities have sent emissaries and wish to discuss the terms of surrender.

A) Nah, they will starve for a while longer for their blunders earlier.
B) Very good, it's about time we move on. Bring them in!

9668
Forum Games and Roleplaying / Re: SPAMADMIRALTY!
« on: April 17, 2017, 03:01:44 am »
It would be best if I had at least +1 to both NUKE's and VoidSlayer's ideas :P

9669
This looks fun, PTW.

9670
He does not deserve an honorable death. No knights do.

KILL HIM AND MOUNT HIS BODY UPON A PIKE!

9671
Also to those who don't follow or didn't notice it: SPAMADMIRALTY finally took off!(here's hoping it won't sink)

9672
Balanced  Dont give him a weak place to attack, move forward and crush.

9673
Forum Games and Roleplaying / Re: SPAMADMIRALTY!
« on: April 16, 2017, 01:15:55 pm »
//Going by amount of votes, we get 1: Designs, 2: Ship Roster, 3: Naval yards, 4: Imperial interests.
//I decided to slash the 'D' option as it verges on belonging to Designs section anyways.
//Also, while non-canon, I couldn't ignore the excellent spin-off game made by NUKE9.13, namely, SPAMWARLORD (I hope NUKE don't mind :P)



You tell Pinkegaard the way in which you want to review the documents.

Spoiler: Designs (click to show/hide)

Spoiler: Roster (click to show/hide)

Spoiler: Yards (click to show/hide)

Spoiler: Imperial (click to show/hide)

The verbose reports of your secretary are to be commended!

Having reviewed them, you decide to...

1. Issue construction orders... (needs to be defined)
2. Issue design orders... (needs to be defined)
3. Commence your usual paperwork for now.



Unlike SPAMKINGOM, SPAMADMIRALTY will have more ambiguous choices that will have to be defined by you. The option that you guys '1 up' the most will win. You can define Construction orders, Design orders, or even both if you feel that there is need for that.

The 'commence paperwork' option will always be available and can be used to move forward 1 week. Emergencies and other important things might interrupt it.

Internal and international politics permitting, there might be more personal events in the future. After all, you're Lord of the Admiralty - you presence at Imperial ballrooms is definitely requested! :3

9674
Forum Games and Roleplaying / Re: [ISG] Ashwood Cross
« on: April 16, 2017, 04:47:34 am »
Promptly freak out.

9675
You press your forces to attack during the night.

Quote
1*

It goes just as well as you could've guessed! The Luthian soldiers quickly repel the original charge and soon a countercharge of their own routs your troops! It is time to retreat!

Quote
6*

Fortunately you're able to quickly and effectively command your troops to safety.

By the morning, your people at the camp count up to 300 horsemen of yours missing. While surely a few Luthian soldiers died at the camp, you doubt it would be a triple-digit figure.

Speaking of Luthian troops - the scouts say they're charging!

A) Spearmen to the flanks, cavalry in the center!
B) Retreat! Retreat! We can't win this battle!
C) Form a thick line of spearmen, horsemen and archers; a wall against which Luthians will crash!
D) CHAAAAARRRGEEEEE!!!

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