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« on: May 11, 2010, 01:30:30 am »
My 2☼:
I don't expect or even want huge changes to the interface. I don't mind that it's primarily keyboard based, in fact I usually prefer to use the keyboard when given choice. That said, it is nice to have a choice, so I think expending the places a mouse can be used would be a good thing.
However, I am fully in agreement with everyone who says the interface should be more consistent. Someone claimed there were 15 different methods used to draw a rectangle... I only know of three, but ideally it should be one. Another perennial newbie confusers is when to use use -/+ and when to use ↑/↓. It's not too bad once you figure out that full screen menus used the arrow keys and half screen menus use the other (though there are exceptions, like the talk menu in Adventure Mode, why?) But might it not be better if -/+ worked all the time?
Finally, some of the menus are just plain awkward. The custom stockpile menu is frequently mentioned in this context. This could have been so much simpler. No e/d a/b f/p, why not just have enter toggle whatever is selected, be it an item type (bars/blocks) sub-type (metal bars), or specific type (iron bars). My own pet peeve is the notes menu. Many other menus aren't bad, but they could still be improved. For instance by putting commands in some logical order, alphabetical (by function, not hotkey) if nothing else. Also tiny things, like on the embark planner screen, it's sometimes hard to see which column has the focus. Wouldn't it be nice if the background color changed to make this easily visible? Especially if that convention were used consistently across all menus?