DF Dwarf Mode Discussion / Re: Crossbow machine guns, possibly new 40.09 bug?
« on: August 19, 2014, 08:18:29 pm »From Toady blog today:
Adjusted projectile firing speed which became broken during wagon fix
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Adjusted projectile firing speed which became broken during wagon fix
Gem materials are not accepted in most stockpiles, so your artifact gem will not be taken anywhere.
This may be fixed soon, judging by the fact that the entry on the bug-tracker has been marked as resolved.
):Couple questions regarding war animals
2. Are there any disadvantages to training animals for war, assuming they're domesticated?
quote:
Originally posted by AlanL:
<STRONG>The Random Number Generator has a tendency to unconciously play cruel jokes on players :p</STRONG>
Unconciously? No, I think the damn thing does it just for kicks!
:p
quote:
Originally posted by Toady One:
<STRONG>Yeah, you can even get a quest to kill them if they were bad.</STRONG>
Or you could go to the town that you retired them in and recruit your old adventurer.
What i did was just get lucky when asking people in human towns about surrounding and one told me where the fort was.
Hope I was some help.
[ September 15, 2006: Message edited by: Gedsaro ]
One of the ways I handle them running off and killing eveything is to only hire 1 or 2 guys.
The first thing I usually do with new adventurers is find a ruin and wrestle skeletons and zombies till I get really high skills with it. Now I'm a lot harder to hit so I don't need so many guys with me, now they are there mostly to gaourd my ass if I accidently go to sleep instead of attack...
My current guy has no problem going into a cave finding the Minotar wacking him once with his sword, cutting the monster in half and sending it flying against the wall!
[ September 12, 2006: Message edited by: Gedsaro ]
quote:
Originally posted by Abyssal Squid:
<STRONG>what's the deal with blue, cyan, and magenta areas? Are they areas with a different evil level, with blue and cyan being Good, and purple and magenta areas being Evil?</STRONG>
I belive that is exactly it.
If you have a swamp and its blue, its probobly named somthing like, The Peaceful Swamp of Love.(good) Or its purple and named, The Stupid Swamp of Stabbing(A place of great evil!)