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272
DF Dwarf Mode Discussion / Re: Fortresses based on real or mythical constructions
« on: December 13, 2009, 05:57:34 pm »however ive added new features like an enormous in the middleI would be interested to hear what the missing noun is.
273
DF Dwarf Mode Discussion / Re: Dancing in the desert...
« on: December 13, 2009, 11:15:01 am »Magma elves.Desert elves maybe. That get pissed off whenever you try to sell them glass. That would be interesting.
They already do for clear glass due to the pearlash/ash/wood. Though with sand-respecting elves they might get angry if you build farms over sand and infest it with blasphemous vegetation.
Aquatic elves would be funny. "So, I see you're still drinking liquids around here. You wanna go ahead and cut that out for me, bud?"
Underground elves.
"Stop mining already! You've already got enough dirt!"
Too horrible to even contemplate.
274
DF Dwarf Mode Discussion / Re: Problem assigning rooms with 0 rent option on
« on: December 12, 2009, 04:40:08 pm »OK, how do I turn that off...?There's nothing you can do. Once the economy's started in a fort it'll keep going even if you switch it off.
I went into the init files and put "NO" under economy.... No dice it seems.
What else do I have to do?
275
DF Dwarf Mode Discussion / Re: Important Question!!!
« on: December 12, 2009, 04:37:52 pm »
Oh god, I just realised something.
If it does become a valid material, won't it appear in dwarves' "like" lists?
There'd be some... unusual mandates...
If it does become a valid material, won't it appear in dwarves' "like" lists?
There'd be some... unusual mandates...
276
DF Gameplay Questions / Re: Is there a faster way to get dwarves to haul stone?
« on: December 11, 2009, 03:34:25 pm »My hypothesis is that dwarves levitate hauled items using mind powers, and can only latch onto one at a time. Or maybe they can only use one thumb at a time.I saw somebody earlier who reckoned it was a religious thing. That could explain a lot of the quirks of dwarven behaviour.
277
DF Gameplay Questions / Re: Is it possible to remove wall engravings?
« on: December 10, 2009, 08:44:17 pm »
Short answer: nope.
Turning them into fortifications might work, but I'm guessing you want to remove them and replace them with higher-quality ones.
Turning them into fortifications might work, but I'm guessing you want to remove them and replace them with higher-quality ones.
278
DF Dwarf Mode Discussion / Re: What have the goblins done for YOU lately?
« on: December 10, 2009, 07:36:19 pm »
I'm trying to work out a way of forcing them to clear pike out of a river.
279
DF Dwarf Mode Discussion / Re: I need either a supercomputer or a stock extractor utility.
« on: December 09, 2009, 04:16:01 pm »Got to get Legendary Record Keeper somehow.Hence, why I'm looking for a way to streamline the stone counting without having to PGDN through the stocks list in-game.
BTW, why in the name of Armok do you want to count the stones anyway? And by hand, nonetheless. It's not like you couldn't find out the number of stones by using some math...
280
DF Dwarf Mode Discussion / Re: Bonelord Challenge
« on: December 09, 2009, 01:30:04 pm »
Out of curiosity, what would you have to mod to use bone as a building material?
281
DF Dwarf Mode Discussion / Re: Challenge:Avatar of Armok
« on: December 08, 2009, 08:45:24 pm »According to the wiki, it's having a [SIZE:] larger than 10 (or being vermin, which apparently phase right through the bridge) that makes things immune. This fella's [SIZE:200], so...Edit: nm. didn't see the flier tag.Atom smasher: no. I think it's immune same as HFS. (can't remember what tag does that exactly)
Hmm... wonder if an atom smasher would work?
Or perhaps trap him in a tall room and have a fort full of archers shoot him from all directions from multiple z levels?
282
DF Dwarf Mode Discussion / Re: ΘπÆ┼
« on: December 08, 2009, 08:34:49 pm »The fort's name is Irtirlam Istikfath Biban, "Danglestones the Shriveled Sack of Balls."So that's why bags use the ♂ symbol.
283
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 08, 2009, 07:45:59 pm »I've not heard of them being worth more before, but I've seen people claim that deeper wells make dwarves happier for some reason.So, I know how to build a well and all that. But can you build it +1 Z from the water surface? My "ground floor" is a z level above the brook surface, which means it's two Z up from the tunnel that I'm going to fill with water. I can easily dig a 'water room', but I was hoping to get the well directly in my infirmary.Yes, wells can be pretty much any depth. The deeper they are the longer they take to use (you can actually watch the bucket getting lowered and raised). Some say that deeper wells are worth more, don't know if that's ever been confirmed though.
284
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: December 08, 2009, 06:16:58 pm »
...when I see a yellow car I assume it's made of orthoclase.
285
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 08, 2009, 06:15:04 pm »There's something you'd consider to be "inbreeding gone right"?Wow. Modding is going to get a lot more complicated or we're going to have a lot of one-gender hairless creatures around.
One gender and hairless, that's it?
I suspect people will forget to put the arms on both sides of the body, forget to connect certain things entirely, not put the [LUNG] attribute on the lungs part, forget the eyebrows and facial hair, put "black" for their only skin color, forget hair and eye color completely, and put in too many teeth.
That sounds like inbreeding gone horribly, horribly wrong.