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1
DF General Discussion / Re: Necromancers in Object Testing Arena
« on: February 14, 2012, 05:57:18 am »
Thanks! That's very helpful!
....

MWAHAHAHAHA

2
DF General Discussion / Necromancers in Object Testing Arena
« on: February 14, 2012, 05:41:10 am »
Hi,

I did a search on the forum, but can't find any mention on how to spawn necromancers in the object testing arena. Is it possible and I just keep missing it?

3
DF Modding / Re: DF to Minecraft utility
« on: September 24, 2010, 10:27:03 pm »
Now this may be one of the most basic steps of this process, but it's also the one giving me trouble.
I cant find the save directory for minecraft. It just has an exe, nothing else...
For Vista/win7, look in C:\Users\<yourusername>\AppData\Roaming\.minecraft\saves
Not sure for xp.

4
DF Modding / Re: Freezing Breath
« on: August 05, 2010, 04:28:41 am »
It does seem that way, doesn't it? Well, I'll try rebuilding the barioth from the ground up, and see what happens.

5
DF Modding / Re: Freezing Breath
« on: August 05, 2010, 02:48:12 am »
Well, I woould guess they would use it to trap whatever they're hunting.

I've fiddled around a bit. My Barioth is now using deon's cold breath from his mod, yet it is still not cold, even though it's in the barioth entry exactly like it is in the frost dragon in the mod. In fact, I even copied the dragon over to make sure it wasn't something else on my end. The dragon does work, and so does the breath attack if it's given to any other creaute except the barioth. I really have no idea what's wrong.

6
DF Modding / Re: Freezing Breath
« on: August 04, 2010, 02:24:01 am »
Ah, the problem isn't the creature dying from it's cold breath. The values I got was originally from deon's cold breath template. The problem is the creature that is adapted for the cold doesn't seem to breathe cold whereas a random creature with the same breath can breathe cold and then die from it.

7
DF Modding / Freezing Breath
« on: August 03, 2010, 10:29:31 pm »
I've been making a few monsters and I ran across a problem with breath attacks. I have made a freezing breath attack for use with a monster that lives in the tundra, except the cold effect doesn't work for it, but it does for a different monster. That different monster can freeze other creatures to death, as well as itself since it isn't suited for the cold.
I just find it weird that the cold dwelling monster can't seem to breathe a cold blast.

The creature in question.
Code: [Select]
[CREATURE:BARIOTH]
[DESCRIPTION:Wyverns that rule the eternally frozen Tundra. Barioth use their huge tusks and spiked scales to move freely atop the slippery ice; this ability makes them very difficult to keep up with.]
[NAME:barioth:barioth:barioth]
[CASTE_NAME:barioth:barioth:barioth]
[CREATURE_TILE:'B'][COLOR:7:0:1]
[PREFSTRING:piercing roar]
[PREFSTRING:massive tail]
[LARGE_ROAMING]
[POPULATION_NUMBER:2:5]
[CLUSTER_NUMBER:1:1]
[GRASSTRAMPLE:25]
[BIOME:TUNDRA]
[CARNIVORE]
[SEMIMEGABEAST]
[FLIER]
[BODY:WYVERN_PSEUDO:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2TUSKS:MOUTH_GRASP:WING_SPIKES:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TUSK:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[SELECT_TISSUE:SKIN]
[THICKENS_ON_STRENGTH]
[RELATIVE_THICKNESS:1000]
[HEALING_RATE:10]
[INSULATION:2000]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:TUSK:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HORN]
[THICKENS_ON_STRENGTH]
[RELATIVE_THICKNESS:2]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:400000]
[BODY_SIZE:1:0:900000]
[BODY_SIZE:2:0:4900000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:500:800]
[USE_MATERIAL_TEMPLATE:POISON:COLD_CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:iceblight]
[STATE_ADJ:ALL_SOLID:iceblight]
[STATE_NAME:LIQUID:iceblight]
[STATE_ADJ:LIQUID:iceblight]
[STATE_NAME:GAS:iceblight]
[STATE_ADJ:GAS:iceblight]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:Iceblight]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BARIOTH:ALL]
[SYN_CONTACT]
[CE_NUMBNESS:SEV:50:PROB:100:RESISTABLE:LOCALIZED:START:1:PEAK:50:END:200]

[ATTACK:SLAM:BODYPART:BY_CATEGORY:BODY_UPPER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:bodyslam:bodyslams]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:strike:strikes]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK:SLAM:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slam:slams]
[ATTACK_CONTACT_PERC:75]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:CHILD_BODYPART_GROUP:BY_CATEGORY:WING:BY_CATEGORY:HORN]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:swipe:swipes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]

[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]

[SPEED:500]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10001]
[COLDDAM_POINT:9900]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:ASH_GRAY:1:PERIWINKLE:1:WHITE:1:IVORY:1:PEARL:1:CREAM:1:BEIGE:1:SILVER:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:AZURE:1]
[TLCM_NOUN:eyes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HORN:HORN]
[TL_COLOR_MODIFIER:AMBER:1]
[TLCM_NOUN:tusks:PLURAL]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:9900]

The other creature that can freeze and be frozen by the breath.
Code: [Select]
[CREATURE:DEVILJHO]
[DESCRIPTION:The dreaded, nomadic Deviljho have no specific territory of their own. Their muscles swell if provoked, revealing old wounds. Needing to feed constantly due to high body heat, they can hunt nearby animals to extinction. ]
[NAME:deviljho:deviljho:deviljho]
[CASTE_NAME:deviljho:deviljho:deviljho]
[CREATURE_TILE:'D'][COLOR:6:0:0]
[PREFSTRING:piercing roar]
[PREFSTRING:voracious appetite]
[PREFSTRING:massive tail]
[LARGE_ROAMING]
[POPULATION_NUMBER:1:5]
[CLUSTER_NUMBER:1:1]
[GRASSTRAMPLE:25]
[BIOME:ANY_LAND]
[CARNIVORE]
[MEGABEAST]
[NOPAIN]
[BODY:WYVERN_BRUTE:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH_GRASP:HEAD_SPIKES:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:SKIN]
[THICKENS_ON_STRENGTH]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[SCARS]
[INSULATION:200]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[SELECT_TISSUE:SCALE]
[RELATIVE_THICKNESS:100]
[THICKENS_ON_STRENGTH]
[HEALING_RATE:1]
[SCARS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:900000]
[BODY_SIZE:10:0:12500000]
[BODY_SIZE:20:0:62500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:5000:8000]
[USE_MATERIAL_TEMPLATE:POISON:COLD_CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dragonblight]
        [STATE_ADJ:ALL_SOLID:dragonblight]
      [STATE_NAME:LIQUID:dragonblight]
      [STATE_ADJ:LIQUID:dragonblight]
    [STATE_NAME:GAS:dragonblight]
    [STATE_ADJ:GAS:dragonblight]
        [PREFIX:NONE]
        [SYNDROME]
            [SYN_NAME:Dragonblight]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:DEVILJHO:ALL]
            [SYN_CONTACT]
[SYN_INHALED]
            [CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:RESISTABLE:START:1:PEAK:10:END:2000


[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]


[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:95]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:GAS:25:25]
[ATTACK:SLAM:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slam:slams]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:SLAM:BODYPART:BY_CATEGORY:BODY_UPPER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:bodyslam:bodyslams]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

The material template for the breath.
Code: [Select]
[MATERIAL_TEMPLATE:COLD_CREATURE_EXTRACT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:frozen extract]
[STATE_ADJ:ALL_SOLID:frozen extract]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:extract]
[STATE_ADJ:LIQUID:extract]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling extract]
[STATE_ADJ:GAS:boiling extract]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:NONE]
[IGNITE_POINT:20000]
[MELTING_POINT:5000]
[BOILING_POINT:9000d]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_CREATURE]
[ROTS]

I would be grateful for any help.

8
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 12:48:20 am »
Spoiler (click to show/hide)

Both running at the same time.

9
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 12:37:38 am »
Yes, I am playing the game when I load up stonesense.

10
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 12:31:08 am »
I tried copying stonesense to 2 other places, desktop and another drive, but still no map loaded. I'm runnin win7 RC.

11
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 12:21:22 am »
I too get the no map loaded problem. I've copied the stonesense folder into my dwarf fort folder and I'm running d13.

12
DF Modding / Re: What makes goblins so deadly during worldgen?
« on: August 04, 2009, 11:47:33 pm »
I also noticed over long periods of time (~1000 years or so) that civilisations with [BABYSNATCHER] tend to consist mostly of their 'slave race'. I've had orcs die out in my worlds but their groups still function because they are full of humans or elves or other kidnapped races.

13
DF Modding / Re: Megabeast numbers/frequency?
« on: August 04, 2009, 06:29:23 am »
Remove internal organs. [NOBREATHE], [NOTHOUGHT], [NOBLEED]. Umm, some other stuff. I've got Greater Terrasques that don't die in 2000 year old worlds. ALthough they do die to the hands of freakishly lucky champions.

14
DF Modding / Re: Gelatinous Cube
« on: August 03, 2009, 04:00:18 am »
Cool, that's a great idea.

Here's me being eaten by a cube.
Spoiler (click to show/hide)

15
DF Modding / Re: Gelatinous Cube
« on: August 02, 2009, 07:50:29 am »
I checked my errorlog.txt, and the only errors were TOWN isn't a valid site token, NIGHTMARE isn't a valid sphere token and RECKLESS isn't a valid creature token.

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