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Messages - DracoGriffin

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166
Only because as soon as 5 gates are open, Shub-Niggurath will awaken.

And considering that the Rumor can start opening 2 Gates in 4 turns, it's not a chance I want to risk. :P

But again, this is my first time playing so maybe Shub-Niggurath isn't that difficult of a GOO to fight, but what I've been reading she's moderately difficult which could be the downfall since I believe most of the people playing atm are relatively new.

edit: So if there's a veteran that wants to take charge or detail a gameplan, that'd be grand... just not a lot of discussion going on.

167
Indeed, and that brings us back to what I'm actually trying to say, we need to gather some spells on the french hills.

Well, the only two other people that haven't moved and have spells is Kate (Vanigo) and Dexter (Repulsion). I think Repulsion is best since his Ability lets him pick what spells he wants.

And I was REALLY hoping Vanigo would come trade Elder Sign with me so I can seal this gate.

And if I had the Necronomicon, I'd just keep using it so I could trade spells with whoever sacrifices theirs for stopping the Rumor; but nooo... someone thought it wasn't a good idea.  ;D lol
Also, if Tyberix was in Arkham, he could trade me Book of Dyzan so I could use it without taking the Sanity hits.

168
Ok, in order to close the gate with elder sign i need to move in the R'lyeh this turn and get out and close it next ?
If yes that's what i do,hope i don't get stuck in another dimensions :P

Will i need to fight monsters outside when i get out ?
And if it matters i choose the +2 sanity encounter (sanity can't be raised above initial value,can it ?).

You're gonna be screwed for awhile, actually. Delayed for one turn, then you have to move to right side of R'lyeh next turn, and THEN you can leave (if you weren't screwed by encounters). And yes, definitely get your skills ready for encounters/when you leave.

Wow, five pages while I was asleep...

Tyberix, you should get some fighting/lore skill before you get out of that gate. You need to pass a -3 check, preferably without wasting precious clues.
As for the ritual, we'd better stop it before Tyberix gets out of R'Lyeh, we don't want him - or anyone else - against that warlock right now. We can trade spells, so anyone with spells they can spare should hurry to the French Hill. 5 spells is a lot, so it'll hurt, but I think it's our best bet. I, myself, could offer both of my spells, but I'd prefer to use rather useless spells on this.

Edit: We have 9 spells all together. If anyone could make a stop in the magic shop to get some 'useless' spells, that would help a lot. Anyway, I'll offer my 'find gate', and 'shrivelling' if it's needed.

Actually, you misread it. It's 4 Spells if 5 or more players; not 5 spells. XD

Oh right, didn't notice the elder sign, sorry.

Still, I think it's best to shut down that ritual ASAP. We don't know what might need our attention next turn(s). I can get to the French Hill this turn, anyone else with spells to spare? Or wait a turn and buy one first?

Edit: I hate to make the game more difficult for us, but I hate cheating even more:
Quote from: p18, "Monsters guarding gates"
MONSTERS GUARDING GATES
During the turn he returns to Arkham from an Other
World, an investigator does not have to evade or fight
any monsters in the gate’s location. This rule only
applies during the turn he returns to Arkham; in subsequent
turns, if the investigator remains in the location,
he must evade or fight any monsters there as normal.

So even if he doesn't leave, he still has to fight the turn after he comes out of the gate.

It still gives him a breath for at least one turn; and he has Fight, Knife; hopefully we can take down that rumor before bad things happen. So he'll be exempt from the Arkham Encounters phase when he is able to leave the gate that turn, and the next turn after he leaves the gate he can either move or fight the warlock; hopefully the rumor will be gone by then...

169
I want to change my Speed/Sneak to 4/2.
I'm not sure how to move, though, with them menacing, menacing monsters there. :\
I'm thinking of moving to the Silver Twilight Lodge to attempt to get the membership, but I'm not sure.

Ninjaedit: I would give my reroll to you to get rid of the Gug, though I want to see what everyone else would say.

No, don't sweat the Gug. It's going to die as soon as I leave the gate to either: Seal it or Close it. Unless of course I somehow manage to epic fail my gate closing (or Vanigo doesn't want to trade Elder Sign) then yeah, fecal matter in the rotating blade.
How would you seal it with 2 clue tokens?

If Vanigo were to move to The Unnameable after I use "Find Gate", he can trade me the Elder Sign he has before he gets sucked into the gate (still movement phase) then I use the Elder Sign to seal the gate.

170
I want to change my Speed/Sneak to 4/2.
I'm not sure how to move, though, with them menacing, menacing monsters there. :\
I'm thinking of moving to the Silver Twilight Lodge to attempt to get the membership, but I'm not sure.

Ninjaedit: I would give my reroll to you to get rid of the Gug, though I want to see what everyone else would say.

No, don't sweat the Gug. It's going to die as soon as I leave the gate to either: Seal it or Close it. Unless of course I somehow manage to epic fail my gate closing (or Vanigo doesn't want to trade Elder Sign) then yeah, fecal matter in the rotating blade.

171
Let's see.. so Warlock has 5 Toughness and -3 Combat Rating; you have Tommy Gun and +2 Fight totalling +8; (or more with Mandy's reroll); so you have 5 rolls which all must be successful? edit: You could slide your fight to 4 to boost your chances a bit further...

Gug will be dead since I'm the first player to move (Tyberix is 'first', but he's Delayed).

edit: Also, you could move to my gate and trade me the Elder Sign so after I "Find Gate" out, I can seal it with elder sign before you get sucked in. (Players only get sucked into open gates in Arkham Encounter phase, not Movement phase)

172
Ok, going to cast Find Gate and then close gate. Considering my lore and the +1 for Dreamlands. edit: Which sends the Gug into the monster cup!

Afterward, cast Shrivelling and kill the Byakhee. :P Should be pretty easy to slay with Toughness of 1 (edit: Actually, it's 2 because of Shug-Niggurath!) against +6. XD

And I can't actually move anywhere after leaving a gate. :(

173
Forum Games and Roleplaying / Re: "Arkham Horror" - Turn 1 - MYTHOS
« on: January 23, 2011, 10:48:03 pm »
Oh sweet, Tyberix has a Elder Sign; seal that gate!

edit: Hmm, if anyone can kill the Warlock, I'd be pretty close to being able to seal my gate...

2nd edit: Definitely need to focus on these gates; we only have a max of 5... if that rumor stays up, we're gonna get screwed fast.

175
Forum Games and Roleplaying / Re: "Arkham Horror" - Turn 1 - MYTHOS
« on: January 23, 2011, 10:27:57 pm »
It's gonna be up to you Repulsion, since you already have 3 Spells; buy one more from Magic Shoppe and head over to French Hill to return the box. I'm in gate. :(

And at least with your Ability; you draw two Spells and can pick the one you want to keep/lose.

Man, we really could've use Necronomicon. XD Or me, anyway. :D


176
Forum Games and Roleplaying / Re: "Arkham Horror" - Turn 1 - MYTHOS
« on: January 23, 2011, 10:21:09 pm »
Was gonna say, we really could've used it now... Heh.

177
I'd take it at least. :P

178
You can always trade it to Dexter Drake (Repulsion)!

179
Forum Games and Roleplaying / Re: Dungeon Game
« on: January 23, 2011, 09:58:13 pm »
Username: DracoGriffin
Name: Tokul ik Kassam
Class Archtype: Ranger
Color: Dark Green
Gender: Male
Race: Dragonborn

What are the race options? Bay12 races? Human, elf, dwarf, goblin, kobold, etc?

edit: Ok, fixed mine... I'll reuse a name from another forum game. XD

180
Not going to wait and see if Jack is going to volunteer his ability, then? He's not on, unfortunately.

Honestly, it should probably be left up to Deon on when to use it (unless voted or Jack specifies) otherwise we'll just hit this wall each turn. Not fun waiting for someone to log on and look to see if they want to use their ability or not. :P Although we're pretty close to the second turn now.... almost a waste....

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