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Messages - Doomshifter

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1006
Accursed Dermonster, I see your (self-perceived) malign grin everywhere! Are you perhaps reverse-following me? >w< I mean, I'd call you a stalker (jokingly, naturally) but you were kinda here first.

I hope your dwarf suffers an excruciatingly painful death, preferably at my hand!
...
Haha, just kidding. I love you.

1007
DF Modding / Re: Necrophiliacs phirst mod
« on: December 28, 2009, 08:42:52 pm »
[BODY:HUMANOID:EYE:4EARS:2NOSES:7LUNGS:9HEARTS:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:18FINGERS:2TOES:MOUTH]

Do you have the appropriate body parts in the body part text file for 7LUNGS, 2NOSES, 9HEARTS, etc? Because changing these numbers will do nothing, and merely cause them to not exist. This creature will instantly die if you don't have the right parts for the game to read.

1008
DF Adventure Mode Discussion / Re: Your epic deaths?
« on: December 28, 2009, 06:32:23 pm »
My adventurer almost depopulated the world from elves, when I met another elven civilization, that was not enemy to me. So I decide to walk happily towards the Druid and hammer him during a friendly talk.

My adventurer was Legendary armor user, shield user, hammerman and had all stats maxed out.

I charge at the Druid, he dodges, then counterattacking with one single punch he hits me on the head, killing me instantly. And he didn't even take a scratch!
You've encountered some sort of vile pseudo-offspring of Cacame and Ironblood.

You are now imagining them making the druid in the first place ;3

1009
DF Modding / Re: Necrophiliacs phirst mod
« on: December 28, 2009, 06:21:24 pm »
You do realise that this will say 'This is a tribal' or 'Here stands a tribal' or 'An engraving of a tribal and tribesmen', right?

1010
DF Modding / Re: Pikmin mod — Vermin or not?
« on: December 28, 2009, 05:45:28 pm »
You know, I've never actually tried to make a civ of vermin. I should try that.

1011
Just CTRL + F and type in pikachu, it will scroll you down to where they're all hiding.

And: ;^; Don't you love me? (lol j/k)

The meowths won't mob you. In fact, you're more likely to get mobbed by any of the other crazy shit this game throws at you. You just have to worry about Primeapes. They'll fuck you up.

1012
DF Adventure Mode Discussion / Re: I'm so proud...
« on: December 28, 2009, 09:55:59 am »
Too bad you cannot give weapons to companions, or you could teach them to play mini-golf.
When the adventurer skills arc is complete, this will be my first thing. I will bring slave-children with me, equip them with armour and weapons that they will they will help me make and then we shall rule the world from my evil lair.

1013
Name: Doom (preferably female)
Job: Peasant (do what you like with her, but preferably mechanic or crafting)

A cheerful, pleasant dwarf that's always seeking to help people, but will personally beat anyone to a bloody pulp if they say they don't like her work.

Also, you've got a very enjoyable writing style ^w^ I can't wait to read more!

1014
DF Community Games & Stories / Re: JackBolt bloodline fortress
« on: December 28, 2009, 07:21:02 am »
It usually takes a couple of days for me.
Me too. I'm on holiday at the moment, so it's not like I can't put a day aside to finish a turn. It's just when you have stuff like school, work, friends and such in the way too.

Anyway, back to regular discussion. Has Darkrider2 reached the end of winter yet?

1015
Creative Projects / Re: Gather around, story time.
« on: December 28, 2009, 05:35:50 am »
You know, I was sorta believing it up until the bit where you tried to run it into children. Then I spotted the obvious 4chan reference.

1016
DF Community Games & Stories / Re: JackBolt bloodline fortress
« on: December 28, 2009, 04:13:03 am »
Not everyone is quite as good as leaving it unpaused as you, pal! I pause it quite a lot, so it takes me a fair while. Not to mention that people can actually be having a life in the meanwhile.

1017
DF Modding / Re: How do you mod animals?
« on: December 27, 2009, 06:03:47 am »
You should check the dwarf wiki's page on creature tokens for fuller explanations. I know I use it like all the time. I can't mod without it open ^^;
Creature Tokens

Also, if you give me one moment, I'll explain the turtle for you :3

Code: [Select]
[CREATURE:TURTLE]
[NAME:turtle:turtles:turtle] Singular name, plural name, adjective. So, dwarf, dwarves, dwarven.
[TILE:151][COLOR:2:0:0] Tile is what symbol it uses. The colour corresponds to a colour chart that is also on the wiki.
[VERMIN_FISH][FISHITEM] Vermin_fish means that it is a vermin creature that shows up from water. It also shows that it is something that can be fished up. (Fishitem)
[POPULATION_NUMBER:25:50] Min/Max numbers of area population
[AMPHIBIOUS][SMALL_REMAINS][NO_WINTER] Amphibious, can go in and out of water
Small remains, it makes an item on death 'Turtle Remains' rather than 'Turtle Corpse'. No winter means you'll never see a turtle during winter.
[SPEED:2900] How fast it moves. Contrary to popular belief, the lower this is the faster you go.
[PETVALUE:10][NATURAL][PET] Petvalue: How much it is worth as a pet.
Natural: it is a natural animal.
Pet: It can be adopted by your dwarves.
[NOT_BUTCHERABLE][HASSHELL]
Not_butcherable: You can't carve it open at a butcher's shop.
Hasshell: It drops a shell item.
[PREFSTRING:beauty] Dwarves like them for their beauty. You could put anything here, and dwarves would like them for their athletic skill if you wrote it.
[DIURNAL] Sleeps during the night, is awake during the day.
[BIOME:ANY_POOL] They spawn from murky pools.
[STANDARD_FLESH] They have normal flesh. All creatures have this.
[SWIMS_INNATE][SWIM_SPEED:2500] It can swim naturally without having to learn.
[POPULATION_NUMBER:250:500] How many of them there are in an area. (between the numbers)
[MUNDANE] Perfectly boringly ordinary turtle.

1018
DF Dwarf Mode Discussion / Re: Favorite humanoid race
« on: December 27, 2009, 05:58:10 am »
Imagine what the Magma Men will be like in the next update, when their skin is actually made out of magma. With the corresponding horrific death of creatures standing nearby.
Did you read the bit in the devlog where toady was testing out the heat generated by the magma man? He was holding onto someone's head till it melted away in his hands.

Gawd, I want to make a magma-man race as soon as the new version comes out.

1019
DF Gameplay Questions / Re: Hedge Maze - Possible?
« on: December 27, 2009, 04:35:22 am »
In the devlog, Toady One states that the fixed the 'error' where trees could grow next to each other.  This may not be possible.  Otherwise, it's just a matter of waiting long enough. 
You can get trees growing next to each other in the current version. I'm personally not sure what he meant by that post anyway.

1020
DF Community Games & Stories / Re: JackBolt bloodline fortress
« on: December 26, 2009, 11:41:03 pm »
...How long does it take you to play a year?
It can take a fair while, depending on how you play.

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