Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Doomshifter

Pages: 1 ... 90 91 [92] 93 94 ... 107
1366
DF Dwarf Mode Discussion / Re: Post your: Mega-structures!
« on: November 10, 2009, 04:18:01 am »
I'm not building anything YET, but I do plan to make a long meeting hall overlooking the ENOURMOUS waterfall/river on the map (It's that super-huge waterfall map that's in another thread, it's very nice!)

1367
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 10, 2009, 04:10:38 am »
I just used the lovely MEGA-HIGH WATERFALL map that's in the forums somewhere around here. I'm setting it out now, complete with my dining room situated with a lovely view of the water~

1368
DF Dwarf Mode Discussion / Re: Tips (and designs) for an Ice Fortress?
« on: November 10, 2009, 01:13:00 am »
The blizzard of loving.

She's a cold and harsh mistress.

1370
DF Bug Reports / Re: [40d] Queen won't come inside
« on: November 02, 2009, 11:26:49 am »
The "can't eat" flag in Dwarf Companion apparently means "Current Resident" (according to this list), which should only be set on named creatures inhabiting a Cave when you embark.
Thanks, I'll try unchecking it.

1371
DF Bug Reports / Re: [40d] Queen won't come inside
« on: November 02, 2009, 04:42:56 am »
I checked her Civ on Companion, it's the exact same. As I said, the only thing that was different from one of my normal dwarves was that she had a box ticked relating to not eating.

She is indeed a dwarf, and the only mods I have make antmen and lizardmen a race. This wouldn't affect it too heavily, right?

1372
DF Bug Reports / [40d] Queen won't come inside
« on: November 01, 2009, 09:00:42 am »
Okay, my queen just arrived after I found adamantine. She is sitting at the edge of the map (I managed to dig a channel under her to put her in a tunnel to my fort, so a siege wouldn't kill her off). Her symbol is an "@" instead of the normal dwarf sign, but I've never had a queen before so I don't know if this is normal. She shows up as 'Friendly' on the units list, but not as one of my dwarves. I used DF Companion to check that she was indeed a dwarf, and found nothing wrong with her. The only difference I found with DF Companion to a standard person in my fort is that she had the "No Eat" box checked. Her name is dwarven, she's wearing silk and pig tail like any normal dwarf, but she simply ISN'T MINE.

I'm desperately hoping this isn't normal, because I spent ages making her a home. I also hope this is fixable...

1373
DF Modding / Re: Dwarvemon, V.1.1 - Silly bugs = Squished!
« on: October 30, 2009, 11:30:26 am »
Spoiler (click to show/hide)
I will do this first thing tomorrow later today. It's 3:30 AM and I've been up all night playing Persona 3. I love this game~

1374
DF Dwarf Mode Discussion / Re: Baby spouter!
« on: October 30, 2009, 11:25:08 am »
Playing Kobold Camp, both my koboldly mothers carried all FIVE of their kobold pups at the same time.

1375
DF Modding / Re: Dwarvemon, V.1.1 - Silly bugs = Squished!
« on: October 30, 2009, 02:38:26 am »
3 things i've noticed.

Magmar can't swim in magma. They always plummet to the bottom, or a ledge in the pipe, and stay there.

Alakazams really hate elves.

OH GOD SEAKING RAPE.

Magmar = Magma Man.
Alakazam = God Tier
Seaking = Carp+

1376
DF Modding / Re: Dwarvemon, V.1.1 - Silly bugs = Squished!
« on: October 29, 2009, 05:14:28 am »
As it currently stands, how noticable are the non-pokemon creatures? Do they get drowned out by dozens of pokemon?

It's sorta fifty fifty. Pokemon are VERY common, but other creatures are still pretty much everywhere.

1377
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: October 29, 2009, 02:43:04 am »
That the lines on the travel screen can also be named traveling animals.

Whoa, that IS cool.  Did you figure you where it was going?
Oh man, I do this all the time to kill elves. Because after I put in Lizardmen as a race, the elves NEVER survive, and you see them migrating all over the map in their HUNDREDS. I go find them and pick them off. It's awesome.

1378
DF Dwarf Mode Discussion / Re: Self-impregnating guild representative
« on: October 28, 2009, 11:56:03 pm »
I can provide you with a number of possible answers.

1. Crazed humans are somehow procreating with their year old children.
2. Your dwarves are sneaking under there when you aren't looking for a bit of tail.
3. She's actually a living portal to the plane of endless babies.
4. It's a glitch.

1379
DF Dwarf Mode Discussion / Re: Why are you so awesome, oh chef~?
« on: October 28, 2009, 11:33:49 pm »
Scratch that.
*rainbow trout  stew [14]*
Basic Value: 2212 moniez

This is a stack of 14 finely-prepared rainbow trout stew. The ingredients are well-minced two-humped camel cheese, finely minced desert scorpion meat and superiorly minced rainbow trout.

Delicious!

1380
DF Dwarf Mode Discussion / Why are you so awesome, oh chef~?
« on: October 28, 2009, 11:18:33 pm »
My chef recently cooked together two stacks of five two-humped camel cheese. Both were worth about 150 dwarfbucks. He cooked them together for a stack of +two-humped camel cheese biscuits [10]+, worth 1700 dwarfbucks.

WHY ARE YOU SO AWESOME, OH CHEF. He is getting a big tomb. A BIG tomb.

Pages: 1 ... 90 91 [92] 93 94 ... 107