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Messages - Doomshifter

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1486
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 09:22:25 pm »
To the Princess: I don't like Pokemonz in general, but thy work made me instantly download the mod.

I salute you :D

^o^ I am loved~

1487
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 01:19:33 pm »
They should drop stone statues, like BCs drop bronze statues.

EDIT: And Can they made of any stone? i.e. Bauxite Onixes, and Marble Golems?

Currently, Golem drops a Self-Destruct statue on death, where as Graveller and Geodude drop a statue related to what they were made of (or should.)

Onix, I think I need to give him an itemcorpse. I may have looked over that.

And yes, they can be of any stone. They have [HAS_RACEGLOSS:STONE] on, meaning it'll randomly pick a stone. This might (i'm not entirely sure) lead to rare occurrences of gem-onixes. Wasn't there an Onix in the Orange Islands made of crystals, in one episode?

@RedWarrior0
No idea why that happened. Electric type moves do HEAT damage, but as far as I know that only changes the flavour text. So, unless your barrels are made of something weird, or your BOOZE is made of something weird (which I didn't make any wood/plants), I've no clue.

1488
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 12:48:59 pm »
I got a stroke of inspiration: Make craftable pokeball items. Probably in weapons, or ammo, whatever, as long as they can have a damage property specified and then thrown at pokemon. I know that we cant actually catch them like this, but I feel the urge to 'attempt to catch' Pikatchu by throwing +steel pokeballs+ at it :P

EDIT: Oh, and maybe other kinds of pokeballs too (ultraball, masterball, etc) and some other non-useful but nice-to-have-around stuff, like a pokedex.

We have Pokeballs/Great balls/Ultra balls as toys, Evolutionary stones as gems, but I could make a few more things! Oh, I'm pretty sure I was going to make a a few gems based of pokemon (Persian's Gem, as in the one on their head, Staryu Gem, Starmie gem, Meowthcoin gem).

Lemme see, list of things that need doing so far.
-PROPERLY FIX THE POLIWAGS! They keep dying. (According to my playtester, the problem applies to bellsprout too, but not victreebell and weepinbell....)
-Tone down Ponytas and Rapidashes. Apparently they attack you, despite having no tags to make them do this (as far as I know)
-Insert a material into any metal pokemon's entry. My play-tester had two adamantine magnemites floating around. He was in awe, so he took a screenshot for you.
Spoiler (click to show/hide)
-Add the last 50 pokemon (The last release brought us up to 101, from Bulbasaur to Electrode)
-Add pokemon related gems/items
-Make Golem nastier. They always die REALLY EASILY in the legends list. Probably their small size.

Also, Onixes are made of random rock. I'm keeping this. =w= Enjoy your Raw Adamantine and Platinum Nugget Onixes!

1489
DF Community Games & Stories / Re: Bad Decision: Community Fortress
« on: October 02, 2009, 11:15:43 am »
Don't use photobucket! Use the Dwarf Fortress File Archive!
It's Uristastic!

Looks good so far. Probably going to need tons of trinkets to get enough food...

MORE'N HAPPY TO HELP, SAH!
*salutes and runs off to make trinkets* Weeheehee~<3

1490
DF Community Games & Stories / Re: Bad Decision: Community Fortress
« on: October 02, 2009, 10:14:08 am »
I totally hope that Crafter Doomy gets the first strange mood =w=

1491
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 09:15:26 am »
Well, it's -9000 fahrenheit.

That would be pretty much overkill.
That's pretty appropriate.

This man sums up what I have to say on the matter.

1492
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 04:30:26 am »
I had mixed feelings about adding another region. (Keep it with the classics is good.)

You could try [EXTRACT_FIXED_TEMP] or just [FIXED_TEMP] for coldness but I'm not too sure about effects.

Well, if you made it really cold, it'd freeze you from the inside out, right?

1493
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 02, 2009, 12:08:47 am »
I noticed its only on 0.2.1 BETA and you've done 2/3 of the first 151, are you going to go on and make the johto pokemon aswell?

Also:Well done. ;)

1.0 will be the full thing of 151. Each one after that will be updates for bugs and stuff ^^
I might do Johto eventually.

I'm liking this.

All the legendaries (Moltres, Zapdos, Articuno, Mewtwo, Mew) should be HFS/Megabeasts. Also, delete the other HFS and add Mewtwo as an extremely overpowered leader creature, so you only get one.
I already had a suggestion to make Mewtwo the HFS leader, which I do plan to do (Which is why he wasn't in my megabeasts list, I don't think). Maybe make Mews come out of it too?

The three legendary birds are definitely going to be megabeasts. I'm just not sure how to make Articuno all that cold. Could I perhaps give it (along with cold damage on attacks) an extract to inject that does nothing but be deadly cold?

1494
DF Community Games & Stories / Re: Bad Decision
« on: October 01, 2009, 11:48:45 am »
Voted Community!

If there's still a spot free, can I have someone in crafting?

And can we be Kobolds, just for kicks~?

1495
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 01, 2009, 10:21:59 am »
My legends listed a zombie charizard. I was pleased.

1496
DF Modding / Re: Dwarvemon! V.0.2.1 BETA released!
« on: October 01, 2009, 09:02:09 am »
Ran into a slight problem.

Some pokemon were lacking organs due to a conflicting tag issue. This caused a whole river full of poliwag to simultaneously drop dead.

1497
DF Modding / Re: Dwarvemon! V.0.2 BETA released!
« on: October 01, 2009, 08:27:35 am »
VERSION V.0.2 RELEASED

Link is in the first post, right at the top.

1498
DF Modding / Re: Dwarvemon! V.0.1 BETA released! TAKING SUGGESTIONS~
« on: October 01, 2009, 05:37:06 am »
I'm up to Onix, number 95~! After I'm at 100, I'll release the next set, with much more updates and fun stuff~! ^^ Please bear with me!

1499
DF Modding / Re: Dwarvemon! V.0.1 BETA released! TAKING SUGGESTIONS~
« on: October 01, 2009, 03:21:02 am »
I just realised killing Seel would be akin to seal clubbing.

I'm not sure if I should be concerned or pleased.

1500
DF Modding / Re: Dwarvemon! V.0.1 BETA released! TAKING SUGGESTIONS~
« on: October 01, 2009, 02:04:42 am »
I thought it a farfetched claim that I'd ever find a pokemon with only one form.

It's still pretty Farfetch'd, if you ask me.

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