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Topics - atomfullerene

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DF General Discussion / Dwarf Fortress anthem
« on: October 26, 2010, 12:38:32 pm »
A few days ago I came up with this anthem for minecraft.  Now, I like minecraft, but DF deserves an anthem too, ripped off of something a bit more dwarfy than America the Beautiful, which is fine for minecraft's expansive landscapes but too peaceful for df.  So to continue on the theme:

The Blood-spattered Hammer

O! say can you see by the dawn's early light,
What so proudly we hailed at the twilight's last gleaming,
Whose strong swipes and bashes through the perilous fight,
O'er the ramparts we watched, were so gallantly swinging.
By the magma's red glare, goblins bursting in air,
Gave proof through the seige that Urist was still there;
O! say does that blood-spattered hammer yet wave,
O'er the fort of the free and burrows of the brave? 

Written after a bookkeeper, Francis Keyscotts watched the successful defense of his fort from a goblin seige by a lone legendary hammerdwarf, Urist.

Edit: constructive criticism is welcome, some of the verses could use a little work

2
DF Suggestions / New building/hospital extension: Insane asylum
« on: April 16, 2010, 09:22:54 am »
Dwarves go crazy fairly easily, so why not have a building specifically to deal with the crazy ones.  While true insane asylums didn't start showing up until well after 1400, people have always had places to care for the insane.  If nothing else, it would be nice to be able to keep terminally crazy dwarves assigned to a bed or restraint, where they couldn't hurt anything and could be fed and kept alive.  This alone would prevent some tantrum spirals.  Besides, I'm fond of the little guys.  Maybe there could be a small chance of recovery over time.  Dwarf therapists are probably out, but would be kind of funny.

And of course, you could always make it into a twisted madhouse/flood the conveniently located crazies with magma, if you so wished. 

3
DF Suggestions / Deadly Rain
« on: April 03, 2010, 08:01:37 pm »
The killer rain bug strikes me as being a potentially cool occurance in certain areas, especially if the rain was somewhat predictable (and therefore avoidable).  Imagine a fort in a blasted wasteland where poison rains from the sky, and your dwarves need to stay indoors.  Or an area as an adventurer where it rains something deadly at regular intervals, and you have to use your (eventually to be implemented) digging abilities to construct shelter.  Needs a warning about ominous clouds gathering.

4
DF Suggestions / Faster Z scroll
« on: April 01, 2010, 08:54:42 pm »
with the addition of more z=levels, it would be very handy to have a way to scroll, say, 10 at a time.  Something like pg up and pg down for menus.  My apologies if this is possible, but I looked in the key bindings and couldn't find anything.

5
DF General Discussion / Frames Per Second
« on: April 01, 2010, 08:29:09 pm »
So how fast is DF running for yall?  I'm running about 16 fps in windows, just on an embark with no running water.  The last version ran at full speed at this point.  I guess I will just dig down slooooowlly

6
DF Suggestions / Large Scale Sphere Interactions (Divine Tectonics)
« on: March 22, 2010, 11:21:03 pm »
Was pondering how df places biomes, and I got to thinking...  In a rough way, the placement of biomes is supposed to reflect the processes in the real world that place said biomes.   So, air and ocean currents cause some areas to be warm, some cold, some wet, some dry.  Plate tectonics shapes continents, and erosion guides the course of rivers.

So when areas of terrain dominated by spheres are implemented, what forces might shape they way they are distributed across the landscape, and how might those be simulated in the game?

For instance, if spheres are produced by deities who maintain there territory of influence through competition and contest, then similar spheres might group together, as like minded deities provide for common defense and exclude different minded ones.  Or perhaps spheres result from gatherings in various concepts, like stars from gas.  So the concept of, eg, war, becomes lumped in one area, forming a war centered sphere.  In this case you would be unlikely to get several war spheres nearby.

So what do you think?  My goal is not to say one approach is better than another, but to come up with lots of interesting approaches and ways to simulate them

7
DF General Discussion / Pern Fortress
« on: November 25, 2009, 12:46:32 am »
After reading the disc fortress thread I got to wondering about other books which could be ported to dwarf fortress successfully.  I immediately thought of Dune, and tried to find the perfect spot to build a sietch.  However, lack of a good spot and a good concept kept me from making a successful fort, although I think the idea still has merit.  Anyway, my next idea was a fortress based off the Pern series.  So I remade Half-Circle seahold.  Here's a link to the map.  It's not a perfect match to the book's description by any means, but it was still fun to make.  Took quite a lot of digging to get the cavern right, and quite a lot of looking to find a cliff by the ocean (I eventually had to settle for one by a lake).  Hopefully with the underground update and (someday) boats, we'll be able to have functioning harbor caverns.

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DF Suggestions / Making HFS scarier
« on: October 22, 2009, 11:08:50 pm »
So I've been thinking, and I've come up with an idea which could be really awesome or really awful, depending.  Any halfway decent player can wall off their enemies, trap them with traps, or generally avoid closing with them and thus remain safe.  But what if, eg, when you hit the HFS it could effect your dwarves mentally.  There are a couple of ways you could go about doing this.  One is, just breaching the HFS and having clowns around could inspire your dwarves to go crazy/melancholy/whatever.  They could give a strange mood sort of status effect, maybe with some bit about hearing voices. 
As an alternative to just going crazy, they could be subverted and actually try to breach the defenses around the HFS.  This would be pretty difficult to implement AI-wise...but an easy way would be to possibly give a miner a strange-mood equivalent which involves mining  adamantium tiles.  Prevent them from doing so and they go crazy eventually, allow them to and you are asking for FUN.  Bonus points if the likelyhood of going crazy is related to the dwarf's mental traits.

Now, on the one hand, this would be really irritating when your legendary craftsdwarf starts hearing voices and goes crazy.  On the other hand, it would make HFS more dangerous and creepy, and make defenses more difficult.  Bonus points if you can figure out how to apply it to sieges.

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DF Gameplay Questions / Weird Cave found
« on: September 12, 2009, 08:57:50 am »
I was hunting around for a perfect site to build a fortress, and I found a spot with several neat features.  However, upon embark it turned out to be pretty weird.  While mining I got the messages "underground pool found" and "magma pipe found" well before I found them (I still haven't actually found the pool).  But that's not the weird thing.  The weird thing is a round cavern, which only takes up 1 z-level.  It's floor is covered in red sand (only red sand on the map) and it was connected to the great outdoors by one tile.   Anyone ever seen a cave like that before?

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DF Gameplay Questions / Tower Cap Issues
« on: August 04, 2009, 01:20:05 pm »
So, I'm having some issues getting tower caps to grow in one of my fortresses.  There are no trees anywhere on the map, so I wanted a tower cap farm.  I flooded some stone to muddy it, and waited...and waited....and waited.  Years later, I still have no tower caps.  I have both an underground cave filled with water and an underground river.  At first I thought that perhaps since the tiles were muddied before I broached these two, the tower caps weren't growing on them, but even after I flooded other areas nothing has grown.  I also haven't found ANY other life on this map- there are no critters in the river or the magma pipe, and no shrubs in the green patch on the surface.

I'm currently doing well trading for wood, but I'd still like to have my own.  Anyone got a clue what's going on?

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